UncleSporky
Member
Thanks, this is reassuring. I mostly dislike all the micromanagement for characters that I am not attached to in monster raising games, and it doesn't sound like this game has that. I did some additional reading and found that you still have to weaken and catch the monsters. That's a little annoying to me but I can deal with it.
I'll pick this up when I get off work.
Since I have gotten a little further I have discovered that there is a bit more micromanaging than I thought, but at the same time it's no Pokemon or anything.
They level up and have stats of their own including HP that can be lost when they jump in to take damage for you.
They also will pop up and say things to you after battles, to which you can choose from four responses. Some increase their morale, some decrease it, sometimes you can get a free item from them for saying the right thing.
There's a whole page on it here, you can ctrl+F and search for what they say to you so you know what response is the right one. But it also seems fairly ignorable like you could pick the default option a lot and just forget about it.
They also provide anima points that enable skills for you to use. Honestly it seems like you could consider them equipment in this respect, like "oh this sword gives me one fire point so now I can cast this fire spell."
Overall they still seem like just a game mechanic and not actual characters I'm supposed to worry about.