i don't really check on this thread much these days but have you seen this rad animatic
That's actually pretty good.
i don't really check on this thread much these days but have you seen this rad animatic
i don't really check on this thread much these days but have you seen this rad animatic
i don't really check on this thread much these days but have you seen this rad animatic
I suppose this has been covered in the thread already, but it's a bit long to read through so I'll bring it up again.
I'm not sure I understand what actually happened to Asriel, or rather why he turned evil. The video tapes hinted at him and the human trying to break the barrier by themselves, and that their actions caused the death. But I've seen no real reason for 1) why Asriel's soul was caught in the flower, nor 2) what turned the soul into a maniac. Was this just an effect of the flower body not being able to feel empathy?
I mostly loved the game, but this stuck out as somewhat contrived to me. As in, I don't really buy it and it feels out of place in a game world that otherwise feels so well thought out and realised.
What I'd like to ask is if I've missed something about this.
Animesque: In the final battle, he crosses the Bishonen Line, calls his attacks, and the attacks themselves are visually stunning and look like complete overkill. It's actually a kind of sad twist on this trope by reminding you that under that almost demonic looking exterior, he's just an eight-year old fighting like how he would have seen in a cartoon or read in a comic.
Also,he turned evil for 2 reasons. One is that as a flower he was devoid of emotion no matter what he did or how much he helped others. That is why he flipped to the other extreme and attempted to kill everything to have fun and squeeze out any and all emotional satisfaction.
Glad there seemingly won't be any more story stuff added. There's pretty much a perfect amount of tidbits here and there to make thestuff interesting and fun to speculate about, and returning to any main story content would probably just detract from the ending.Gaster
Also,he turned evil for 2 reasons. One is that as a flower he was devoid of emotion no matter what he did or how much he helped others. That is why he flipped to the other extreme and attempted to kill everything to have fun and squeeze out any and all emotional satisfaction.
Genocide run + general game spoilers:
The end of the Genocide run clarifies that Flowey also had some level of control over save states, and as long as he had DETERMINATION, he could pull himself from the brink of death by reloading. Ultimately, as Asriel, he continued to do this until he had exhausted every single action, reaction, string of dialogue, etc. with everybody in the underground until he had become bored with it, and got to the point where he was killing everybody in his "runs" just for the sake of it.
As for why he's a flower, remember how Asriel died, retreating to the underground, only to turn into dust, showering his favorite flower in ashes?
Thanks for your replies.Also,he turned evil for 2 reasons. One is that as a flower he was devoid of emotion no matter what he did or how much he helped others. That is why he flipped to the other extreme and attempted to kill everything to have fun and squeeze out any and all emotional satisfaction.
Second, he and Chara made a promise to "free everyone" which in Chara's terms specifically means to kill everyone, to "free" them of their souls. You can tell in the tapes that Asriel was hesitant to do this but since Chara was his best friend he wanted to do it for his/her sake.
Thanks for your replies.
This all seems so disconnected from the rest of the game, though. Going full meta with character motivations is just weird when everyone else is grounded in the presented world setting. I still get this feeling that this is a very contrived villain, more like playing a Gotcha at the player than being a natural part of the game.
I need to stew on this for a bit.
Been reading and thinking a bit since this morning, and it seems like things take an interesting turn for the final playthrough. I'm not sure I can go through with that (right now), but it seemingly puts the meta story in another light which I can appreciate.When you play a game so many times that every string of commands awards you the same nugget of "reward" dialogue, I imagine it'd be hard to continue caring. Every "we love you" and "please say, we need you" starts to sound programmed instead of sincere. Everyone is an algorithm, a series of numbers with finite potential. I can see how it's full "meta" because it's us tirelessly digging at the neat little package given to us until we finally betray our "values" to see what other secrets it's hiding behind the darker curtain, but it also makes commentary on Toby patching in more flavor text and optional post-game dialogue. That dialogue isn't unlike Frisk coming down, the first new toy Flowey has had in a long time, making the game valuable again.
