Unmotivated to Play RE4 Because...

miyuru

Member
Because it's too damn freaky. I've put in around 35-40 hours on PGR2, but I've played RE4 for 30 minutes and I turned it off after dying, it's too much for me! I never beat REmake either, didn't even finish the first disc :(
 
I've yet to play RE4, but I've a feeling I may be similar. I'm a total pussy when it comes to certain games.
 
Wha?! RE4 scary? Come on...

Well, I guess some people find certain things scarier than others. As for me, I found that the human form of most enemies combined with their large numbers prevented me from ever feeling remotely terrified. You simply see too many of the enemies up close, which prevents any sort of fear from growing.
 
Sack it up, play the game.

RE4 isn't freaky. I'd describe it more along the lines of intense.

There are some jumpy moments, but the game doesn't really try to shock you by surprise. More like shock you in numbers. Keep with it!
 
I can't wait for my copy to arrive, but I bet when it does I won't be able to turn it off fast enough.

I can't play Doom 3 for more than 10 minutes before I turn into a nervous wreck.
 
You betta Man Up!

training2.jpg


Yeah, whatever the fuck-ever.
 
Intense is the word, not scary, quit pussing out. Don't short change yourself on this game, it's a system seller in the truest sense.
 
RE4 isn't scary at all.

The original SH still is the scariest console game. Truly frightening.

That said, I've jumped a few times when I suddenly hear "TE VOY A MATAR" right next to me, from those monks that walk as if they're floating since they are super silent.
 
It's just the atmosphere, I don't wanna be in this creepy village :(

I gotta hand it to Capcom though, this is definitely one of the most movie-like games ever. I'm sure I could round up a load of people and have them just watch someone play it, it's amazing...
 
RE4 is mostly intense. From that, a little scary. I mean, often having an intense feeling is naturally accompanied by a scared feeling. For example, I had a pinch of health and ammo after fighting a boss and had to run past a pack of mutant dogs. They were on my heels for the longest time (I could see the tentacles on the screen). I nearly shit my pants.

And yeah, the original SH is the only game to have done a very good job at being scary (even with no enemies around). The series hasn't done the same for me since. RE never has, though I can't knock RE4 for it since it always has you.. er, emoting.
 
REmake = scary. RE4 = balls to the wall action game. Stick with the game for an hour or so, and you'll be having a blast (pardon the pun). There was only one area of the game where I was slightly scared, and that's on disc two.
 
Christ, I haven't found ONE jump up and screech like little girl moment in RE4 yet, and I'm 10 hours in. I was a touch dissapointed in that to be honest. But yes, there is a definite INTENSITY, and sometimes anticipating something is going to happen is scarier than it actually happening. I remember hte first time I played the demo I started bugging out when the villagers got the ladder to break into the house. I mean, hell, I'm used to mindless zombies here.

Also, another big reason RE4 isn't too scary: LOTS of ammo and no ink ribbons. Hooray!
 
RE4 rocks. I can't say that enough, and I've only put in about 2 hours. It's so much better than any other RE game...ever. I wish I had more time to play it though.
 
Socreges said:
RE4 is mostly intense. From that, a little scary. I mean, often having an intense feeling is naturally accompanied by a scared feeling. For example, I had a pinch of health and ammo after fighting a boss and had to run past a pack of mutant dogs. They were on my heels for the longest time (I could see the tentacles on the screen). I nearly shit my pants.

And yeah, the original SH is the only game to have done a very good job at being scary (even with no enemies around). The series hasn't done the same for me since. RE never has, though I can't knock RE4 for it since it always has you.. er, emoting.

I dunno, SH2 and SH3 both deliver...

Silent Hill 2 isn't as scary as the other two, of course, as it works on an entirely different level (and is easily my favorite in the series). SH2 was brilliant (though certainly not for everybody).

I think Silent Hill 3 might actually be a scarier game than SH1, but SH1 was the first to do it, so it may have felt more so. Replays of SH1 just aren't all that scary (at least that's what I've felt), but I still hate going deep into the subways in SH3.

The two Fatal Frame titles are pretty scary as well. THOSE enemies are instense as hell and you rarely have an idea as to when one might show up.
 
I played it for about 3 hours tonight, and it's not at all scary. However, when there are 10 villagers running at you screaming in simlish, it's pretty intense.
 
RE4 is intense and stressfull .... great entertainment for non-gameplayers too, my girl was freaked out waching the whole 18 hours of it all :D
 
miyuru said:
I'm sure I could round up a load of people and have them just watch someone play it, it's amazing...

