Socreges said:RE4 is mostly intense. From that, a little scary. I mean, often having an intense feeling is naturally accompanied by a scared feeling. For example, I had a pinch of health and ammo after fighting a boss and had to run past a pack of mutant dogs. They were on my heels for the longest time (I could see the tentacles on the screen). I nearly shit my pants.
And yeah, the original SH is the only game to have done a very good job at being scary (even with no enemies around). The series hasn't done the same for me since. RE never has, though I can't knock RE4 for it since it always has you.. er, emoting.
miyuru said:I'm sure I could round up a load of people and have them just watch someone play it, it's amazing...
Miyuru, I'm a game puss like you too. I enjoy a creepy movie, but there I don't have to make myself move into creepy situations. The difference is, I know this and don't spend $50 on such games.miyuru said:It's just the atmosphere, I don't wanna be in this creepy village![]()
Bokblonana! Agununufnuf. :lol8bit said:However, when there are 10 villagers running at you screaming in simlish
You mean Spanish?8bit said:I played it for about 3 hours tonight, and it's not at all scary. However, when there are 10 villagers running at you screaming in simlish, it's pretty intense.
dark10x said:I dunno, SH2 and SH3 both deliver...
Silent Hill 2 isn't as scary as the other two, of course, as it works on an entirely different level (and is easily my favorite in the series). SH2 was brilliant (though certainly not for everybody).
I think Silent Hill 3 might actually be a scarier game than SH1, but SH1 was the first to do it, so it may have felt more so. Replays of SH1 just aren't all that scary (at least that's what I've felt), but I still hate going deep into the subways in SH3.
The two Fatal Frame titles are pretty scary as well. THOSE enemies are instense as hell and you rarely have an idea as to when one might show up.
Burger said:I can't play Doom 3 for more than 10 minutes before I turn into a nervous wreck.
Kabuki Waq said:you remember your ex gf? im sure you can handle RE4 easily![]()
Frankly I'm SHOCKED that you feel this way.dark10x said:I dunno, SH2 and SH3 both deliver...
Silent Hill 2 isn't as scary as the other two, of course, as it works on an entirely different level (and is easily my favorite in the series). SH2 was brilliant (though certainly not for everybody).
I think Silent Hill 3 might actually be a scarier game than SH1, but SH1 was the first to do it, so it may have felt more so. Replays of SH1 just aren't all that scary (at least that's what I've felt), but I still hate going deep into the subways in SH3.
The two Fatal Frame titles are pretty scary as well. THOSE enemies are instense as hell and you rarely have an idea as to when one might show up.
Naked Shuriken said:It must be one hell of a scary experience when you walk home at night, isnt it?
Socreges said:Frankly I'm SHOCKED that you feel this way.
Anyway, it has little to do with SH1 setting a precedent or anything. It just did it better. I mean, I first played the game after the PS2 came out and even with being put off by the graphics, I was engrossed. I was even apprehensive to go into dark corners, something that the sequels haven't been able to emulate for me.
slayn said:There are 2 ways RE has always been scary.
1. Shit jumping out at you. This simply never happens in RE4 as it did in previous games.
2. Fear of death for your character. This is negated by the leniant death penalty. I didn't care when I died in RE4 because you just restart the room. Whereas there were times in past games like RE2 where I was running low on health and ammo (enemies seemed to do less damage overall in RE4 as well) and I was moving carefully through the hallways praying to god a licker wasn't going to crash through the ceiling because I thought I wouldn't survive the encounter to get to a typewriter.
2 is a double edged sword though and I can see why they removed it. Its more gamer friendly to people that suck =P
Because in the event that your in a number 2 situation and keep surviving, that shit is intense. Your heart is bumping your mind is wheeling in thinking through how the hell to make it out alive because it actually matters if you die. And if you do indeed make it out, the relief and intenseness just washes over you into such a monumentous occasion. If you die though... it makes you conside the game designers to be complete assfucks that don't deserve to make another game.
So thus, both things that make RE games scary were removed from RE4.
Now I have it, my first RE, and I'm too scared to go back.
miyuru said:Because it's too damn freaky. I've put in around 35-40 hours on PGR2, but I've played RE4 for 30 minutes and I turned it off after dying, it's too much for me! I never beat REmake either, didn't even finish the first disc![]()
worldrunover said:I think if previous REs had the continue feature, I'd enjoy them alot more. I mean, ink ribbons is one thing, having to do 20 mins of zombie fighting AGAIN after something in the bathroom pwned you isn't my idea of fun nor scary.
God RE4 is amazing.
Ugh, I'm almost like that without movies/games, but the last few weeks I've had a lot of trouble sleeping.MomoPufflet said:This may sound strange, but consider yourself damn lucky you're able to be that terrified by a game like RE4. Hardcore horror/suspense fans crave that once-in-a-blue-moon "oh fuck I need to sleep with the lights on tonight" feeling more than anything. Just play it and let yourself be freaked out-- it's the whole point of these games. LOVE IT.
There are 2 ways RE has always been scary.
1. Shit jumping out at you. This simply never happens in RE4 as it did in previous games.
2. Fear of death for your character. This is negated by the leniant death penalty. I didn't care when I died in RE4 because you just restart the room. Whereas there were times in past games like RE2 where I was running low on health and ammo (enemies seemed to do less damage overall in RE4 as well) and I was moving carefully through the hallways praying to god a licker wasn't going to crash through the ceiling because I thought I wouldn't survive the encounter to get to a typewriter.
2 is a double edged sword though and I can see why they removed it. Its more gamer friendly to people that suck =P
Because in the event that your in a number 2 situation and keep surviving, that shit is intense. Your heart is bumping your mind is wheeling in thinking through how the hell to make it out alive because it actually matters if you die. And if you do indeed make it out, the relief and intenseness just washes over you into such a monumentous occasion. If you die though... it makes you conside the game designers to be complete assfucks that don't deserve to make another game.
So thus, both things that make RE games scary were removed from RE4.
lachesis said:However, right now, I'm thinking to myself "What the hell would it matter if I die in a videogame? I can just re-start from the saving point. Also, what if I don't collect some shitty coins and not get 100%? It doesn't really matter!"
Thinking like this, really did some good to me. Right now I'm playing MGS3 when I go home - perhaps very slowly when compared to someone else - but I am enjoying it very much. (It took me 4 and half hours to finish up the Virtuoso Mission. LOL!) No strategy guides, FAQs - just a lot of trial and error by dying trying - but good news is, I'm enjoying every minute of it.
I just don't know how I forgot how to enjoy games for myself... and it's good to be able to enjoy games more, by taking time and getting used to the controls until it becomes my second nature, and explore on my terms, not some sort of "collecta-thon" perfectionist fashion.
just my thoughts.
lachesis