Good read, too bad about those controls, I assume it's just an issue with the software, and has nothing to do with the sticks themselves?
Some of it is definitely sofware-side. However I really need another shooter to compare it to.
Good read, too bad about those controls, I assume it's just an issue with the software, and has nothing to do with the sticks themselves?
Review
Are the controls really that bad? I saw medhi_san playing on the stream and he didn't seem to have aiming issues for the most part.
You also seem overly negative in some aspects (characters looking worse than Uncharted PS3? Well, no shit, they still look better than anything on a handheld) considering that this is a handheld launch game and you want to compare it to the best on consoles.
Motion controls on the final boss sound bad though.
Is the game more like Drake's Fortune or Among Thieves ?
I'm not talking about graphics, but the game itself.
There's a lot of fantastic scene, lot of travelling and places like Uncharted 2?
Or only few places and uninterresting scenes like Uncharted 1 ?
Definitely closer to Uncharted 1. There is travelling but it's not to any extent similar to UC2.
Also forgot to mention that there's a first in the franchise in the game. You play a small segment as someone other than Drake.
Using the gyroscope to fine tune the last part of your aim for the headshot? Genius.
Yea they're pretty bad. I got the hang of it to the point of getting the Survivor achievement(75 kills in a row without dying) but it really is a mess. I purposefully rushed into melee battles a few times because it would be easier than shooting.
What else am I supposed to compare it to? Saying it looks better than a 3DS game would also be a no shit observation as well. The character models seem to fall somewhere between the PSP and PS3 area.
For the first boss it was actually pretty cool as they did give you a little leeway and it didn't seem as long. The second one was pretty long and one strike and you're out.
Fuck. The intu aim thing looks amazing.Using the gyroscope to fine tune the last part of your aim for the headshot? Genius.
I see. I was expecting the sticks to take a bit to get used to because of the novelty of having them on a handheld.
And about the comparison, I don't know, if the game and the models look better than anything on a handheld device I think it deserves mentioning but not in a negative way.
Anyway, is it all jungle and the bit that was shown on the TGS demo or is there more? (Spoiler the answer)
Thanks! And if you took more pictures, please, share them.
OOT 3D.
Overall: 7/10. The gameplay controls really bring the game down. Also the lack of an interesting story hurts the game as well. The visuals in general are a plus even if they can be inconsistent or downright bad at times. It's a solid launch title but not on the level of the mainline Uncharteds.
Are the controls significantly changed from the demo? I had no problem aiming once I turned off motion for aiming. When it was on, even the slight move of my hands would throw the sight off line and get me frustrated.
Impressions
Great review
Is it possible that the game will be improved for US/UK launch?
I don't understand how in 2011 people can still release games with sluggish dual analog aiming. It's not like they don't have years and years and hundreds of games as frames of reference.
Is it possible that the game will be improved for US/UK launch?
I don't understand how in 2011 people can still release games with sluggish dual analog aiming. It's not like they don't have years and years and hundreds of games as frames of reference.
is it me or maybe those sticks are not that good as they look? had some problems playing for example resistance at gamescom...i'm not really sold on an fps kind of game on PSV
The problem is not in sticks, but sensitivity. This can be patched.
I don't understand how in 2011 people can still release games with sluggish dual analog aiming. It's not like they don't have years and years and hundreds of games as frames of reference.
Nice review Jarmel. I like how many collectibles there are. Sounds cool. What exactly are bounties if you can say without spoiling something. Is it like kill a certain enemy with stealth? Or something along those lines? Also, can you check the save file to see if it has your playtime on there. I am kind of curious exactly how long it was.
Good stuff, Jarmel, but how can you say the controls are sooooo bad when you got the trophy for killing 75 dudes without dying? If the controls were really that bad you'd have problems with that, no?
I love the Uncharted Series, I've played through the first two games three times each, and just finished yesterday the third one on crushing difficulty. And I'm gonna buy a Vita on western day one.
After reading your review, and seeing an hour or so of various footage of GA, I'm thinking that maybe I'll skip it. It doesn't seem to me very Uncharted-ish, in the sense that visuals don't seem to produce a real sense of wonder, and gameplay seems not to be very solid and enjoyable. Am I misjudging it?
Well it depends on what you're interested in. The visuals are for the most part very good for a handheld. We'll see about the gameplay as they might tweak it for the Western launch. Honestly the game doesn't really find its grove until around Chapter 18 but it's not that bad of a runthrough.
It's not related to stealth. I also would like to note that the game has the best stealth segments of the franchise, much better than in 2 and 3. The bounties are that you kill a random enemy and sometimes they have a bounty attached to them that you get. You collect a certain number per chapter. It's really random and more like grinding it seems than anything else but it's something.
Crap I forgot to mention, the AI is also very poor in certain areas. Sometimes you will kill someone and they will see the body less than 5 feet in front of them and they will do nothing. You can actually see that in the first screenshot I posted. Another thing is I ran into either a few glitches or poor AI where enemy patrols were staring at walls for an extended period of time.
I never played the demo so I can't compare against that. Yes the slight movement could throw me off as well but it was better than dealing with the sticks.
I really want to like the visuals in this game but damn, those jaggies and the overall blurriness just blows. Hopefully these things become a non-issue once I see the game running on an actual vita
KillzoneOOT 3D.
Killzone
DAMN! I wanted to post that.
Oh well, at least I know I'm not the only one that fondly remembers sixaxis-sniping in Killzone 2. Landing headshots was so quick and easy.
Uncharted (9/9/8/9, 35 points): "The fun aspects of this series, from the standard adventure feel to the snappy dialogue, are out on the forefront here. The light, shadow and water effects really add to the atmosphere as well. The touch controls work well, and it feels oddly gratifying to see Nathan climb cliffs and so forth following the path you trace with your finger."