• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Upcoming Vita Games (~200+ Upcoming games in ENGLISH) || 2017 Edition ||

Need suggestions for an RPG from the recent EU Japan Vita sale... I want something similar to a top down zelda. Considering the Suikoden games but don't really want anything that is grind heavy.... I have Ys Celceta and found that combat a tad mashy for me and I didn't like traversing the massive maze maps...

Dragon Quest builders?

What do you all think?
Oceanhorn? You can't go wrong with DQ Builders either, one of the best games on the system
 

Ventara

Member
That's true enough, though as one of the launch titles I was hoping to find it for cheap ($10-15) one day. Saw it for $20 today and looked up prices and found out the price is steadily increasing, so I guess I'll take it for $20.
 

autoduelist

Member
Ephindel, thanks for the write up!

I already knew i wanted Demon Gaze 2 (plat'd the first), but now i have a sense of the others.

penny pinching princess and drive girls are now 'maybe's... i'm not into vns so can safely pass on the rest. what happened to srpgs this gen? [at least we got God Wars, which i'm currently loving]

thankfully, I have a massive vita backlog and a massive vita wishlist, so I'm okay for now. [I'll never understand the people who think Vita has no games, I've got years upon years of games played and to play]

Out of curiosity, for the importers / dual region folks out there... what's the best way to play the asian only releases that have english versions? i have never tried this, but am curious. is an alt account and using their psn best [by best I mean cheapest, I don't care much about physical], or should i import them?

---------------

One last question.... I just noticed Virtua Tennis isn't even on US psn, or, at least, I can't find it. Does that mean I should hold onto my physical copy for 'rareness'? I'm not attached to it, just curious if it's something that might actually go up in value.
 

Ventara

Member
Hey guys, are any of NISA's new announcements for Vita/Switch physically-exclusive to the LE/NISA store? Like, I don't see a regular copy for Demon Gaze 2 and Tokyo Tattoo Girls.
 

Shizuka

Member
Hey guys, are any of NISA's new announcements for Vita/Switch physically-exclusive to the LE/NISA store? Like, I don't see a regular copy for Demon Gaze 2 and Tokyo Tattoo Girls.

The limited editions are exclusive, the standard editions shouldn't be. You can find a standard copy of Tokyo Tattoo Girls for pre-order at VGP.
 

Ventara

Member
The limited editions are exclusive, the standard editions shouldn't be. You can find a standard copy of Tokyo Tattoo Girls for pre-order at VGP.

Derp, I got Drive Girls and Tokyo Tattoo Girls mixed up. Should've realized since I already have TTG preordered.

What I meant was are any of the new announcements physical copies exclusive to the LE (kinda like how Ar no Surge was physically exclusive to the LE)? I know the LE are usually exclusive to the store.
 

Shizuka

Member
Derp, I got Drive Girls and Tokyo Tattoo Girls mixed up. Should've realized since I already have TTG preordered.

What I meant was are any of the new announcements physical copies exclusive to the LE (kinda like how Ar no Surge was physically exclusive to the LE)? I know the LE are usually exclusive to the store.

I don't think they are, it's just that the retailers haven't updated with new listings yet.
 

Jimrpg

Member
Great post Ephindel!

Ephindel, thanks for the write up!

I already knew i wanted Demon Gaze 2 (plat'd the first), but now i have a sense of the others.

penny pinching princess and drive girls are now 'maybe's... i'm not into vns so can safely pass on the rest. what happened to srpgs this gen? [at least we got God Wars, which i'm currently loving]

thankfully, I have a massive vita backlog and a massive vita wishlist, so I'm okay for now. [I'll never understand the people who think Vita has no games, I've got years upon years of games played and to play]

Out of curiosity, for the importers / dual region folks out there... what's the best way to play the asian only releases that have english versions? i have never tried this, but am curious. is an alt account and using their psn best [by best I mean cheapest, I don't care much about physical], or should i import them?

---------------

One last question.... I just noticed Virtua Tennis isn't even on US psn, or, at least, I can't find it. Does that mean I should hold onto my physical copy for 'rareness'? I'm not attached to it, just curious if it's something that might actually go up in value.

