Redneckerz
Those long posts don't cover that red neck boy
Introduction:
A often forgotten fact about Unreal Engine 5 is that you can also deploy your projects to PlayStation 4 and Xbox One. Hardware that's now 10.5 years old is certified to run Unreal Engine 5.
But with UE5 introducing a lot of CPU overhead, aswell as Nanite and Lumen, how does last-gen perform?
What one should consider is that Nanite and Lumen are not possible on last-gen. I personally believe that Software Lumen could be achieved on PS4 Pro/Xbox One X, similar to how SVOGI was achieved for Crysis Remastered on these machines. But that's for another day.
Today, we look at some UE5 games that happen to have last-gen counterparts. A big thanks to Fuzion Xbox Testing, who generally test last-gen Xbox hardware for this, though most of these titles also hit PS4.
Footage:
Horror Tales: The Beggar: Xbox One: 720p/900p, 30-50 FPS. Xbox One X: 1080p, 40-50 FPS
By comparison: Series S: 720p-900p, 50-60 FPS, Series X: 1080p-1440p, 50-60 FPS
Xbox One version:
Nightghast: Xbox One: About 900p, wildly fluctuating from 40 fps to around 15-20 fps sustained. Xbox One X: 1800p/4K, 30-15 fps, around 20 fps sustained
Xbox One version:
By comparison: Series S: 1080p, 40-60 FPS, Series X: 4K, 30-40 FPS
Pombero: The Lord Of The Night: Xbox One: 1080p, 15-30 FPS. Xbox One X: 1800p/4K, 20-30 FPS
By comparison: Series S: 1080p, 40-50 FPS, Series X: 4K, 40-50 FPS
Xbox One version:
Conclusion:
As impressive as it is that some developers take on the asinine idea to run a Unreal Engine 5 game on last-gen hardware, it goes to show that this isn't always without positive merit. Nightghast in particular is especially damning: Sporting a realistic artstyle and assets, the game simply fails to run smoothly on last-gen, even with the enhanced hardware of Xbox One X.
Pombero generally looks great too, but suffers the same fate as Nightghast: Incredibly poor performance on last-gen, despite looking pretty good.
Horror Tales: The Beggar is the only game that somewhat has playable framerates by opting to stick to 60 FPS and resolutions more in line with the consoles capabilities (instead of going for 1080p in the Xbox One's case to a full 4K in One X). In doing so it sacrifices a lot of the image based lighting that is still present in Pombero and Nightghast. Nevertheless, here too we see unstable FPS, though atleast 50-60 FPS is far better than barely hitting 30 with all niceties on.
In short, a last-gen project with UE5 definitely needs its own levels of optimization, as the Jaguar cores simply can't keep up. In which case, sticking to Unreal Engine 4 might be a better option. Unless one is willing to drop the quality a lot, simply trying to achieve parity (Something Epic has claimed it wants to achieve with UE5 on last-gen) will be met with framerates harking back to the end of the Wii U indie era, or better yet, the N64 era.
A often forgotten fact about Unreal Engine 5 is that you can also deploy your projects to PlayStation 4 and Xbox One. Hardware that's now 10.5 years old is certified to run Unreal Engine 5.
But with UE5 introducing a lot of CPU overhead, aswell as Nanite and Lumen, how does last-gen perform?
What one should consider is that Nanite and Lumen are not possible on last-gen. I personally believe that Software Lumen could be achieved on PS4 Pro/Xbox One X, similar to how SVOGI was achieved for Crysis Remastered on these machines. But that's for another day.
Today, we look at some UE5 games that happen to have last-gen counterparts. A big thanks to Fuzion Xbox Testing, who generally test last-gen Xbox hardware for this, though most of these titles also hit PS4.
Footage:
Horror Tales: The Beggar: Xbox One: 720p/900p, 30-50 FPS. Xbox One X: 1080p, 40-50 FPS
By comparison: Series S: 720p-900p, 50-60 FPS, Series X: 1080p-1440p, 50-60 FPS
Xbox One version:
Nightghast: Xbox One: About 900p, wildly fluctuating from 40 fps to around 15-20 fps sustained. Xbox One X: 1800p/4K, 30-15 fps, around 20 fps sustained
Xbox One version:
By comparison: Series S: 1080p, 40-60 FPS, Series X: 4K, 30-40 FPS
Pombero: The Lord Of The Night: Xbox One: 1080p, 15-30 FPS. Xbox One X: 1800p/4K, 20-30 FPS
By comparison: Series S: 1080p, 40-50 FPS, Series X: 4K, 40-50 FPS
Xbox One version:
Conclusion:
As impressive as it is that some developers take on the asinine idea to run a Unreal Engine 5 game on last-gen hardware, it goes to show that this isn't always without positive merit. Nightghast in particular is especially damning: Sporting a realistic artstyle and assets, the game simply fails to run smoothly on last-gen, even with the enhanced hardware of Xbox One X.
Pombero generally looks great too, but suffers the same fate as Nightghast: Incredibly poor performance on last-gen, despite looking pretty good.
Horror Tales: The Beggar is the only game that somewhat has playable framerates by opting to stick to 60 FPS and resolutions more in line with the consoles capabilities (instead of going for 1080p in the Xbox One's case to a full 4K in One X). In doing so it sacrifices a lot of the image based lighting that is still present in Pombero and Nightghast. Nevertheless, here too we see unstable FPS, though atleast 50-60 FPS is far better than barely hitting 30 with all niceties on.
In short, a last-gen project with UE5 definitely needs its own levels of optimization, as the Jaguar cores simply can't keep up. In which case, sticking to Unreal Engine 4 might be a better option. Unless one is willing to drop the quality a lot, simply trying to achieve parity (Something Epic has claimed it wants to achieve with UE5 on last-gen) will be met with framerates harking back to the end of the Wii U indie era, or better yet, the N64 era.
Last edited: