• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Uncharted 4 vs 007 First Light Digital Foundry comparison

What game looks better?

  • Uncharted 4

    Votes: 56 65.1%
  • 007 First Light

    Votes: 25 29.1%
  • Tie

    Votes: 5 5.8%

  • Total voters
    86
Playstation Sipping GIF by Naughty Dog
She really sucks.
 
How are the animations bad in 007? They've been a positive for me. All the climbing, clambering, walking through huge crowds, and obviously the insane melee combat… everything animates wonderfully. What am I missing?
They are super-rigid, PS2-style. Blending between animations is very poorly done, some actions stop completely before the animation can play out. It's extremely dated.

H9ar-Ri-P.gif
 
Last edited:
In a way, not even that.

The Last of Us is a PlayStation 3 game and has better animations.
How are the animations bad in 007? They've been a positive for me. All the climbing, clambering, walking through huge crowds, and obviously the insane melee combat… everything animates wonderfully. What am I missing?
 
How are the animations bad in 007? They've been a positive for me. All the climbing, clambering, walking through huge crowds, and obviously the insane melee combat… everything animates wonderfully. What am I missing?
You haven't played many video games to think those animations are at an acceptable level in 2026.

But if you don't want to compare it to a Sony game, go ahead.

You have RDR2, which is a marvel in those technical aspects, and it's another game that runs on a PlayStation 4.
 
You haven't played many video games to think those animations are at an acceptable level in 2026.

But if you don't want to compare it to a Sony game, go ahead.

You have RDR2, which is a marvel in those technical aspects, and it's another game that runs on a PlayStation 4.
…have you played the game?
 
Last gen graphics at high resolutions with rock solid 60fps >>>>>>>>> "next gen" graphics at 720p full of upscalling smearing and artifacting.
No game this gen has changed my mind on this.
Im with this guy....

Uncharted 4 / last of us 2 levels of graphics are more than enough for me, games would cost less and come out quickly... but you're not ready for this conversation
 
You have RDR2, which is a marvel in those technical aspects, and it's another game that runs on a PlayStation 4.
Good animation but at cost of shitty ass controls. If have to choose between mid level animation with better controls or RDR2 I would choose mid level animation.

At end of the day I'm play a video game, I needs to feel good to control your character.
 
…have you played the game?
Have you ever played an Uncharted game?

You haven't played many video games to think those animations are at an acceptable level in 2026.

But if you don't want to compare it to a Sony game, go ahead.

You have RDR2, which is a marvel in those technical aspects, and it's another game that runs on a PlayStation 4.
RDR2 is a poor example. Its animations look better than Naughty Dog, but the real and extremely important difference is that ND animations do not prioritize the animation, so they look amazing while being extremely responsive.
 
…have you played the game?
But you can see the animations without even playing the game.

The gameplay itself is another matter entirely, and mind you, the game is probably very playable and the Bond world is well done.

But the animations are there; they're showcased in the gameplay videos.

An example of exquisite animation:

PlayStation 4/ Xbox One game:

 
Every single one of them. What's your point? I'm asking if the guy played 007 yet, also the other guy. Because what he's saying about the animations is bullshit.
No, it's not bullshit at all.

If you really can't see the difference between Uncharted motion blending and this:



I may suggest an optometrist.
 
But you can see the animations without even playing the game.

The gameplay itself is another matter entirely, and mind you, the game is probably very playable and the Bond world is well done.

But the animations are there; they're showcased in the gameplay videos.

An example of exquisite animation:

PlayStation 4/ Xbox One game:


I knew you hadn't played it lol.

Show me some of these "unacceptable animations in 2026" in 007. It's complete and utter bullshit. The melee combat alone with how reactive it is to the environment is insane.
 
No, it's not bullshit at all.

If you really can't see the difference between Uncharted motion blending and this:



I may suggest an optometrist.

I don't give a shit about Uncharted 4, which btw doesn't have anywhere near as good melee combat animations. This is an objective fact. 007 is basically a Yakuza game with it melee combat, except with higher production values and context sensitive environment interaction. You have no idea what you're talking about.

Both of those guys said the game has PS3 animations, that aren't acceptable in 2026, and they're both completely fucking wrong.
 
I knew you hadn't played it lol.

Show me some of these "unacceptable animations in 2026" in 007. It's complete and utter bullshit. The melee combat alone with how reactive it is to the environment is insane.
I'm giving you the example of a game where all the animations flow organically, where the Euphoria biophysics engine does excellent work.

I can't even imagine what they'll be able to do in GTAVI; it's one of the things I'm most excited to see.

They achieve breathtaking realism.
 
I haven't played it yet but from the gameplay I've seen I think 007 does look better, however I'm not surprised there's a debate about it. I've played loads of PS4 games in the last couple of years and Naughty Dog games have aged much better than anything else. They're the absolute best in the business. A lot of last gen titles that looked amazing at the time are really showing their age now, but not Uncharted or TLOU. TLOU 2 in particular is still one of the best looking games on console.
 
I'm giving you the example of a game where all the animations flow organically, where the Euphoria biophysics engine does excellent work.

I can't even imagine what they'll be able to do in GTAVI; it's one of the things I'm most excited to see.

They achieve breathtaking realism.
You avoided my question.
 
I know for a fact Uncharted 4 has nothing looking like this.

dmO3jKB5EAXXa7PU.jpg


U84VIS8gpIlw2jPz.jpg


gm2e8yIoin4ZNcpM.jpg


gGC82pFMfyi0U3sD.jpg


DvoxfZKYzXVdHtKL.jpg


ucEoHCz0KmBrpYUO.jpg


7y1xyrxkWZYJtJAs.jpg


Ysa3deYDuC1POKfe.jpg


Jvf7GYJIA5uRQlqK.jpg


D0XSXdnVNTnv2gJp.jpg


Actually, none of the PS3 Uncharted games have anything looking like this.

76lFFLx.gif



h-KGv-NSS.gif


da3oacs-9b37a31a-5593-4089-9188-2fe91fe88043.png


hp-EDg1K.png


M85OTys.png


si-AHTVd.png


x-UTWph0.png


g2ed-QQE.png


DQlv-Tg-W.png


n-QFS0Nl.png


T4Amsm-V.png


Y93WIXT.jpg


w-Wsu-B0h.png


UHq-YYVD.png


7So-KPz0.jpg


5EFIHu8.png


IQH4b4T.png


94s-QN5y.png


Kxqkttf.png


Lz-BDp-Ci.png


Fax-Nbx-K.jpg


4X9DZR9.png


LPAeNPB.jpg


da3oaha-22a05edd-71c5-45de-a797-0c153121e9de.png


w4vVRZE.png


mHaRcJk.png


9e3Uncharted4AThiefsEnd.png


da3oadk-383f4e10-7a8e-44bc-935e-bdb404ca85bb.png


215Uncharted4AThiefsEnd.png


yAEkH5S.png


pcwXgLT.jpg


DiC9lBZ.jpg


BdKZ0uE.jpg


YS7wSxz.jpg


1juA4wi.jpg


MGpXvGn.jpg


hccZAgI.jpg


FjTueA0.jpg


7ZqjXF0.jpg


kkOjZYb.jpg
I can't speak about Uncharted 4 because I don't remind it very well but TLOU2 which I replayed more recently shows also similar horrid textures or poor poly details on objects (go to see the cutscene where the Wolf boss eating an hexagonal apple). So I would be very careful before to say ND games are immaculate because if we really start to examine such stuff you could find a lot of bads surprises.
 
Last edited:
UC4 lacks shadows and the lighting is more flat in comparison.
First Light looks pretty good, but the characters are weirdly stylized and its biggest flaw which I noticed during the first few missions is low quality textures all over the place.
 
Uncharted 4 by a landslide, especially on the PRO.

007 has animations from the PS3 era. Total garbage đź—‘

Uncharted 4 on Pro is exactly the same as on regular PS5.

