I want to play this, but so busy with other games and life. Just one question (about the trilogy on general) is Sara valestein in this while she's still a bracket? That'd move it up my priority list quite a bit.
What, you mean you've never accidentally sleepwalked onto the wrong airship and ended up in a foreign country when you were supposed to be going the other direction?
One thing that really surprises me about the game is how enjoyable the Doors are in general. I got a little worried about the dungeoneering focus of the game and after the first door sort of expected them all to be optional cutscenes you'd get for completing combat trials, and while that's definitely true of a couple of them, I'm really impressed by how they managed to include all of the cool side-stuff that Trails does so singularly well in spite of the vastly different structure. In a certain way it's actually even better than the other games because the nature of the doors mean everything needs to be condensed to its' purest form.
One thing that really surprises me about the game is how enjoyable the Doors are in general. I got a little worried about the dungeoneering focus of the game and after the first door sort of expected them all to be optional cutscenes you'd get for completing combat trials, and while that's definitely true of a couple of them, I'm really impressed by how they managed to include all of the cool side-stuff that Trails does so singularly well in spite of the vastly different structure. In a certain way it's actually even better than the other games because the nature of the doors mean everything needs to be condensed to its' purest form.
Estelle and Joshua stop a coup and become bracers, gaining many new friends and allies along the way. Joshua turns out to have been an Enforcer of Ouroboros when his broken spirit was repaired by Weissman after the Hamel incident. Weissman uses the Gospel Plan to drag the Liber Ark out of the dimension that Celeste Auslese had sealed it in, and wants to use the Aureole, which is the Sept-Terrion of Space, to make superhumans. Weissman tries to use the Stigma he had planted on Joshua to have him kill Estelle, but Kevin had used his Gralsritter powers to allow Joshua the chance to destroy it. The crew defeats Weissman and he runs away, but Kevin catches up to him and kills him by shooting a bolt at him that turns Weissman to salt. Campanella shows up and takes the Aureole. The game ends with Joshua and Estelle leaving Liberl to help other nations while they search for Renne.
Also: Chancellor Giliath Osborne of Erebonia attempted to invade Liberl under the pretext of 'aiding' them, but Olivier, actually Prince Olivert Reise Arnor of Erebonia, and Cassius manage to stop the invasion.
That's the absolute barebones. There's Let's Plays on the LPArchive if you want something meatier.
If any other gene did this much asset recycling it'd be terrible, but I'm enjoying this quite a bit so far. Chapter 2 is a nice break from the space dungeon, already got one of by favourites in the party now. I enjoyed him getting more screen time in star door 1, along with one of the best women in these games. I guess the Queen is a good female character to but my hatred of monarchy in real life gets in the way of me being able to appreciate her more.
My partner missed the start of Star door 1 because a neighbour came to collect their mail and I jokingly told her she was missing "Julia's Day Off" (in reference to Ferris Bueller) so it was mildly amusing to reach the end and see it was entitled exactly that.
I want to play this, but so busy with other games and life. Just one question (about the trilogy on general) is Sara valestein in this while she's still a bracket? That'd move it up my priority list quite a bit.
And op mentioned going to places from the first two games. I was under the impression this
was a dungeon crawler taking place entirely inside someone's mind (or is that a spoiler?)
Star door 15 / and Zero spoilers(cause I need clarification on the timeline of events)
What a gut punch. That was pretty sickening to read.
So can someone help me sort out the timeline on events?
Renne being in that situation is after the DG cult experiments?
People sort of downplayed how there's still a good amount of NPC dialogue in 3rd because of Doors like this.
I think Moon 3's the most interesting Door I've sat through yet, and it does so much right as a dramatic episode and self-contained comedy. You've got surprising development for one Jenis regular (
Jill
), a different perspective on Kloe's thought process before FC (and how keeping track of
Lechter
helped), lots of tone changes and simultaneous contrasts which still work because the writing's subtle and ambiguous but not confusing, and a great conclusion which can be interpreted at least a few different ways. It's well worth the 2 hours or less I took.
Lechter really is bizarre, relaxing atop the union roof one second he's seen and absolutely out of sight the second after. If he's not using teleportation or invisiblity Arts/magic, then it's him stretching the limits of stealth escape (he's basically the Trails version of Droopy). But I believe he knew Kloe had finally outsmarted him in a way he couldn't answer. She kept prompting him to open up personally, rather than simply tease her into revealing more, and she wins by forcefully capturing and bringing him back to the council room when he truly least expected anyone to do it. It's no surprise why he suddenly left Jenis if, being a genius cheater who manipulates others, he had a crisis of pride and needed to retreat. Kloe herself would downplay the edge she has over Lechter, but for him, beating everyone else in the exams (without studying), getting a personal portrait co-starring Sieg, and appearing helpful to Dean Collins and the janitor all the time doesn't mean anything if he's unable to refute Kloe. As calculated as he is, Lechter expected her to either give up on him or confide in a different, less meaningful way before yanking him back to his job. Now I'd like to know if he's simply afraid of intellectual and/or empathetic rivals like Kloe
In a certain way it's actually even better than the other games because the nature of the doors mean everything needs to be condensed to its' purest form.
