All done with the game. I would like to say to anybody who thinks the game is too easy, a new difficulty level is unlocked when you beat the game (among some other new stuff). That means that intern is probably intended to be easy, and resident should have been the default difficulty level. I never got a game over on intern, but I did find some parts somewhat challenging, even if it was probably an illusion.
I know I've already said it, but I have to say it again: this game is truly great. None of my feelings expressed in my original post have changed. I remained completely enthralled throughout the entire experience, and had a really difficult time putting it down whenever I needed to do something else. The amount of content and variety in this game is really astonishing. There was an interview that said the game probably has more voice than Persona 4 does, and now I would say that I would actually be surprised if it doesn't.
Though the game took me
hours to complete (note: some of this was accumulated by leaving the Wii running, but I would not be surprised if other people come in around
hours), at no moment did I ever feel it was getting dull or boring. Even during my least-favorite aspect of the game, endoscopy, I never really felt like I would rather be doing something else. At least the way I played, before there was an opportunity for something to get old, I was on to a new, completely different part. Because of this, I would strongly suggest people play it the way I did, which is left to right, row by row.
The story in the game is really quite interesting, and on a completely different level from the Trauma Center games. I believe it was said once upon a time that there were no alien viruses or anything in the game, and I can attest to that. Despite the silliness of the characters themselves, the story itself remains fairly grounded throughout, with (semi-spoilers, maybe)
nothing like what was in the TC games. The way the stories weave together as they progress is really, really cool. I want to say so much more here, but I will resist because people just need to experience it for themselves.
A really nice interface (apparently designed by Sachie Tousuji, of P4), fantastic music, very high quality voice acting, and really cool motion comic-style story scenes really help push the game over the top in terms of polish. I feel some of these things aren't necessarily paid enough attention to, but they can really make a good experience even better, and that's exactly what they did here.
Trauma Team is, without a doubt, the best game I've played this year, and might even be the most compelling game I've played all generation. That might sound like a gross exaggeration, and I know overpraise is a red flag for some people, but it is the honest truth. Rarely do I ever even think in terms of numeric scores, but I can't help but want to scream "10! 10! 10!" right now. Others might not enjoy the game quite as much as me, but it is absolutely, undoubtedly worth your time to find out, even if you aren't a fan of the Trauma Center games.
I know I've already said it, but I have to say it again: this game is truly great. None of my feelings expressed in my original post have changed. I remained completely enthralled throughout the entire experience, and had a really difficult time putting it down whenever I needed to do something else. The amount of content and variety in this game is really astonishing. There was an interview that said the game probably has more voice than Persona 4 does, and now I would say that I would actually be surprised if it doesn't.
Though the game took me
32
20-25
The story in the game is really quite interesting, and on a completely different level from the Trauma Center games. I believe it was said once upon a time that there were no alien viruses or anything in the game, and I can attest to that. Despite the silliness of the characters themselves, the story itself remains fairly grounded throughout, with (semi-spoilers, maybe)
a really interesting twist at the end that may be a little bit fantastical, is
A really nice interface (apparently designed by Sachie Tousuji, of P4), fantastic music, very high quality voice acting, and really cool motion comic-style story scenes really help push the game over the top in terms of polish. I feel some of these things aren't necessarily paid enough attention to, but they can really make a good experience even better, and that's exactly what they did here.
Trauma Team is, without a doubt, the best game I've played this year, and might even be the most compelling game I've played all generation. That might sound like a gross exaggeration, and I know overpraise is a red flag for some people, but it is the honest truth. Rarely do I ever even think in terms of numeric scores, but I can't help but want to scream "10! 10! 10!" right now. Others might not enjoy the game quite as much as me, but it is absolutely, undoubtedly worth your time to find out, even if you aren't a fan of the Trauma Center games.