Damn! What a quote.Really excited for this. I remember Jaffe sort of confirming the games existence here
I just hope for a huge success, I really wish the Jaffe/ESP news would have hit much later.
Damn! What a quote.Really excited for this. I remember Jaffe sort of confirming the games existence here
I just hope for a huge success, I really wish the Jaffe/ESP news would have hit much later.
Black was the game that made me buy a PS2 when I did. Strangely, the franchise doesn't ignite a fire in my loins the same way...but I'd be curious to try it out. Will probably give the demo a whirl if it's still around....which I hear it's not.
The demo expires? What the fuck kinda shit is this?
The demo expires? What the fuck kinda shit is this?
The demo expires? What the fuck kinda shit is this?
TM2's cutscenes had a certain charm and personality to them and a lot of it was owed to Mel McMurrin's delightfully evil delivery.I wish they would have at least hired the TM2 Calypso VA to play Calypso. If they didn't think he could pull off the look, they could have at least had him dub over this game's Calypso's bad voice.
He's still got it: http://www.youtube.com/watch?v=0YmTagPKzP0
Welcome, to Twisted Metal |OT|
TM2's cutscenes had a certain charm and personality to them and a lot of it was owed to Mel McMurrin's delightfully evil delivery.
I'm a bit sad to see that completely gone. Not liking what I've seen of the story stuff at all.
The Calypso in this game sounds bored. The pre-match explanations are awful.
Eh, quite honestly I never cared for the dark stories in past TMs or the characters, just the gameplay and I'm willing to bet I'm not alone. Really I don't get why a vehicle combat game needs to be coupled with such a dark story line because all I imagine it does is turn away people who would have otherwise liked the gameplay. But obviously a lot of people like the stories as well so . . .The Calypso in this game sounds bored. The pre-match explanations are awful.
Eh, quite honestly I never cared for the dark stories in past TMs or the characters, just the gameplay and I'm willing to bet I'm not alone. Really I don't get why a vehicle combat game needs to be coupled with such a dark story line because all I imagine it does is turn away people who would have otherwise liked the gameplay. But obviously a lot of people like the stories as well so . . .
I just think it'd work better if the game and the stories were separate entities.
I dunno... I just can't shake the feelin' Jaffe was arm-barred into this project by Sony. He's a super-talented guy, and I couldn't be more happy that the game's getting a warm reception, but his work before this and his quick exit from ESP really seems to suggest this isn't where he wanted to be.
I might be completely off base though - i hope so, but it just seems like this wouldn't have been his first choice in coming back to big budget games.
I guess I'd just love to see some original, console based, large scale IP from the guy - he's clearly an industry leader, and a lot of his work changes or creates new genres, so it'd just be great to see what else he can do.
That said, I'm def excited for this - obviously a ton of TLC in this project, and I'm hopin' consumers are smart enough to recognize it.
The dark stories started with Black and I thought it was a bad decision. TM2's stories were basically just endings and they were fun. If they are going to have stories in single player they can at least use actors that give a crap and can act. The other actors, from what I've seen, don't suck. Since Calypso is such an important character that spans all stories he was the most important one to cast properly.
Mel McMurrin is Calypso: http://www.youtube.com/watch?v=v0PWFrMZch8
Button mapping prevents me from having any enjoyment of this game whatsoever.
Horrible horrible button mapping for a game involving driving.
The racing setting works pretty good for me.
Button mapping prevents me from having any enjoyment of this game whatsoever.
Horrible horrible button mapping for a game involving driving.
Button mapping prevents me from having any enjoyment of this game whatsoever.
Horrible horrible button mapping for a game involving driving.
Felt pretty natural to me as a TM2 fan.
Once you get that your thumb should be placed on both [] and X for easy quick turns on Classic, you'll stop thinking like that. Pressure sensitive triggers, especially the terrible PS3 shoulder buttons, aren't needed for this game IMO. Classic TM option is so natural to me.
It's so completely jarring having brake and accellerate on the same side. Could not get use to it no matter how much I played.
Horrible.
If any game needed fully customisable controls, it was this one.
If you put the brakes on the left, then you'd have to put the quick turn or reverse on R1, which would be considerable worse imo. Now you could make the argument that brake could be on L2, and reverse could be 'hold L2', but that's basically what I do now. I use quick turn 90% of the time, and reverse to brake, and only use the real reverse when I want to come to a complete stop, like when using the sniper.
I'd actually say the darker stories started with 2. Sure they weren't as dark as Blacks but they were somewhat dark. 3 & 4 don't even count since made by a different studio. I liked playing them but without a doubt you can tell that they didn't understand Twisted Metal in the way Jaffe and the other guys did. I think David put it best when he said that they understood it from more of a marketing level. That being oh they fight in cars and then they get a wish from this guy who screws them over even though Calypso didn't always screw them over. That's what they thought though.
But if you just look at the Singletrac, Incognito, and Eat Sleep Play ones they've always been somewhat dark.
I mean they were more playful before Black. Black was too dark and kinda mundane (earthly).
I've never played Twisted Metal before. Ever.
This is my first time, and everything about this game seems cool enough, it's just the controls won't let me enjoy it. Which is pissing me off because I want to like this game.
I hated to do it, but I just canceled my preorder. Jaffe's latest interview with Game Informer stating that they had no post-launch plans for DLC content or expansions makes me a bit wary. I'll possibly pick it up after a price drop or two if it sounds like it's great, but with the Vita launch and some big games coming soon, I can't buy it on blind faith given the circumstances.
Here's hoping it's better than I'm expecting, because I'd like to give it a shot, but I'm just not committed enough to go through with the preorder right now.
Wary of what? They haven't planned for DLC because they aren't sure how successful the game will be and they're a small team. Jaffe has always said they'll go back to make DLC if it's successful enough.
I can see your point there. I myself don't mind it though. There is always the chance for someone else to come along and make a great car combat game that is more family friendly.
How can he do that when he left the company? Don't expect DLC for this game.
How can he do that when he left the company? Don't expect DLC for this game.
Oh that sucks for you. I really can't imagine not having this game at launch. Nothing you can sell to get it? A kidney prehaps? Course a couple games or something might do the ticket too. lol
What ;-/
How can he do that when he left the company? Don't expect DLC for this game.
how many maps are there? the end of demo mention 30+levels, that sounds like a shit load of maps. especially with each map as big as it is.
how many maps are there? the end of demo mention 30+levels, that sounds like a shit load of maps. especially with each map as big as it is.
how many maps are there? the end of demo mention 30+levels, that sounds like a shit load of maps. especially with each map as big as it is.