thuway said:The more and more I play the game- the more I come to hate it for it's flaws.
- A. The pacing really needs fine tuning for the next game. It's awesome that the player gets these giant breaks in-between set pieces, however, sometimes its a little TOO much.
For example, just about anytime I see a door, I hear Nate exclaim: "Shit its locked, gotta find another way around." The player than spends 10 minutes finding the nearest hand hold on the wall to make his way around said obstacle. Its alright one or two times, but happens way too often.
- B. During set pieces its just a bad idea to take a break from the action and ask the player to platform or send five or six random groups of enemies at you. If I am on an adrenaline rush the last thing I want to do is start platforming.
- C.needs to be fine tuned. Its cool to play the first time around, but man does it get boring on repeated attempts.The entire desert sequence
It seems your over anazying in your second playthrough
and i disagree with "C".
That Particular part doesnt have a replay for value buts its a unique experience when you play it at first time.
Such parts cant have replay values honestly :|
Fezan said:OK after Finishing chapter 10 i can definitely say this game is a lot better than U2.
it has better pacing better AI.also the details are amazing.I dont know how to put it but the world in U3 feels more alive.
if you want a linear cinematic experience this is as good a game can get..yes there are a few problems here and there some time with animation and some low res texture but you have to be constantly keep on looking for them instead of playing game.It is one of the most polished game upuntil now.
Are later chapter that bad to ruin the experience? Its like people are just given the task to find problem in a perfect game and everybody seems to be doing soIt gets better