Why are you laughing? It is true. Have you seen people with skill play the game? It is as if they are playing a whole different game. This has been true for every game in the series.demon said:<disagreement>.
Borys said:What the hell is with this controls bitching? Look, I'm an PC FPS whore, I can't stand even the thought of controlling any FPS game with a gamepad.
That being said MP controls were PERFECT.
Why?
Cause it ain't FPS.
grammer is for chimps who lose Arguments to me
Cold-Steel said:Agreed, combat also seemed to be better and worse in some areas.
Boss battles weren't anywhere near as good as the first one. The only battle that came close was the one with.Quadraxis
No, I'd say reviewers liked an easy game that they could easily beat by their deadline, with high production values and a good enough storyline to get serious brownie points for a first person shooter/adventure.So tell then why the game was rated so damn high by reviewers? Or do you consider all reviewers Nintendofiles? Nice trolling.
That explains why people like Ikaruga. :lolDrek said:No, I'd say reviewers liked an easy game that they could easily beat by their deadline, with high production values and a good enough storyline to get serious brownie points for a first person shooter/adventure.
Much like the movie industry can sell any piece of shit to reviewers as long as it has high production values and a lot of polish. I'd say Metroid Prime is the Gladiator of video games, all the quality of an instant classic, but comes up short on substance. In Gladiator its the acting and overdone script. In Metroid its mediocre gameplay, which I'd imagine still counts, what with it being a video game.
Me personally, I think Gun Valkyrie style was exactly what 3D Metroid should have been, with big expansive levels. Many thought GV had a bad control scheme, but once you got used to it you could move very naturally.
Borys said:What the hell is with this controls bitching? Look, I'm an PC FPS whore, I can't stand even the thought of controlling any FPS game with a gamepad.
That being said MP controls were PERFECT.
Why?
Cause it ain't FPS.
SantaCruZer said:It's just that the haters like to whine at the controls.
GSG Flash said:I agree, most of the people that I know (in real life) hate the controls only because they suck at the game.
Ikaruga has awesome presentation in my opinion, which explains why it got pretty high reviews for its genre.That explains why people like Ikaruga.
Eh, I just think Metroid would have been better executed as a 3rd person game, and GV's controls would have been great for that.Even though Gun Valkyrie is fun to play once you get to grips with the way it controls, i find the way Metroid Prime plays a bit more engaging, despite its simplicity.
nightez said:Lol I think Omega Pirste is actually harder in the pal version than in the US. Heard so many complaints about it from UK gamers. All the bosses in Echoes pale in comparison, Omega is just unfair.
Thardus didnt give me problems, once i figured out his pattern. Omega just replenished his energy whenever i was about to kill him.Borys said:I have PAL version and he is damn easy. Thardus was harder than Omega :lol
Warm Machine said:Prime's level design is amazing. The difficulty in stiching those levels together is immense. You constantly have to be thinking about the state the player is currently in and where they can and cannot reach depending that state. Then putting that all together in a way that offers a challenge, makes sense, and serves the direction and pacing of the game is an incredible task.
The game is not perfectly executed but is amazingly well done especially due to it being a first person title that relies on a lot of platforming. The platforming itself was so good that to the player it becomes 2nd nature after only about an hour of play.
In the end it is a brilliant adventure game with a weaker action game component. Hopefully in the future they can work the action side out to be competitive with the likes of something like Halo yet retain the excellent level design and puzzle solving.
I'm only about 1/3 into Echos and find it a more accesable and visually a step up from Prime.
ocelittle said:No matter what I do, I can't get into MP:E.
I am about 40 minutes in...and have searched EVERYWHERE but can't go anywhere.
The Hint system isn't even activating...I'm just wandering...find a door that needs a key...wander...find another key needing door.
It's ridiculous.
I've gone to every room possible with no luck...
I loved MP, too. WHY CAN'T I PLAY THIS!!!
Borys said:What the hell is with this controls bitching? Look, I'm an PC FPS whore, I can't stand even the thought of controlling any FPS game with a gamepad.
That being said MP controls were PERFECT.
Why?
Cause it ain't FPS.
Pellham said:I don't understand why people have a beef with Metroid Prime.
It plays like Super Metroid. Except in 3D with a first person view. I couldn't give a flying fuck about enemy AI or controls since the game is essentially Super Metroid from a 1st person view.
