MonkeyClaw36
Banned
Let them. They're just oblivious peasants OR own a PSVR2.VR sales have been growing every year.
*Puts on Quest and opens huge library of FULL VR games* See ya!
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Let them. They're just oblivious peasants OR own a PSVR2.VR sales have been growing every year.
Yes i did and my favorite game was RE8.Do you have any experience in VR? Your suggestion is nothing new and it’s a nauseating one, peoples get sick with this method of motion.
My average VR session is about 2 hours. I also have a floor fan pointed at me. The fan helps with keeping me cool, and knowing where I’m at in the room.My gaming sessions are two hours long. Too long for wearing a helmet. Especially in summer.
I wish Ubisoft would just ask someone before wasting resources on games like this.
I would have said, it seems like a decent idea, I'm sure it would be pretty cool for about 20 minutes but no one will really buy it.
I see this and hear it from a lot of my personal friends but I don't understand it. I think it must be true but what is the magic price? You could easily get a Quest 2 for $200 USD off and on throughout the year. Even a Quest 3 is the same price as a PS5 with the disc drive. I actually don't mind the PSVR 2 price as I've really loved Village, RE4, GT7, Vertigo 2, and now Legendary Tales but I get that argument because it requires a PS5 as well.Entry cost is the main issue.
It's still here and won't go away, but it's nowhere near as popular as many expected or promised. We're far from the short-lived craze when even Samsung would bundle a VR shell with its smartphones.
The truth is VR is designed to be a tech for geeks or tech specialists with a specific use for it. Most people don't want to be enclosed within a piece of technology, they want to carry it around with them to be used whenever they want and most often while they're doing other things. It's all about low restraints and multi-tasking, something that is the opposite of common VR. Forget the wow effect, it's all about convenience : Segway had a very impressive tech but could not compete against scooters.
If you approach it like traditional consoles it sounds like a good number, but it seems like many of those are more "casual" (for lack of a better word, like people buying it for fitness) or even bought as a tool for professionals/academics. The people you actually target with relatively high budget gaming experiences might be far fewer than the number of devices sold suggests. I think it's just better to target all VR platforms unless you manage to get a very fat wad of cash from just one of them for exclusivity.20m+ Quests is not that bad of a user base.
Spoken like someone who never tried it. You wouldn't be mocking VR if you tried it. VR elevates games, Gran Turismo 7 is exceptional in VR.Who the shit has psvr2? There's more active users on N-Gage than this dud of a peripheral.
You know we are talking about the gaming aspect right?It's still here and won't go away, but it's nowhere near as popular as many expected or promised. We're far from the short-lived craze when even Samsung would bundle a VR shell with its smartphones.
The truth is VR is designed to be a tech for geeks or tech specialists with a specific use for it. Most people don't want to be enclosed within a piece of technology, they want to carry it around with them to be used whenever they want and most often while they're doing other things. It's all about low restraints and multi-tasking, something that is the opposite of common VR. Forget the wow effect, it's all about convenience : Segway had a very impressive tech but could not compete against scooters.
If you approach it like traditional consoles it sounds like a good number
Yes i did and my favorite game was RE8.
Ever play Espire 1 or 2?They should have never cancelled the Splinter Cell VR game. Series is nearly perfect for it.
Well that’s not exactly playing like a 2D games on the pad. Not sure I understand your original comment then
Meanwhile Legendary Tales and Demeo are doing great on VR.
Maybe releasing a game for more than one type of headset is the solution for their problem?
Just maybe...
The best thing i enjoyed about VR was the view. All 3 games had this. The virtual hands, aiming and inspecting items like you are really holding them are great too. Everything else was jank and i would prefer regular buttons.
I don't know.What are the sales numbers for those two?
Ever play Espire 1 or 2?
Espire 2 has a mixed reality option that can turn your house into a literal sneaking mission.
VR has been so profoundly disappointing. I’ve been all-in on the tech since the first Oculus kickstarter, but the software is just so pathetic. Literally the only game that I’d call a true must-play is Alyx.
You know we are talking about the gaming aspect right?
The description you give fits with the use of the apple vison pro, which isnt made for gaming.
I just fired this up for the first time yesterday and it really is great. It baffles me that it's not on PCVR and PSVR2. I'm sure meta threw a moneyhat at them but VR really needs to be more multiplatform.
Quest has sold a lot, but at what cost? The on board graphics set up lends to corny low if experiences. Every time I see an oculus quest ad it's some cringey workout game, my nephew loves VR got a quest 3 and all he plays is gorilla tag.The 20 million figure for quest is even more impressive when you consider a year before that the bestselling VR platform ever did 5 million is 5 years.
That quest 20 million figure happened in 2 years and only 1 year later.
That was a point I was making in an earlier thread. Meta is insistent on marketing this towards non-gamers and it just isn't going to grow much in that market. Ladies who watch talk shows aren't going to wear these headsets no matter what celebrity promotes it.Quest has sold a lot, but at what cost? The on board graphics set up lends to corny low if experiences. Every time I see an oculus quest ad it's some cringey workout game, my nephew loves VR got a quest 3 and all he plays is gorilla tag.
it's hard to see them try and market VR towards gym members with these horrible fitness titles, as if they're trying to dog whistle to people, "do t worry, if you get VR you can still be a cool trendy person without looking like a sad dork who plays with himself in the dark all day at his PC" I understand why they would want to do that to capture more market, the problem is people like that don't really play video games and sure as hell aren't going to buy a quest 3. It just comes across as really tone deaf marketing
In its current state, it is. Needs better tech to get the majority of gamers on board.good vr is a fad.
The difference between quest 3 and psvr2 is to great, game will probably look like ass on psvr2See if it can be ported to other systems. Talk with Sony for PSVR2 dammit.
Quest has sold a lot, but at what cost? The on board graphics set up lends to corny low if experiences. Every time I see an oculus quest ad it's some cringey workout game, my nephew loves VR got a quest 3 and all he plays is gorilla tag.
it's hard to see them try and market VR towards gym members with these horrible fitness titles, as if they're trying to dog whistle to people, "do t worry, if you get VR you can still be a cool trendy person without looking like a sad dork who plays with himself in the dark all day at his PC" I understand why they would want to do that to capture more market, the problem is people like that don't really play video games and sure as hell aren't going to buy a quest 3. It just comes across as really tone deaf marketing
I had those stutters too. I've never bought the optimizer app as well. The stutters got better as I went on and I also upgraded from Quest 2 to 3, and although people say there isn't a difference, it's real to me. Not worth $500 alone for the difference but the stutters and anti aliasing were significantly better for me.I like the movement though, climbing is good. You have aimbot with knives and the bow. Can shove people into water. Everyone in game is a twin of each other.
But it had micro stutters that put me off massively, heard people uising some 10 dollar app to fix it, but just tried AC3 today, and that micro stutter is still there.
The difference between quest 3 and psvr2 is to great, game will probably look like ass on psvr2
I don't know, i just played Crash 4 and I'm fine, ever since uevr got released and I got smarter with the tools UEVR/Unreal Engine/Virtual desktop I've noticed what really works and what doesn't and how small forceful camera can cause discomfort, but also how fixable it is.Do you have any experience in VR? Your suggestion is nothing new and it’s a nauseating one, peoples get sick with this method of motion.
I like you purchased and never played lolDamn, Don't want to hear that.
I bought it for the Quest 3. Have only played the beginning so far. It's a decent VR experience from what little I've played so far.
Damn.
Your clearly blind considering one is straight up 4k while one isntI have both. They don't.