How would they do a public unveiling of UE4 without the consoles it's designed for being announced?
*glimmer of hope*
How would they do a public unveiling of UE4 without the consoles it's designed for being announced?
*glimmer of hope*
OP left out the best parts, come on mang.
How would they do a public unveiling of UE4 without the consoles it's designed for being announced?
*glimmer of hope*
How would they do a public unveiling of UE4 without the consoles it's designed for being announced?
*glimmer of hope*
Thirty people file into a windowless conference room to watch Epics demo. Around their necks hang badges advertising the names of their employers: Nvdia, Microsoft, AMD, Sony.
There was a Gears based UE3 demo at E3 2004.How would they do a public unveiling of UE4 without the consoles it's designed for being announced?
*glimmer of hope*
Doesn't look all that impressive to be honest. I was more wowed with Samaritan and this doesn't "make that look like a joke".
Then the twist: Willard reveals that both the cinematic scene and the following tech demo havent been running off a game file but in real time from within UE4′s game editor. Its like finding out that the actors on TV are actually tiny people living inside your set. It also helps him show that changes can be made to the games design and code, recompiled and executed nearly instantlya technical feat that has been simply unheard-of in game development. And just like that, the silence in the room becomes reverent. The videogame industry has changed.
Hmmm
.....
There was a Gears based UE3 demo at E3 2004.
I recall the screenshots being a lot more impressive for their time than this seems today. Guess I have to see it in motion.
Ok, I'm not judging too hard yet, but this creature looks similar to the first boss in DMC4 and to me the DMC4 boss looks more impressive.
I swear some games on PC look just as good, if not better .
Looks nice. But I would like to see a video.
Hmm, fourteen engineers to create this. The first image doesn't strike me as very impressive, but I like the other images. The polygon count could probably be higher, especially for those mountains, but textures and particles are of high quality.In a scant three months of production, a team of 14 engineers has fashioned a video demo to show off the new engine, and it acts essentially as a full-featured, if small, top-of-the-line gamethe first title of the next generation. I had sleepless nights over this damn thing in the beginning, but I think we got the disasters out of the way, says art director Chris Perna, the man responsible for the look and feel of the demo. Lead artist Wyeth Johnson adds, In the time I have been here, we have never not pulled it off. Johnson, a six-year veteran of Epic, is referring not only to the companys ability to deliver on tight deadlines but also its track record of wowing the skeptics.
Ok if it's rendered in real-time in the editor, then it's quite impressive. And the real-time lightning too. But still the end result doesn't look different from current-gen games.
Need to see it in motion too.
It also helps him show that changes can be made to the games design and code, recompiled and executed nearly instantlya technical feat that has been simply unheard-of in game development.
Same here, want to see it on motion though. Still, if this is the top-tier target for next generation visuals I think I had my expectations a bit too high.
UE4 represents nothing less than the foundation for the next decade of gaming. It may make Microsoft and Sony rethink how much horsepower theyll need for their new hardware. It will streamline game development, allowing studios to do in 12 months what can take two years or more today.
Seriously, I just want to play the games you play.........
Not that impressed with the pictures to be honest. Specifically after the hype pr from mark reign
We are still years behind CGI. Compare first shot to Diablo 3 CGI of Diablo himself.
"It also helps him show that changes can be made to the games design and code, recompiled and executed nearly instantlya technical feat that has been simply unheard-of in game development. And just like that, the silence in the room becomes reverent. The videogame industry has changed."
"That's huge."
Sounds pretty similar to what Unity's already doing, that said, It's one of the features I love most about it.