Yeah, everytime I've played it so far someones been watching it with me. Maybe if you really are scared you should invite over some people, if they don't mind watching, and it'll probably be fun for everyone. (I know it is here) The same group used to watch me play REmake and Zero; they could contribute a bit more since there was more puzzles and problem solving.
 
miyuru said:
It's just the atmosphere, I don't wanna be in this creepy village :(
Miyuru, I'm a game puss like you too. I enjoy a creepy movie, but there I don't have to make myself move into creepy situations. The difference is, I know this and don't spend $50 on such games.

8bit said:
However, when there are 10 villagers running at you screaming in simlish
Bokblonana! Agununufnuf. :lol
 
8bit said:
I played it for about 3 hours tonight, and it's not at all scary. However, when there are 10 villagers running at you screaming in simlish, it's pretty intense.
You mean Spanish?

And I haven't found it too scary. One time in particular I really jumped was the first time a snake jumped out of a box, because I wasn't expecting it at all. Afterwards I laughed my head off, though.

I've found, though, that I need to be in the right mood to play it. Sometimes I'm just like "Uh... nah, not right now", and other times I just feel like dropping everything I'm doing and turning on my Cube.
 
I'm actually one to believe that the Resident Evil series is the only scary video game series (specifically RE2) and find stuff like SH to be pretty tame. I mean I can go on and on and on about the parts in RE2 that got my heart beating to intense levels such that my hands were shaking at times and even had friends that I handed RE2 to and had to give uo because they just simply couldn't take it. And even I don't consider RE4 scary at all.

Its not that RE4 tries and fails to be scary this time around, it simply isn't even trying. They just decided they didn't care about that aspect of the series this time around. Now the game is merely intense in its action in that you are trying to stop from being surrounded and swarmed.

It does a good dob of introducing you to a pretty simple minded enemy that you can take out with ease to build your confidence up and then tries to shatter it by either swarming you or making you face this new enemy again but in a different situation that gives them the upper hand. But still I would just consider that intense action and not actually scary.

There are 2 ways RE has always been scary.

1. Shit jumping out at you. This simply never happens in RE4 as it did in previous games.
2. Fear of death for your character. This is negated by the leniant death penalty. I didn't care when I died in RE4 because you just restart the room. Whereas there were times in past games like RE2 where I was running low on health and ammo (enemies seemed to do less damage overall in RE4 as well) and I was moving carefully through the hallways praying to god a licker wasn't going to crash through the ceiling because I thought I wouldn't survive the encounter to get to a typewriter.

2 is a double edged sword though and I can see why they removed it. Its more gamer friendly to people that suck =P

Because in the event that your in a number 2 situation and keep surviving, that shit is intense. Your heart is bumping your mind is wheeling in thinking through how the hell to make it out alive because it actually matters if you die. And if you do indeed make it out, the relief and intenseness just washes over you into such a monumentous occasion. If you die though... it makes you conside the game designers to be complete assfucks that don't deserve to make another game.

So thus, both things that make RE games scary were removed from RE4.
 
Yeah, RE 4 isn't as scary as something like Silent Hill or Fatal Frame. As others have mentioned, the game is more about intensity than "shocking" the player.

Well, except for one part:
I honestly jumped out of my chair and screamed like a littel bitch when first encountering the mutant wolves at the church. Seriously, the wolves appearing was a shock enough, but to then have their backs explode into tentacle madness!!?!?!? Evil. :lol
 
I haven't really been scared playing RE 4 but there are times where I have been surprised. Like getting a stick of dynamite chucked at me and getting blown up. It makes you jump, but then you expect it, and you get by. The scrapped RE 4 versions look much scarier than the version we got. Not that I am complaining. ;)
 
The only time I got scared in RE4 was when those damn
invisible bugs
first appeared, and the damn footsteps were getting louder behind me. This game makes good use of surround sound, especially with the limited viewpoint and all. Hearing enemies behind me has saved my ass...quick 180 turn and bam!
 
dark10x said:
I dunno, SH2 and SH3 both deliver...

Silent Hill 2 isn't as scary as the other two, of course, as it works on an entirely different level (and is easily my favorite in the series). SH2 was brilliant (though certainly not for everybody).

I think Silent Hill 3 might actually be a scarier game than SH1, but SH1 was the first to do it, so it may have felt more so. Replays of SH1 just aren't all that scary (at least that's what I've felt), but I still hate going deep into the subways in SH3.

