As a UE 4 developer working on an indie game I can't believe what UE5 is offering. Like holy shit this is amazing. Yall don't understand how much TIME and Money is going to be saved by a lot o these features.
Just thoughts off the top of my head.
- The GI Lighting solution (Luma) is a MASSIVE MASSIVE improvement to what UE4 has. No longer having to bake light and fight with the fucking lighting in scenes is what I have always wanted in a game engine.
- In engine animation suite exists in UE4 but the FBIK implementation and other improvements mean no more need to animate in Maya. Just have your artists rig, skin and create morph targets in whatever program you can afford (even Blender!) and have your animators do their thing in unreal. Control rig is amazing for cutscene development. Hell skip the first part and grab characters off of daz or metahumans and you are ready to animate!
- UI Looks SO MUCH BETTER
- Sound stuff seems mega advanced. I am already overwhelmed by the material editor. Leave it to the sound guy

- The world composition stuff is a dream come true. Looks like a another huge upgrade to UE4 systems. Here is hoping it works for multiplayer as well and single player.
- The quixel bridge is bigger than people think. Having all those professional assets available for any UE5 developer is a game changer for indie devs. Quixel updates with new stuff a lot too.
- Mutli user world editing is pretty damn sweet, here is hoping it is networked so devs working remotely on projects can edit at the same time.
- As a programmer, I would have like to see them outline their Blueprint improvements. Also, wasnt there a new scripting language that was supposed to come with UE5?
Things I am hoping for the future:
- soft body physics
- advanced cloth simulation