Virtua Tennis has been taken down on PSN and Steam due to licenses expiring. It hasn't gone up in value yet, not that I know of looking around eBay Australia, but its probably one to keep. Most Vita fans are JRPG fans not sports fans, so it may not go up in value, but if you ever want it back later, it'll be hard to get.

Dual region is a pain in the ass for me on the Vita. You are probably already aware that you can only have one account on the Vita, so you'll have to reset your Vita everytime you switch region accounts. That also clears all your wallpapers and things you've set up. You'll also need two memory cards unless you want to clear that everytime too. You're probably best off to just get the physical asian game and play on your regular account. You can do that without problems except you won't be able to get any of the DLC without switching regions.

The simplest way is just to have two Vitas, with two memory cards and two accounts.

As for Vita has no games - my Sony library (200 games) vs Nintendo library (50 games) says it all. Nintendo's third party support is just straight up bad, and I don't know if it'll change with Switch.

Need suggestions for an RPG from the recent EU Japan Vita sale... I want something similar to a top down zelda. Considering the Suikoden games but don't really want anything that is grind heavy.... I have Ys Celceta and found that combat a tad mashy for me and I didn't like traversing the massive maze maps...

Dragon Quest builders?

What do you all think?

I'm playing Dragon Quest Builders right now, its a lot of fun, though its pretty laid back because its a minecraft style game with objectives. There's lots of exploration, looking for materials and crafting stuff the villagers ask for you. I've not played minecraft, but there's a pretty fixed mission structure in place, but the villagers always give you lots to do. It's not anything like a top down zelda though though your town will get invaded from enemies from time to time so there are battles. They are pretty basic though, just the one button to hit enemies.

It's also a pretty long game. There's 4 chapters, and i'm 5-6 hours in not even halfway thru the first chapter.
 

Ventara

Member
As for Vita has no games - my Sony library (200 games) vs Nintendo library (50 games) says it all. Nintendo's third party support is just straight up bad, and I don't know if it'll change with Switch.

I agree that Vita has a great library, but 3DS has an equal, if not greater, third party support. Your anecdotal evidence is an obvious result of you collecting games for the Vita system and not for the 3DS.
 

Jimrpg

Member
I agree that Vita has a great library, but 3DS has an equal, if not greater, third party support. Your anecdotal evidence is an obvious result of you collecting games for the Vita system and not for the 3DS.

Well, I've easily found more titles I'm interested in on the Vita versus the 3DS perhaps that's how I should have worded it. I'm not going to list titles, but 3DS has been kinda disappointing for me, particularly third party support. I'd have expected more JRPGs on the system for sure. I happily picked up DQVIII, but its kinda sparse from there. I'm not an Etrian Odyssey fan either.

I'll also pick up the Vita version over the 3DS version almost every time. And many of the first party 3DS titles like Super Mario Land haven't had a discount despite being very old, making my 3DS library fairly small. Just 10 titles.
 

Ventara

Member
Well, I've easily found more titles I'm interested in on the Vita versus the 3DS perhaps that's how I should have worded it. I'm not going to list titles, but 3DS has been kinda disappointing for me, particularly third party support. I'd have expected more JRPGs on the system for sure. I happily picked up DQVIII, but its kinda sparse from there. I'm not an Etrian Odyssey fan either.

I'll also pick up the Vita version over the 3DS version almost every time. And many of the first party 3DS titles like Super Mario Land haven't had a discount despite being very old, making my 3DS library fairly small. Just 10 titles.

Yeah, I guess you should've. Everyone has their preferences, and there's nothing wrong with that. But in regards to JRPGs, the 3DS has an amazing one, and you've missed a lot if you only have 10 titles. Price-wise, I'd actually say the 3DS wins here. Obviously, this depends on where you live and what retailers are available to you, but I picked up 3D Land for $10, and many of the first-party titles have gone on sale for $15-20. It's mostly the niche games that keep their price, but this is no different than on the Vita.
 

Jimrpg

Member
Yeah, I guess you should've. Everyone has their preferences, and there's nothing wrong with that. But in regards to JRPGs, the 3DS has an amazing one, and you've missed a lot if you only have 10 titles. Price-wise, I'd actually say the 3DS wins here. Obviously, this depends on where you live and what retailers are available to you, but I picked up 3D Land for $10, and many of the first-party titles have gone on sale for $15-20. It's mostly the niche games that keep their price, but this is no different than on the Vita.