This game NEEDS dedicated Pro version with PSSR - image quality in performance mode sucks ass.
 
They are super-rigid, PS2-style. Blending between animations is very poorly done, some actions stop completely before the animation can play out. It's extremely dated.

H9ar-Ri-P.gif
Yeah, I don't think anyone touches ND when it comes to realistic animations. This is more a matter of skill and care than technology.
 
It is evident that 007 looks better in 2026, but the Jeep scene from a Uncharted 4 has yet to be surpassed, nor do I believe it ever will be. It is simply video game history.
 
Uncharted 4 on Pro is exactly the same as on regular PS5.

This game NEEDS dedicated Pro version with PSSR - image quality in performance mode sucks ass.
Are you talking about 120fps mode?

Sure, if it's running at 1080p...

But why would you want to play Uncharted 4 at 120fps?

The best way to play it is at 1440p@60fps, and it looks fantastic.
 
Are you talking about 120fps mode?

Sure, if it's running at 1080p...

But why would you want to play Uncharted 4 at 120fps?

The best way to play it is at 1440p@60fps, and it looks fantastic.

I'm talking about that 1440p mode, this is just simple upscaling with blurry TAA. This game would look MUCH better if they replaced it with PSSR (similar to TLOU).

And 120FPS mode could run with PSSR 1080p->4k as well. Big fucking missed opportunity for Sony/ND not doing Pro patch for this game.

Wait! Those weren't the low res assets? I'll keep playing the collection, then.

U4 is not exactly known for high res textures and high poly assets.
 
Last edited:
Are you talking about 120fps mode?

Sure, if it's running at 1080p...

But why would you want to play Uncharted 4 at 120fps?

The best way to play it is at 1440p@60fps, and it looks fantastic.
It's the point. With PSSR you can play it at 120fps with even better IQ of the base at 60 fps.
 
Last edited:
I don't give a shit about Uncharted 4, which btw doesn't have anywhere near as good melee combat animations. This is an objective fact. 007 is basically a Yakuza game with it melee combat, except with higher production values and context sensitive environment interaction. You have no idea what you're talking about.

Both of those guys said the game has PS3 animations, that aren't acceptable in 2026, and they're both completely fucking wrong.
It's you who clearly has no clue of what he's talking about.

UNCHARTED-4-A-Thiefs-End-E3-2015-Sam-Pursuit-Gameplay.gif


The amount of contextual animations in the game is crazy.



kwD8d9l.gif


Here, culture yourself:



Some random, unrelated.

ee3f37aabd714d8f51204c2c2286b9dc.gif


ta42DdH.gif


I can't speak about Uncharted 4 because I don't remind it very well but TLOU2 which I replayed more recently shows also similar horrid textures or poor poly details on objects (go to see the cutscene where the Wolf boss eating an hexagonal apple). So I would be very careful before to say ND games are immaculate because if we really start to examine such stuff you could find a lot of bads surprises.
Nothing looking that. Nor in TLOU2. I can bet whatever you want, explored every inch of these games. There's nothing like that in Uncharted 3 either.

I mean...you should if you are in a topic that compares it with another game. And clearly you lack some understanding on that game lol
I'd argue Uncharted 3 had better animations in 2011.

 
Last edited:
It's you who clearly has no clue of what he's talking about.

UNCHARTED-4-A-Thiefs-End-E3-2015-Sam-Pursuit-Gameplay.gif


The amount of contextual animations in the game is crazy.



kwD8d9l.gif


Here, culture yourself:



Some random, unrelated.

ee3f37aabd714d8f51204c2c2286b9dc.gif


ta42DdH.gif

A pity the gameplay is the dullest and less inspired of the whole series. It's the first Uncharted which I found tedious to replay at the higher difficulty.
 
Uncharted 4 on Pro is exactly the same as on regular PS5.

This game NEEDS dedicated Pro version with PSSR - image quality in performance mode sucks ass.

You can play the 1440p mode on Pro at an almost locked 120 when unlocking the framerate.
 
