Tactical turn-based strategy has worked quite well with a traditional rpg. interface, where the players are accustomed to waiting their turn for action. (ala FE:GC) In a massive war-based type scenario however, the switch to real-time strategy was needed imo. (as a platform based game) You're running sorties etc, the player needs to feel connected & in control of the outcome, as opposed to merely issuing orders & planning it out. This game holds potential, I saw that it was indeed in need of some re-tooling at last year's E3. But I liked some of the ideas they had implemented already. I hear it's looking, & thankfully playing better as well.