Yeah I've definitely had a hard time getting good deals for stuff for the 3DS. I'm not sure where you live but maybe its easier in the US?

In Australia its really just the large department stores that have video games, but again pricing is pretty bad for the 3DS games. All the large stores have killed off the smaller niche stores too. Games that do get discounted are PS4/XboxOne games.

Though I agree Vita games is by no means cheap, some of the niche titles hold their value for a while. I suppose Vita and 3DS are probably priced similarly, though I just prefer the Vita games more.
 

Ventara

Member
Yeah I've definitely had a hard time getting good deals for stuff for the 3DS. I'm not sure where you live but maybe its easier in the US?

In Australia its really just the large department stores that have video games, but again pricing is pretty bad for the 3DS games. All the large stores have killed off the smaller niche stores too. Games that do get discounted are PS4/XboxOne games.

Though I agree Vita games is by no means cheap, some of the niche titles hold their value for a while. I suppose Vita and 3DS are probably priced similarly, though I just prefer the Vita games more.

I live in Canada. Just gotta wait for those sales and clearance prices. US is definitely easier based off of what I've seen on Amazon.com. It has gotten harder to find Vita titles with Best Buy completely dropping Vita and EB is almost the same (they keep their 10-15 Vita titles in a box behind the counter; you have to ask to see them). I mostly use Amazon for Vita and Amazon/EB/Best Buy for 3DS.
 
Sorry for double post, just thought I should share this - NIS president Sohei Niikawa did an AMA on reddit. Most of the questions were about Switch lol, but there was just the one about Vita in there (courtesy of our very own Takao):

https://www.reddit.com/r/IAmA/comments/6lh4ed/im_sohei_niikawa_president_of_nippon_ichi/djtshd9/

How come Disgaea D2 was never released on Vita?
Would you like to see Sony make another portable console?

Let's see... Maybe it was the market at the time. The Vita was only really succeeding in Japan so it was hard for us to see this do well world wide. I do have a strong desire to release this on a portable device in the future.
I would love to see a successor to the Vita. Let's get a petition going, dood!

Also, someone asked about Hero Must Die on Vita getting localized and someone from NIS America responded rather hilariously:

Is there any chance that Hero Must Die (Yuusha Shisu) for the Vita could get a localization?
Also, please allow Masayuki Furuya to continue making games like htoL#NiQ and Rose and the Old Castle of Twilight. They are very enjoyable. Thank you!

Hello! As Hero Must Die is not developed by Nippon Ichi Software, we are unable to answer this question. Thank you! - Jupy

And here was me thinking the publisher would have a say in the localization!
 

Stalk

Member
welp, aksys for best eu stealth release? Nothing on amazon or anything apart from third party sellers.

fYzX9q5.jpg
 

autoduelist

Member
Yeah I've definitely had a hard time getting good deals for stuff for the 3DS. I'm not sure where you live but maybe its easier in the US?

In Australia its really just the large department stores that have video games, but again pricing is pretty bad for the 3DS games. All the large stores have killed off the smaller niche stores too. Games that do get discounted are PS4/XboxOne games.

Though I agree Vita games is by no means cheap, some of the niche titles hold their value for a while. I suppose Vita and 3DS are probably priced similarly, though I just prefer the Vita games more.

I'm in the US. I only owned a 3ds for a very short time before selling it [I couldn't handle the short battery life, it felt like whenever I went to turn it on it was dead, and I was used to Vita's amazing suspend mode]. So, while I'm not a collector of both [I do have a massive digital Vita collection] it seems to me Vita is -much- cheaper to get games for overall. But I like digital. Almost every game eventually goes on sale for 8.99 or less, often 3.99 if you can wait it out. But I don't have my eyes close on the 3ds market, so maybe I'm wrong... I just know that when I was trying to get a bunch of Etrian games and others I was interested in while I did own one, nothing was cheap, anywhere [in US].
 