007 may use newer techniques, but it's overall presentation pales compared to Uncharted 4. These shots and videos people posted here prove that you dont always need to have the best tech available to make games look impressive and Uncharted 4 proves it time and time again. You may claim 007 has better lighting, but Uncharted 4 is like a million miles ahead in terms of animations and fluidity, gun impact, audio design, etc. I love IO, but ND is on a whole other level here.
 
It's you who clearly has no clue of what he's talking about.

UNCHARTED-4-A-Thiefs-End-E3-2015-Sam-Pursuit-Gameplay.gif


The amount of contextual animations in the game is crazy.



kwD8d9l.gif


Here, culture yourself:



Some random, unrelated.

ee3f37aabd714d8f51204c2c2286b9dc.gif


ta42DdH.gif

If you'd actually played 007 you'd know that it expands on the examples you just showed and improves on every aspect of them exponentially. It's literally a fighting game with complex moves. I've spent far more time brawling than I have shooting guns.

People on the internet have to have an opinion on everything, even stuff they have no idea about.
 
Last edited:
I don't give a shit about Uncharted 4, which btw doesn't have anywhere near as good melee combat animations. This is an objective fact. 007 is basically a Yakuza game with it melee combat, except with higher production values and context sensitive environment interaction. You have no idea what you're talking about.

Both of those guys said the game has PS3 animations, that aren't acceptable in 2026, and they're both completely fucking wrong.
I mean...you should if you are in a topic that compares it with another game. And clearly you lack some understanding on that game lol
 
You can play the 1440p mode on Pro at an almost locked 120 when unlocking the framerate.

Yes, it's not locked (drops to 90-100) but runs quite fine overall. My biggest issue is with image quality.

U4 assets:

gLJ0RQyQKI3gDP30.jpeg
MTvZyAtqS9Uapcin.jpeg
Jnjlz2Pxw1jHhfoU.jpeg
PZaSsqmuQBq8GTV1.jpeg
jEDBSyacIgQE9Ws6.jpeg
zJ1XV6zPE3mgkf6o.jpeg
238vhIwDFn2oXe6F.jpeg
dF8OODBCU9EcwczV.jpeg


Bad lighting:

skzlzZBK3H0UMnJy.jpeg
NdXdpQWH7SLeHDJx.jpeg
seAcOzCdWcX40XwQ.jpeg
 
Last edited:
I mean...you should if you are in a topic that compares it with another game. And clearly you lack some understanding on that game lol
I was responding to a different post in the thread claiming 007 has shitty animation. Both him and the other guy haven't even played the game.
 
Though I agree on how good UC can look, it is baked to hell and back, with just some added effects for flashlights. Without the kind of resources and infrastructure ND has, this stuff is out of reach for most studios. Not to mention wholly dynamic scenes where any lighting changes become prohibitively expensive to develop for. And when things open up a bit, it's impossible to control lighting throughout the entire region. The same game can also look like this:


GDFiEE5WQAAH6wx


F_d_nfnXAAEY8Zs



If we ever want to get to a place where everything becomes dynamic with unlimited, unpredictable light sources, massive levels, large scale destruction for both objects as well as environment that isn't just canned, fully dynamic day night cycles etc. baked lighting needs to die. If a game isn't attempting to feature any of those aspects, only then should it exist. In that regard, 007 is stepping into the future, even if it can look worse with all its software RT shortcomings, lower budgets, poor IQ on base consoles and uneven asset quality. ND may not get there for several more years if Intergalactic doesn't get some form of fully real time GI with no baking, at least for the inevitable next gen version.

I know as gamers, we don't need to care about what's happening under the hood, but if we need level design to change and not play the same old shit forever, we need to embrace the way forward. We should stop praising baked lighting. That's not superior tech. It's superior art at best and a whole lot of $$$ spent.
 
It's you who clearly has no clue of what he's talking about.