But in context I think it's just as effective, he's the other side of Sans. Sans is exhausted because it's meaningless, all efforts will reset so why try anything. Flowey has the opposite problem, he's tried EVERYTHING and it's still meaningless.
Theoretical technical question.
Scrapping some bits of the music, the design of theand, of course, the fact that it wouldn't be done in game maker but some time appropriate method - could this game actually run, looking exactly like as it does now, on an SNES?Omega Flowey fight
Been reading and thinking a bit since this morning, and it seems like things take an interesting turn for the final playthrough. I'm not sure I can go through with that (right now), but it seemingly puts the meta story in another light which I can appreciate.
More than that however, I've spent the day thinking of how much the game absolutely gets right even without that final piece. Few games take me so quickly from laughing to feeling desperate or sad. I've remembered how lost I felt during my first playthrough as I couldn't save characters I cared about and how their final moments made me feel. How I slowly started looking at the game world differently as I spent time in it. How nice it was to play a game whose humour doesn't largely rely on pop culture references or OMG RANDOM but on actual character work. That's so refreshing.
Whether or not the final third of the game drags a bit is something I'm already starting to forget.
I think it could be done with Super FX + Mode 7. Wouldn't be as detailed and you'd probably need to tone down some attacks but I don't think they'd have to be static.I think maybe SNES couldnt handle some bullet hell parts like, also there is a lot of sprite rotations at the same time so if they "ported" this on SNES some sprites could be or less animated or "static".Toriel, Asgore and the true end boss
Susanna of Fontanarossa (1435-1489) was most likely the mother of Cristoforo Colombo, a Genoese wool weaver commonly believed to have been Christopher Columbus, a navigator and explorer who is generally credited as a discoverer of the Americas.
Only thing I'm worried about is the quantity of the figurines. Looking back at some of Fangamer's old ones, the high quality ones were limited to 250 which I'm going to guess is going to go in an instant with this.
The game is so popular, I can see the stock getting bought in a few minutes. I wonder if there's a way to be alerted whenever the figurines are available; I really want to get the skelebros, and they'd probably be sold out first.
Here's hoping they take notice of the demand and make enough.
After over 60 tries I finally beat the game on genocide. No I haven't beaten it on pacifist and never will becauseas far as I'm concerned Undertale is done and over the world is erased and there is no point anymore. Just me and Chara, forever. <3
After over 60 tries I finally beat the game on genocide. No I haven't beaten it on pacifist and never will becauseas far as I'm concerned Undertale is done and over the world is erased and there is no point anymore. Just me and Chara, forever. <3
Thinking about picking this up. Do you need a mouse to play it? I'd like to play it on my laptop.
Thanks!Nope just a keyboard! You can use a controller if you'd like as well.
-Most of the main characters (for some reason they didn't stick to me, including the main character
-Pretty much all of the boss fights are dodge dodge DODGE until the end
-The canon reasoning of doing a pure pacifist run in the first place
Thanks Satan
I agree with you about genocide mode though
When I heard the game had two different ending (Pacifist and Genocide) I wasn't expecting much since most games that do the whole "good" and "evil" do it very poorly (mostly bioware games). However, during the middle of the run, I felt something I usually didnt feel in a game like this. I felt bad. Reallly bad and ooh boy that feel AMAZING. I was ecstatic like the entire time, The whole game felt different. You were evil and it showed everywhere in the littlest details. There wasnt no dumb choice like "save the money or the babies" shit or whatever they got nowadays. You just killed, pure and simple, and that bought the game to an 11 to me. Some people dont have the balls to do what toby did and i dont care if it a meme game or whatever haters are saying
Undertale is dark
Darker than any AAA game out there
To sum up, I just enjoyed my time and eagerly await whatever else this man puts out
Then the part where Sans said that someone like you would never be satisfied becomes perfect. I mean they gave the perfect feel good happy ending but you still wanted to see what would happen if you did things differently, eventually going as far as to kill every soul in the underground.