The two Fatal Frame titles are pretty scary as well. THOSE enemies are instense as hell and you rarely have an idea as to when one might show up.

Yeah, SH1 had more impact because it was the first in the series, for sure. It's hard being the first though, easier being the third building on previous installments. :P

Fatal Frame is probably the scariest game for me though. Never played the second one, but the first game really made me paranoid and nervous. There are some really clever features they've added to always keep the player on his/her toes.
Like how ghosts can randomly respawn at almost every location, that they can follow you through ANYTHING (well, you CAN outrun them but it will take quite a few rooms to do that), and that there are no loading times at all in the game when moving between rooms (IIRC, Silent Hill didn't have any noticable loading between rooms, just a black screens for a couple of seconds...the loading in the following SH games reduced the intensity, gave you too much time to settle down)

Using ghosts in FF was a good argument for the devs to create the game with above features, and I think the actual usage of ghosts also makes it more freaky in a different way...because you never really know when and where they can appear, they can fly around anywhere in a room as well.
 
the only time i really got a scare from RE4 was when i first
saw those mutated wolves and the tenticals growing out of their backs lashed out at me and then one of the wolves jumped on me and viciously mauled me
 
Burger said:
I can't play Doom 3 for more than 10 minutes before I turn into a nervous wreck.

yes, I'm not the only one! :D I swear I could not take a breath for 5 straight minutes when playing and then I wonder why I feel faint....
 
I think we're playing the game in different ways. When I play games, I always like to take it slow and just look at everything, especially if the game is pretty. Other gamers just run through.

I can see how you could just run through this game, it's really not that bad. But because of how I play games...I sorta walk more than most gamers, and then the music escalates but nothing's really happening on screen so I'll wonder what's going on, frantically reload my gun after waiting to see if any enemies are going to come by, etc..

It's pretty funny actually :lol

Kabuki Waq said:
you remember your ex gf? im sure you can handle RE4 easily :p

:lol I really should get another just so you guys will have something *else* to talk about :P
 
dark10x said:
I dunno, SH2 and SH3 both deliver...

Silent Hill 2 isn't as scary as the other two, of course, as it works on an entirely different level (and is easily my favorite in the series). SH2 was brilliant (though certainly not for everybody).

I think Silent Hill 3 might actually be a scarier game than SH1, but SH1 was the first to do it, so it may have felt more so. Replays of SH1 just aren't all that scary (at least that's what I've felt), but I still hate going deep into the subways in SH3.

The two Fatal Frame titles are pretty scary as well. THOSE enemies are instense as hell and you rarely have an idea as to when one might show up.
Frankly I'm SHOCKED that you feel this way. ;)

Anyway, it has little to do with SH1 setting a precedent or anything. It just did it better. I mean, I first played the game after the PS2 came out and even with being put off by the graphics, I was engrossed. I was even apprehensive to go into dark corners, something that the sequels haven't been able to emulate for me.
 
I loooove Resident Evil 4, but I have to say it lacks the scare factor the other games had. Too many enemies, powerful weapons, and musical/sound queues to notify the player that enemies are near by.
 
Naked Shuriken said:
It must be one hell of a scary experience when you walk home at night, isnt it?

Haha no, I swear it's only in videogames. It even happens in games that aren't really meant to be scary, usually FPS ones. I guess it's this whole feeling of being alone in the village.
 
Socreges said:
Frankly I'm SHOCKED that you feel this way. ;)

Anyway, it has little to do with SH1 setting a precedent or anything. It just did it better. I mean, I first played the game after the PS2 came out and even with being put off by the graphics, I was engrossed. I was even apprehensive to go into dark corners, something that the sequels haven't been able to emulate for me.

Why do you say that?
 
umm. RE4 can be so intense that it croses over into scary. YOu know what still freaks me out... especialy in the minigames.. THE CHAINSAW BITCHES.
 
I downloaded the IGN video review. Damn is it me or does the action look like a 3rd person fully realized House of the Dead game? I don't mean that in any negative way either,cause I love the HOTD series. Theres so much non stop run and gunning within the video its just sick.
 
Well, I have similar problem these days. I became a super weak-sauce gamer when it comes down to anything challenging or freaky - perhaps because I'm very weary these days due to a lot of work, and anything stressful is more that I can take these days. I get instantly turned off.

Last weekend my wife bought me Halo2, MGS3 and RE4 at the same time. To be honest, I really had to push myself to finish RE1:remake because of the stress level.

However, right now, I'm thinking to myself "What the hell would it matter if I die in a videogame? I can just re-start from the saving point. Also, what if I don't collect some shitty coins and not get 100%? It doesn't really matter!"

Thinking like this, really did some good to me. Right now I'm playing MGS3 when I go home - perhaps very slowly when compared to someone else - but I am enjoying it very much. (It took me 4 and half hours to finish up the Virtuoso Mission. LOL!) No strategy guides, FAQs - just a lot of trial and error by dying trying - but good news is, I'm enjoying every minute of it.

I just don't know how I forgot how to enjoy games for myself... and it's good to be able to enjoy games more, by taking time and getting used to the controls until it becomes my second nature, and explore on my terms, not some sort of "collecta-thon" perfectionist fashion.

just my thoughts. ;)

lachesis
 
slayn said:
There are 2 ways RE has always been scary.

1. Shit jumping out at you. This simply never happens in RE4 as it did in previous games.
2. Fear of death for your character. This is negated by the leniant death penalty. I didn't care when I died in RE4 because you just restart the room. Whereas there were times in past games like RE2 where I was running low on health and ammo (enemies seemed to do less damage overall in RE4 as well) and I was moving carefully through the hallways praying to god a licker wasn't going to crash through the ceiling because I thought I wouldn't survive the encounter to get to a typewriter.

2 is a double edged sword though and I can see why they removed it. Its more gamer friendly to people that suck =P

Because in the event that your in a number 2 situation and keep surviving, that shit is intense. Your heart is bumping your mind is wheeling in thinking through how the hell to make it out alive because it actually matters if you die. And if you do indeed make it out, the relief and intenseness just washes over you into such a monumentous occasion. If you die though... it makes you conside the game designers to be complete assfucks that don't deserve to make another game.

So thus, both things that make RE games scary were removed from RE4.

I think if previous REs had the continue feature, I'd enjoy them alot more. I mean, ink ribbons is one thing, having to do 20 mins of zombie fighting AGAIN after something in the bathroom pwned you isn't my idea of fun nor scary.

God RE4 is amazing.
 
omg I started RE4 exactly MINUTES ago. I kept procrastinating playing it because the hype was so big that I was waiting for the 'perfect' time (whatever that means) and, because like you, I'm scared of the game. :(

I played it for just a few minutes -- got to the first save station and shot a few bastards with the shot gun then I died. I turned off the cube, refreshed gaf and saw your topic. :lol

Before this I also played a little bit of REmake but I traded it in along with Zero. The controls were horrible and with RE4 coming I thought 'forget about playing all the RE games and just start with RE4.' Now I have it, my first RE, and I'm too scared to go back.

It's not just RE games. Metroid was scary at times -- the dark world in echoes gave me stomach aches. There's no way I'm playing a game like Doom 3 even if it got perfect scores. Also in Zelda: OOT too -- when night falls, the shadow temple, etc... =\


I'm gonna do this though. I'll play through it and finish the whole thing. Just not today...

Glad to know I'm not the only one though. :D
 
Well, at least you bought it.

Kudos to you.

And btw, if RE gives you da creep don't even attempt to play Silent Hill 2.
 
miyuru said:
Because it's too damn freaky. I've put in around 35-40 hours on PGR2, but I've played RE4 for 30 minutes and I turned it off after dying, it's too much for me! I never beat REmake either, didn't even finish the first disc :(

This may sound strange, but consider yourself damn lucky you're able to be that terrified by a game like RE4. Hardcore horror/suspense fans crave that once-in-a-blue-moon "oh fuck I need to sleep with the lights on tonight" feeling more than anything. Just play it and let yourself be freaked out-- it's the whole point of these games. LOVE IT.
 
worldrunover said:
I think if previous REs had the continue feature, I'd enjoy them alot more. I mean, ink ribbons is one thing, having to do 20 mins of zombie fighting AGAIN after something in the bathroom pwned you isn't my idea of fun nor scary.

God RE4 is amazing.

thats why I said I can understand it. I'm sure many people feel that way. Its just that for people that can handle limited saving, it makes it better/scarier in some ways. But having easy continuing makes the game more acceptable to most people without watering down the difficulty for the rest of us. So while its not my preference, its a pretty good compromise.
 