UNCHARTED-4-A-Thiefs-End-E3-2015-Sam-Pursuit-Gameplay.gif


The amount of contextual animations in the game is crazy.



kwD8d9l.gif


Here, culture yourself:



Some random, unrelated.

ee3f37aabd714d8f51204c2c2286b9dc.gif


ta42DdH.gif



Nothing looking that. Nor in TLOU2. I can bet whatever you want, explored every inch of these games. There's nothing like that in Uncharted 3 either.


I'd argue Uncharted 3 had better animations in 2011.


The ruined buildings with Abbie is full of similar shit. The dust shaders hide it a bit but I remind perfectly monitors with horrid texture or desks and other office goods.
 
Last edited:
Uncharted 4 looked and played great but it had low replayability value, way too "cinematic" for my taste, no feel of progress, too much climbing, didn't feel "gamey" I'm yet to play the other one with the women.
 
Yes, it's not locked (drops to 90-100) but runs quite fine overall. My biggest issue is with image quality.

U4 assets:
Well there's no magic, the only way to achieve the kind of lighting in the Nate's house at native 1080p (and with at the time never seen before on console revolutionary TAA implementation on top), ten years ago on PS4, is to make any compromise necessary. It's called optimization. You'd also see PS6 looking assets in less demanding levels.

boon-cotter-epilogue-livingroom-01.jpg


5d2d753462970.jpg


8E4FzNr.jpg


XyoGeZj.jpg


tUMXvSl.jpg


jeprPAm.jpg


You can't convince me this shit was necessary in 2026:

dmO3jKB5EAXXa7PU.jpg


U84VIS8gpIlw2jPz.jpg


gm2e8yIoin4ZNcpM.jpg


gGC82pFMfyi0U3sD.jpg


DvoxfZKYzXVdHtKL.jpg


ucEoHCz0KmBrpYUO.jpg


7y1xyrxkWZYJtJAs.jpg


Ysa3deYDuC1POKfe.jpg


Jvf7GYJIA5uRQlqK.jpg


D0XSXdnVNTnv2gJp.jpg
 
I'm talking about that 1440p mode, this is just simple upscaling with blurry TAA. This game would look MUCH better if they replaced it with PSSR (similar to TLOU).

And 120FPS mode could run with PSSR 1080p->4k as well. Big fucking missed opportunity for Sony/ND not doing Pro patch for this game.



U4 is not exactly known for high res textures and high poly assets.

The 4k mode unlocked must get pretty close to 60fps locked on the Pro, no? I think it was already hovering around 50fps on the base console.
 
Well there's no magic, the only way to achieve the kind of lighting in the Nate's house at native 1080p (and with at the time never seen before on console revolutionary TAA implementation on top), ten years ago on PS4, is to make any compromise necessary. It's called optimization. You'd also see PS6 looking assets in less demanding levels.

boon-cotter-epilogue-livingroom-01.jpg


5d2d753462970.jpg


8E4FzNr.jpg


XyoGeZj.jpg


tUMXvSl.jpg


jeprPAm.jpg


You can't convince me this shit was necessary in 2026:

dmO3jKB5EAXXa7PU.jpg


U84VIS8gpIlw2jPz.jpg


gm2e8yIoin4ZNcpM.jpg


gGC82pFMfyi0U3sD.jpg


DvoxfZKYzXVdHtKL.jpg


ucEoHCz0KmBrpYUO.jpg


7y1xyrxkWZYJtJAs.jpg


Ysa3deYDuC1POKfe.jpg


Jvf7GYJIA5uRQlqK.jpg


D0XSXdnVNTnv2gJp.jpg

It's a bug with texture streaming in bond, look into Graphics thread.

I took all my screenshots from that "PS6 level" from epilogue, everything looks ok until you look closer. Some rose tinted glasses here...

Uncharted has much better animations - that's for sure.

The 4k mode unlocked must get pretty close to 60fps locked on the Pro, no? I think it was already hovering around 50fps on the base console.

It can drop below that, but yeah with unlocked framerate toggle it's close to 60 most of the time on Pro.
 
Last edited:
Top Bottom