Super Metroid should get a remake in the dread engine.
Yeah, Dread was absolute shit. Super Metroid is still easily one of the best games ever made. It has truly aged like a fine wine.Still the best 2d Metroid by a country mile, Dread was such a disappointment.
You attention whore seeking asshole.
I keep reading your new name as piles, kinda fits.I'm glad I didn't.
The 16-bit era is mostly a huge pile, I would agree.I keep reading your new name as piles, kinda fits.
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Quit changing ur fookin name!
The 16-bit era is mostly a huge pile, I would agree.
Listen friendo, you already have two tags, you can stop fishing.The 16-bit era is mostly a huge pile, I would agree.
You got me, so I'll give it up.![]()
PSYCH BITCH! It aged fucking phenomenally! I haven't had this much fun gaming in some time!
To elaborate on the stupid thread title, I've played through Super Metroid several...yet somehow never beat it. And the last time was an eternity ago. Having been on another Metroid binge of Zero Mission, Prime 1 and AM2R, I was determined to finally beat Super Metroid. Thankfully, my old former-pothead brain had forgotten everything. Every single thing. It was incredible. Thanks to geriatric amnesia and drug abuse, I was able to experience this absolute masterclass of a game completely fresh. God is indeed real.
I know this game has been discussed to death but seriously, experiencing the actual ending for the first time is still exciting, fresh and amazing in 2025. I had the pleasure of playing this with really good shaders in Retroarch and it looked gorgeous. I forgot how cool these rooms look when the emulated screen curvature makes the backgrounds kind of "roll" over it. The game just feels passionate, clever as hell and fine-tuned to perfection. Also...what a sequel, damn.
I mean, fuck, 10/10 on every front. Gameplay, level design, sound design and music (!!). The only thing that I have to criticize about it are some aspects of the controls. They're a definite learning curve and can feel finicky, specifically the space jump/screw attack can be frustrating imo. I remapped Select to L2 and Pause to R2 which eliminated the pain of switching at least. That being said, I get it. They were ahead of their time and really crammed every detail into this game that it still feels shockingly modern to me. How cool and satisfying is the X-Ray visor!?
Nintendo at this time were unbelievable and this game deserves every ounce of praise in my book. It made me thoroughly happy.
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Still the best 2d Metroid by a country mile, Dread was such a disappointment.
That isn't the Japanese box art though?Its actually a cut-off version of this image.
Also, the Japanese box art of the game is so superior to the NA version that it's not even funny. For those that don't know, look it up.
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100%. Dread was horribly mid when compared to prior entries. It was good, just not great.Still the best 2d Metroid by a country mile, Dread was such a disappointment.
SotN can't hold a candle. Its progression is too backtracky in comparison. The Sorrow games were better IMO.It's no SoTN, but sure, it's still a great game.
I get why people would like SM more, it's a great game, I just love how SotN did it. The levels, weapons variety, rpg elements, soundtrack.SotN can't hold a candle. Its progression is too backtracky in comparison. The Sorrow games were better IMO.
Super Metroid has so many nifty shortcuts you gain access to with each item.
That isn't the Japanese box art though?
The hell? There ain't two rooms in the whole game that vaguely resemble each other. Even flat corridors look unique in SM.So many of these rooms are long corridors with no variation - I'm looking at you, Norfair.
Okay yeah, I got confused by the wording of your post.
I absolutely love the save room's soft beep boop computing background noise. Even more so because it's usually heard before or after a boss. Like a calm before the storm, and a calm after the storm, it's so immensely soothing.Yea, Dread feels overhyped by people who were new to the series and the fanboys who always praise the latest product as the best thing ever. I can replay Super Metroid the umpteenth time and feel like there's new secrets I discover, whereas Dread didn't have a single optional secret that was exciting even on the first playthrough. Then add the lack of good music whereas Super still has insanely sick atmosphere.
Super Metroid should get a remake in the dread engine.
Correct and only answer. Thread probably needs to be turned into a wall plaque of truth, and closed.Correct, it didn't age well.
It aged flawlessly.
The hell? There ain't two rooms in the whole game that vaguely resemble each other. Even flat corridors look unique in SM.
Plus, compare that to all those in-between corridors in Prime 1, which all look and play the same, and the difference is even more striking.
For $50? I got some bad news for you:Bought the SNES cart about a year ago. $50 well spent.
It didn't age well? Wtf
It's still one of the best Metroid vania games to this day
Pretty sure they are just trying to humble-brag... to a bunch of strangers... on the internet. So cringe.For $50? I got some bad news for you:
You bought a fake cart.![]()
Only FiendYou attention whore seeking asshole.
jk
You would have gotten responses no matter what if talking about Super Metroid. Us old guys will always jump in a thread to think about this game again.
Probably more like 5 years / covid era, and iirc it wasn't too far off ebay prices for a loosie in yellowed condition. But of course, it's possible. I got a few fakes that I knew were fake going in, FF VI for example. I won't hesitate to grab a rep cart if the real one is more than $70.For $50? I got some bad news for you:
You bought a fake cart.![]()
Alright, here are your options:![]()
Rather they make a HD remake with everything faithfully redrawn in much higher res and animated smoother.
I see now, but then I don't really get how this is a problem. Surely you don't expect every corridor to be run through at full speed? That room you mention is a blatant callback to some rooms in the original Metroid, where they were much more annoying.Not visually. Functionally. I looked up the worst offender in Norfair - it's the hallway bottom-left of the tall, green bubble room with a long-series of thin pillars and platforms to jump across, you progress impeded by enemies peeking from the lava. There are a chunk of rooms in Norfair like this, whose greatest offense to me is slowing me down (there at least to engage in SM's less than stellar combat; I don't remember the other enemy formations in other rooms), although looking again at the map it doesn't seem to be as bad as I thought. I was probably just bored enough that the bad experiences stood out.
How dare you call a metroid game "vania"???It didn't age well? Wtf
It's still one of the best Metroid vania games to this day