Haha. When I'm playing RE4 I usually just run around and prepare to fire away at anything that moves, but I do get a little freaked out when I walk into gigantic open rooms that I know are going to be swarmed by enemies. Not knowing where the enemy is coming from gets me more freaked out than anything else. That one part in the village where (isn't really spoilers but whatever)
you come from a door that the game has to load manually (where the screen fades to black) where you walk down a narrow path, kill a couple of guys, and then suddenly you turn around and there's 5 guys right up in your face is the only time I've jumped so far and I'm on 4-2.
 
MomoPufflet said:
This may sound strange, but consider yourself damn lucky you're able to be that terrified by a game like RE4. Hardcore horror/suspense fans crave that once-in-a-blue-moon "oh fuck I need to sleep with the lights on tonight" feeling more than anything. Just play it and let yourself be freaked out-- it's the whole point of these games. LOVE IT.
Ugh, I'm almost like that without movies/games, but the last few weeks I've had a lot of trouble sleeping.

The other day, though, for some reason I pictured a scene from RE4 combined with a few other things in my half-sleep stupor and I woke right up and just turned my TV back on.

This morning while getting up for school, I fell back asleep and I think I had a quick dream about knifing open boxes, as in RE4. Heh.
 
For some weird reason, I find that monsters/creatures that aren't out to eat your flesh less scary. The "villagers" just want to murder you, so it's like fighting a bunch of serial killers. There was one enemy that I found quite creepy though, it was
the Regenerators, and only because of the creepy sound they make.
 
There are 2 ways RE has always been scary.

1. Shit jumping out at you. This simply never happens in RE4 as it did in previous games.
2. Fear of death for your character. This is negated by the leniant death penalty. I didn't care when I died in RE4 because you just restart the room. Whereas there were times in past games like RE2 where I was running low on health and ammo (enemies seemed to do less damage overall in RE4 as well) and I was moving carefully through the hallways praying to god a licker wasn't going to crash through the ceiling because I thought I wouldn't survive the encounter to get to a typewriter.

2 is a double edged sword though and I can see why they removed it. Its more gamer friendly to people that suck =P

Because in the event that your in a number 2 situation and keep surviving, that shit is intense. Your heart is bumping your mind is wheeling in thinking through how the hell to make it out alive because it actually matters if you die. And if you do indeed make it out, the relief and intenseness just washes over you into such a monumentous occasion. If you die though... it makes you conside the game designers to be complete assfucks that don't deserve to make another game.

So thus, both things that make RE games scary were removed from RE4.

There's also number 3, ammo management. I can remember having to conserve ammo in the harder REs by running past zombies and other enemies each time instead of killing them, especially with the low amount of health items. It would get tense for me to have to backtrack through a room where I left enemies alive, since I didn't want to risk losing health. But in RE4, they bury you in both ammo and health items; there wasn't one point in all the game where I came close to getting low on ammo and sprays/herbs.
I beat the last boss with just 6-7 shots of the mine thrower, + the rocket launcher given to you by ada, and must have had like 100 TMP shots, 30-40 shotgun shells, 20 or so magnum bullets, 7 or so rifle bullets, and 100 or so handgun bullets. That's freaking overkill. We'll see how prof. difficulty is.
 
lachesis said:
However, right now, I'm thinking to myself "What the hell would it matter if I die in a videogame? I can just re-start from the saving point. Also, what if I don't collect some shitty coins and not get 100%? It doesn't really matter!"

Thinking like this, really did some good to me. Right now I'm playing MGS3 when I go home - perhaps very slowly when compared to someone else - but I am enjoying it very much. (It took me 4 and half hours to finish up the Virtuoso Mission. LOL!) No strategy guides, FAQs - just a lot of trial and error by dying trying - but good news is, I'm enjoying every minute of it.

I just don't know how I forgot how to enjoy games for myself... and it's good to be able to enjoy games more, by taking time and getting used to the controls until it becomes my second nature, and explore on my terms, not some sort of "collecta-thon" perfectionist fashion.

just my thoughts. ;)

lachesis

I went through the exact same thing when I got back into gaming. The more I played, the more i realized I'm not having fun; I'm just worrying about dying, leveling up, beating boss x or exploring every inch of area y, dreading more and more stress, etc... I started Telling myself that they're just videogames and that I don't need or have to play everything 100%, that dying and retrying a level over and over is actually fun if you're enjoying yourself and not worrying about "finishing" it, and that I can just play what I like even if that means increasing my backlog or ignoring games with hype.

Of course I'm still hesitating getting back into RE4 and my stack of RPGs do look a bit like homework, but I'm (almost) enjoying videogames as much as I did when I was a kid so who cares. :p
 
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