ZombieSupaStar
Member
Can you go full crafting in this or only enough for one or two of them?
I'm doing guns, dodge, evade, lockpick, hacking and mostly keeping up on all the crafting skills. It is really fun to craft everything you can. You're not going to be able to keep up on all of them equally though. Mechanics, electronics and tailoring are the main ones, biology and chemistry are a bit more specific for posions/chems and explosives/chemical pistols respectively.Can you go full crafting in this or only enough for one or two of them?
Trying to break in to the GMS compound and I don't have lockpicking at 20, am I screwed? I've looked everywhere and can't find another way to the third level.
Can you go full crafting in this or only enough for one or two of them?
Im looooost with my char build. Is it okay to not put points in Intelligence, STR and CON? I usually play sneaky dudes with pistols, sniper rifles.
Im looooost with my char build. Is it okay to not put points in Intelligence, STR and CON? I usually play sneaky dudes with pistols, sniper rifles.
Certainly but sniper rifles have a strength requirement so watch out with that. Intelligence can be put to 3 unless you are planning on using psionics or crafting.
You gotta catch him unawares, otherwise you're sushi. He does have a nice knife though.Met Ol' Chopper for the first time. Eek.
Getting a really good armor and a low frequency shield can help you not get poisoned. Otherwise grenade them, I guess?Ok I hit a wall. I can't kill these Crawlers that pop out of stealth and do my entire health bar in a single round.
Doesn't seem very fair that they can see me when I am in stealth. My attacks barely scratch them and only have a 68% chance to hit.
2200 charons down the drain for these quests. What the fuck
You gotta catch him unawares, otherwise you're sushi. He does have a nice knife though.
Getting a really good armor and a low frequency shield can help you not get poisoned. Otherwise grenade them, I guess?
One guy wanted me to fork over 1000 charons for an item, so I ended up pickpocketing him, much cheaper.
Basically there are 5 frequencies from very low to very high, the frequency correlates with the speed of the attack so melee is very low, pistols are medium and snipers/energy weapons are very high. All shields block more high frequency attacks, but using the different modules you can tilt it to be better towards either end (or the middle). So if you have 15 in the very low frequency, that would absorb the first 15 points of any melee attack before the armor is counted (unless the weapons had special text about ignoring shields, some gloves and knives have that). No damage to you, no poison.Any reason for low freq over high freq?
Basically there are 5 frequencies from very low to very high, the frequency correlates with the speed of the attack so melee is very low, pistols are medium and snipers/energy weapons are very high. All shields block more high frequency attacks, but using the different modules you can tilt it to be better towards either end (or the middle). So if you have 15 in the very low frequency, that would absorb the first 15 points of any melee attack before the armor is counted (unless the weapons had special text about ignoring shields, some gloves and knives have that). No damage to you, no poison.
I generally aim for high capacity medium frequency shields, but for special occasions it's nice to have more specialized ones. Sometimes it's also a good idea to ditch the armor and go all shield + dodge/evade.
I'm really glad this game doesn't make me do shitty lockpicking or hacking minigames over and over again like a certain other post-apocalyptic RPG.
Yeah, it's not super obvious, but it makes sense once you use it a bit. Each weapon also tells you which shield frequency it corresponds to.Oh huh. I completely misunderstood how they all worked then. I for some reason thought the damage absorption numbers were purely based on how much charge the shield had left. Whoops!
It's the very popular slavic subgenre of post-apocalypse called post-apocalypse in train tunnels.Couldn't get into it. I must've spent like 10 minutes in and found the world intro lacking, in fact, if I hadn't went back to Store page to read the game description, I would not even know how to describe this game's setting.
And there's no companions is there? What a shame.
I am enjoying the game so far, but with that said man fuck this game. I feel like I have just slammed into a brick wall in terms of difficulty here. Oh well I have been thinking of restarting and trying a different build so might as well.
Any tips for what to do on the mission to find the armadillo drill parts or w/e? Been looking around the old junkyard and can't find any clues or anything that would seem to imply I'm going in the right direction, also I'm really struggling against some of the enemies here.
Any tips for what to do on the mission to find the armadillo drill parts or w/e? Been looking around the old junkyard and can't find any clues or anything that would seem to imply I'm going in the right direction, also I'm really struggling against some of the enemies here.
How do you guys manage to sell all the items you come across? Merchants are pretty poor and I dislike how they only want to buy very specific things.
Any tips for what to do on the mission to find the armadillo drill parts or w/e? Been looking around the old junkyard and can't find any clues or anything that would seem to imply I'm going in the right direction, also I'm really struggling against some of the enemies here.
I found out about this much later in the game, but relying on pistols, especially in Junkyard, is not a great idea. Try to optimize your damage per turn as soon as possible, either by SMGs, melee, or PSI. Pistols are only good at early game when your to-hit percentage and ammo counts are low.
There's quite a few amazing pistol-only feats in the late game.
Hm. Are they dependent on PER at all? Because I messed up my build early on
How do you guys manage to sell all the items you come across? Merchants are pretty poor and I dislike how they only want to buy very specific things.
Nope, mostly just guns. Check out execute for example.Hm. Are they dependent on PER at all? Because I messed up my build early on
A crafting sniper is totally doable. Haven't really invested too much into the social skills.Is there any way to make a non-psi persuading/intimidating intelligent sniper? Seems that the game pushes you heavily towards fireballs if you want the social skills.
It's annoying but it is actually my favorite thing about them now. It's realistic that they don't want to buy junk or shit they can't sell later. Funnily there is a character in Core City all the merchants hate because he constantly tries to sell them garbage they don't need.
Can't imagine doing a gun build with low PER. Don't they all depend on PER? Or are they DEX based?
Nope, mostly just guns. Check out execute for example.