Zombie James
Banned
Diminishing returns.
Cool, I love having 2005 flashbacks.
Diminishing returns.
I also know that but, mark rein was specifically saying lighting is bouncing a larger number of times then current gen. More times does not equal "real" it was just hyperbole. Everyone is still just faking raytracing with extra effects.
I don't know what I expected to see but I expected more.
I think Epic needs to do something with there art director.
Did anyone have to say wait to see it in motion when they were unveiling last generation? Cause I'm pretty sure still screens showed it off pretty well.
Oh, and 20 bucks Sony will release pre-rendered CGI again and the Playstation fans will fall for it thinking its realtime again.
Incredible. Simply incredible.
What the fuck does this have to with Epic and Unreal Engine 4?
I only saw screenshots back in 2004 and it looked incredible.Did anyone have to say wait to see it in motion when they were unveiling last generation? Cause I'm pretty sure still screens showed it off pretty well.
Meh, these shots looks like a "current-gen" PC game.
UE4 is looking mighty impressive, but this is a gross exaggeration.
There is no fake ray tracing you either trace some rays or you do not.they upgraded their lighting engine hurray. Its fake raytracing. Everything else is already available even the lighting in frostbite and ce3.5
Cool, I love having 2005 flashbacks.
Incredible. Simply incredible.
What the fuck does this have to with Epic and Unreal Engine 4?
Whether it was right or wrong to mention it in this thread, he is right.
I'm not falling for shit until a game is playable.
Also, I'm underwhelmed by the shots.
Well GG did spend most of this gen pretty much chasing that CGI trailer and they got pretty damn close.
Re UE4, to a lay person's naked eye this looks like stuff that's already possible. Nothing exciting. I mean there could be all this cool technical things going on, but it's not noticable enough for the 'wow' effect. I think Epic should have picked a human again for the demo, though. It's much easier to show off how impressive your engine is when you're showing humans as you can say its 'like real life'.
Also let's not forget that UE3 is not the best graphical engine for current gen so we can anticipate there will be engines that outperform UE4 as well
If we're in the era of diminishing returns, then what was true in 2005 would be more true in 2012.
Whoosh!
Not very close actually. The feel? Yes. The tech? Not at all.Well GG did spend most of this gen pretty much chasing that CGI trailer and they got pretty damn close.
I must be one of the only people who doesn't really care about tessellation in CE3, UE3, or UE4. I'd rather have better lighting or better performance than take the hit for tessellation, at least for the games I've seen it in. If it's used very sparingly and the performance is comparale to faking it, then maybe.
tessellation is what allows for better performance. All it is is a smoother, more reliable and more flexible version to the LOD system we use today, with the added benefit of being able to render out actual geometry instead of normals.
Also, we're probably going to be looking at a dedicated hardware tessellator in the next consoles so it wont effect performance either way.
What's the joke?
Not very close actually. The feel? Yes. The tech? Not at all.
Crappy art to show off your tech, and...well...it's screenshots. I can't really drool at that when half the tech wizardly looks best when in motion.
That would be pretty great to get dedicated hardware tessellation.
actually KZ3 looks better than that shitty CG reel from 2006.
actually no it doesnt
That would be pretty great to get dedicated hardware tessellation.
yes, it does.
edit: details-wise, not image quality
They nailed the feeling and I think it was pretty close in looks.Not very close actually. The feel? Yes. The tech? Not at all.
actually no it doesnt
The thing that's amazing about that CG is the character models, faces, animation, etc. Those still havent really been touched this gen, even if we got closer than I would have expected to other parts.
I think Epic should "leak" the video before E3. These screenshots did not make people "ooh" and "aah" like they expected, so if UE4 is really that much better in motion they have to show it. After all, if core gamers like the ones here @ GAF can't really tell the difference between UE3 and UE4, how does Epic, Microsoft and Sony expect to sell new consoles to the mainstream?
"It also helps him show that changes can be made to the games design and code, recompiled and executed nearly instantlya technical feat that has been simply unheard-of in game development. And just like that, the silence in the room becomes reverent. The videogame industry has changed."
"That's huge."
Sounds pretty similar to what Unity's already doing, that said, It's one of the features I love most about it.
Depending the quality of the realtime solution, it can have huge impact on graphics.its neat, but I don't want all the power of next gen consoles and PC GPUs to be sucked up rendering stuff in realtime that was faked before, just to make dev cycles shorter. There also needs to be a significant bump in graphics (noticable to normal people, not just pixel peepers)
yes, it does.