When even minor worldbuilding/character scenes in these Doors get as much attention as major plot points and conversations from the main arc, it's no wonder the script's been so polished and enriched.
Star door 15 / and Zero spoilers(cause I need clarification on the timeline of events)
What a gut punch. That was pretty sickening to read.
So can someone help me sort out the timeline on events?
Renne being in that situation is after the DG cult experiments?
Renne is abducted in S.1196 and saved by Ouroboros late S.1196/early S.1197. So at the start of that door, she was about 5-years-old.
Now I feel sick again.
Also, not sure whether it's a Dorothy quirk or just an inconsistency error, but she congratulates Nial with his 30th birthday while it's his 31st (per birthday provided in the Jenis School Festival machine).
It just hit me right there that it's unsettling the kind of power the Church have already used and where it came from.
Star Door 3 was a pleasant event I needed to see.
I really missed talking to NPCs in general. The world being quite empty (intentionally) has been bumming me out so having conversations with most of the major characters in one spot was great.
I think I like the door stories more than I do any of the main stories in the other Trails games. They don't feel hinged to the central plot and can stand on their own. Characters can interact without the presence of the lead protagonist. Characters/areas can show up purely for the purpose of the narrative being told without the need to be shackled to any gameplay progression. Someone mentioned it distills the story down to a much purer form, and I think that's a really good way of putting it.
That said, this is the kind of game that can only work as an addendum to a world you already care about. It's the perfect epilogue to the other two Sky games.
It also makes me miss the 2D of the older games. At least Sen/Cold Steel III will actually look nice in 3D.
On console CS 1 doesn't have them.
CS 2 has "trial chests", which basically are trap chests, but they require you to fight with certain party members. Attempting to open them without the required people will give you a quote.
Uuh, did anyone come across some battle lines that were left in Japanese? Specifically
the battle with Aina's uncle (when he shouts his orders) in Schera's moon door
. One of Estelle's lines in the fishing minigame when she loses a fish still seems to have a newline character (\n) in it too.
I'm also getting a loooot of frame dropping in some places. I got it in the last round of the fishing minigame, which seems to make it pretty much impossible. My roommate and I suspect that there's a memory leak somewhere. It certainly seems to fix itself when we save and restart, but obviously in some places (the fishing game) it can be kind of hard to do that.
Uuh, did anyone come across some battle lines that were left in Japanese? Specifically
the battle with Aina's uncle (when he shouts his orders) in Schera's moon door
. One of Estelle's lines in the fishing minigame when she loses a fish still seems to have a newline character in it too.
I'm also getting a loooot of frame dropping in some places. I got it in the last round of the fishing minigame, which seems to make it pretty much impossible. My roommate and I suspect that there's a memory leak somewhere. It certainly seems to fix itself when we save and restart, but obviously in some places (the fishing game) it can be kind of hard to do that.
Just beat the game. The entire last chapter is basically nonstop feels from beginning to ending, and easily cements it as my favorite in the series. It really strikes me just how mature and tactful it is, and how it's not afraid to get down-to-earth sentimental at times. I'm definitely never going to forget this game, and it might've just overtaken my spot for favorite game of all time.
Just beat the game. The entire last chapter is basically nonstop feels from beginning to ending, and easily cements it as my favorite in the series. It really strikes me just how mature and tactful it is, and how it's not afraid to get down-to-earth sentimental at times. I'm definitely never going to forget this game, and it might've just overtaken my spot for favorite game of all time.
that Josette wouldn't still suck,
but she does. The fainting craft and a defense debuff that actually does damage (unlike the Zieg craft outside of FC) is all well and good, but Josette being weaker than even Kevin is very sad. I just attempted the new version of the big Chapter 1 SC boss, and I'm gonna have to shove her back in the bench.
that Josette wouldn't still suck,
but she does. The fainting craft and a defense debuff that actually does damage (unlike the Zieg craft outside of FC) is all well and good, but Josette being weaker than even Kevin is very sad. I just attempted the new version of the big Chapter 1 SC boss, and I'm gonna have to shove her back in the bench.
Haha, wonder if this was a pun in Japanese DOROthy, DORObou... I actually thought of that one recently and was gonna maybe use it in my writing, now guess I can't
After playing some more, I'm pleased with the difficulty level here compared to FC and SC. Standard encounters are still easy enough, but the boss battles are a lot more interesting - you get enemies that heal each other, reflect attacks, lots of status effects and large AoE attacks.
I found the Haze quartz not that long ago too, so I can skip most of the battles and fight bosses at a lower level, which is my preferred way of playing these games.