The more and more I play the game- the more I come to hate it for it's flaws.
- A. The pacing really needs fine tuning for the next game. It's awesome that the player gets these giant breaks in-between set pieces, however, sometimes its a little TOO much.
For example, just about anytime I see a door, I hear Nate exclaim: "Shit its locked, gotta find another way around." The player than spends 10 minutes finding the nearest hand hold on the wall to make his way around said obstacle. Its alright one or two times, but happens way too often.
- B. During set pieces its just a bad idea to take a break from the action and ask the player to platform or send five or six random groups of enemies at you. If I am on an adrenaline rush the last thing I want to do is start platforming.
- C.
needs to be fine tuned. Its cool to play the first time around, but man does it get boring on repeated attempts.
- A. The pacing really needs fine tuning for the next game. It's awesome that the player gets these giant breaks in-between set pieces, however, sometimes its a little TOO much.
For example, just about anytime I see a door, I hear Nate exclaim: "Shit its locked, gotta find another way around." The player than spends 10 minutes finding the nearest hand hold on the wall to make his way around said obstacle. Its alright one or two times, but happens way too often.
- B. During set pieces its just a bad idea to take a break from the action and ask the player to platform or send five or six random groups of enemies at you. If I am on an adrenaline rush the last thing I want to do is start platforming.
- C.
The entire desert sequence