SantaC
Member
Wow, I stumbled over a cool castlevania tidbit today that I did not know when I was reading about Super Castlevania 4.
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For those of you who don't know its history, you'll be interested to know that this title was not created in-house by Konami; rather, it instead commissioned a smaller group of its independent programmers and designers to come up with a concept and make it all work. That group, which came out of nowhere to succeed big time in producing a hit, would later disassociate itself from Konami and become its own game-developing company called "Treasure." It was Konami's loss.
So this small group of programmers once again called upon the services of Simon Belmont to bring Castlevania into the 16-bit era with a bang
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