Everyone loves Super Metroid, so what gives?
that pretty much sums it up.SonicMegaDrive said:You answered that question.
Littleberu said:tedious backtracking? Welcome to GAMING my boy. Shitty Ps1-era controls? What does that mean anyways?
that pretty much sums it up.
a lot of people are also upset that Samus "moves like a tank."
Although, you look at any game, any series, any franchise's iterations in 3D and compare them to the 2D ones, the characters will pretty much always move more slowly in 3D.
yoshifumi said:metroid prime was infinitely better than mp2...mp2 just couldn't incite the same awe as mp1 when entering new places. the exploration factor wasn't as interesting
ocelittle said:No matter what I do, I can't get into MP:E.
I am about 40 minutes in...and have searched EVERYWHERE but can't go anywhere.
The Hint system isn't even activating...I'm just wandering...find a door that needs a key...wander...find another key needing door.
It's ridiculous.
I've gone to every room possible with no luck...
I loved MP, too. WHY CAN'T I PLAY THIS!!!
Jared Goodwin said:Okay, this thread is a bunch of dumb.
Going back to the original post...
No fucking way, an Austin studio is filled with guys with electic experience from a bunch of different developers! Pull the other one!
You can probably do this with any game from an Austin studio; staffers bounce from devteam to devteam all the time there.
Monk said:Um, these guys were there for atleast 3.5 years, check the nintendo.com interview. Do you know the story behind RetroStudios. A guy by the name of Jeff Spangenberg was wooing all these devs with the promise of being the best ever etc. But it was seriously messed up with devs leaving left right and center. Finally Nintendo bought the whole thing out from Spangenberg and sent Miyamoto to fix the mess up, reorganise the place etc. He closed down like 3 of the 4 projects there, on a sports games, an rpg and car combat game. I am sure it was more than Miyamoto that fixed the place up but that's just how the story goes.
Borys said:What the hell is with this controls bitching? Look, I'm an PC FPS whore, I can't stand even the thought of controlling any FPS game with a gamepad.
That being said MP controls were PERFECT.
Why?
Cause it ain't FPS.
See, I have no problems with the controls, adapted to them almost instantly. But the game was just piss easy. Auto-aim on this, auto-aim on that. Where's the gameplay? Its an interesting GUI for what amounts to a point and click adventure game, with a little touch of action thrown in, just enough to tease.
MP falls smack into the FPS genre.
Pellham said:The only logically reason to not like Metroid Prime is if you didn't like Super Metroid (or you suffer from epileptic seizures caused from playing 3D games). I'm not getting that vibe from the haters here.
Gantz said:They should of make it like MDK. It would been so much more fun.
And where the fuck did the speed boots and auria suit spin attack go? :lol
Did they fix the guns? In Metroid Prime I hated how you had to charge every freakin shot if you wanted to do any damage, it just slowed the game down. I heard this new one had limited ammo *shudder* for some guns, but I guess that would be ok if it's not too hard to come by and it speeds things up.SpokkX said:the only things missing in the 3d metroids are really
- freezing enemies and jumping on them (however that WOULD look kind of wierd in a 3d game with real physics, so I understand they left this out)
- speed boots (you get the boost ball instead, doesnt really matter to me at least)
Dice said:Did they fix the guns? In Metroid Prime I hated how you had to charge every freakin shot if you wanted to do any damage, it just slowed the game down. I heard this new one had limited ammo *shudder* for some guns, but I guess that would be ok if it's not too hard to come by and it speeds things up.
By time you get that gun you're fighting pirates so it doesnt really help. They also pretty much make you change guns for different priates anyway.SpokkX said:did you use the plasma beam for example?
That's what they need to fix.ammo for beams didn´t quite feel like metroid..
Tellaerin said:It's played in First-Person perspective, and through much of the game you're Shooting at things to progress. MP falls smack into the FPS genre. It will continue to do so no matter how many times fans parrot the Nintendo PR line about it being a 'first-person adventure'. Bolting a lock-on targeting system and an awkward control scheme onto an FPS does not magically transform it into some exciting new genre. Hell, between the RPG-style upgrade system, platforming bits, and story-driven gameplay, Tron 2.0 is at least as deserving of the 'first-person adventure' title as MP, yet you won't see anyone here insisting that it's not an FPS. I suspect the reason for that is because Tron 2.0 uses a more conventional FPS control scheme, so nobody has to try to come up with weak excuses to justify it being 'different'.![]()