Might as well ask here too:

Hiya,

I was having an issue with a Vita game I was playing (Bodycheck), can't remember the error code but one of the online suggestions was to rebuild database. So I tried this, worked okay (haven't tried the game yet) and after the rebuild all my icons were messed up and it told me I couldn't have more than 100 on the console at one time. This was fine, I've done this before on my main Vita, so I just started making folders then re-started the console.

Except... only some of the icons came back. The majority of the stuff is there, but some PS1 & PSP games are completely missing - despite being on the memory card. If I go on "manage memory card" on content manager, I can see them they're and they're taking up space, but I can't access them in any way. I also get the error code "C2-13700-1" when I try to click the info on them, which I've googled and hasn't come up with any results other than hacking stuff (my console isn't hacked).

How do I fix this? Am I gonna have to reformat the whole console?
 
Could be an issue with your memory card. Try reinserting it.

Hmm. Thanks, will try.

If not, I guess I'm uploading my saves to the cloud and reformatting the whole console.

edit: It wasn't the memory card. Guess I'm doing this the difficult way then =/

Oddly enough, if it is to do with the memory card, it's actually my newer one (that I've had < 1 year) rather than my older one (that I've had > 3 years) that's gone wrong, 64GB ofc.
 
Regarding Collar x Malice Europe release, response from Shop4DE:

This is something that the purchasing manager is currently looking into.

She's currently awaiting information and confirmation from our suppliers that we can get it into stock, as soon as we get the confirmation we'll get it listed on the website. Hopefully it'll be later on in the week so please keep an eye on our listings for availabilities.
 
Might as well ask here too:

Update:

I re-bought Plus in anticipation of it all going to shit, and just before I was ready to re-format I thought "you know what, I'll try rebuilding database again just to see what it does" and it worked. All the games are back now.

No idea what happened last time =/
 

oldmario

Member
welp, aksys for best eu stealth release? Nothing on amazon or anything apart from third party sellers.

wondered why i hadn't got any emails about this game yet, turns out i forgot to pre-order it and it's oos.... i just hope it comes back in stock like period cube did

Hmm. Thanks, will try.

If not, I guess I'm uploading my saves to the cloud and reformatting the whole console.

edit: It wasn't the memory card. Guess I'm doing this the difficult way then =/

Oddly enough, if it is to do with the memory card, it's actually my newer one (that I've had < 1 year) rather than my older one (that I've had > 3 years) that's gone wrong, 64GB ofc.

is it a 57gb or 59gb? i can't remember what letter the back of the memory card has to be but i've heard the 59gb ones are the taiwan cards and they're supposedly the bad ones to be getting which ends up with them dying a lot quicker
 
is it a 57gb or 59gb? i can't remember what letter the back of the memory card has to be but i've heard the 59gb ones are the taiwan cards and they're supposedly the bad ones to be getting which ends up with them dying a lot quicker

Amusingly, the one I'm having all these problems with is the 57GB card (that I've had for a year). My OLED has the 59GB card and I've not had a single problem with it in 3 years.
 
So what are everyones opinions on Tokyo Xanadu? I keep seeing the name thrown around but not much else.

Also is it a known issue with PS1 games on vita to have random/broken inputs. Like I just beat Wild Arms 2 and occasionally my vita would be stuck scrolling up. Going to the home menu and back in would fix it, but it was annoying.
 

Tohsaka

Member
So what are everyones opinions on Tokyo Xanadu? I keep seeing the name thrown around but not much else.

Also is it a known issue with PS1 games on vita to have random/broken inputs. Like I just beat Wild Arms 2 and occasionally my vita would be stuck scrolling up. Going to the home menu and back in would fix it, but it was annoying.

Tokyo Xanadu is really good, I finished it earlier. Best action RPG on Vita IMO (Ys 8 may be better, I've only played the demo of that so far).
 
So what are everyones opinions on Tokyo Xanadu? I keep seeing the name thrown around but not much else.

Also is it a known issue with PS1 games on vita to have random/broken inputs. Like I just beat Wild Arms 2 and occasionally my vita would be stuck scrolling up. Going to the home menu and back in would fix it, but it was annoying.

Decent game, has writing that needlessly glorifies its MC*, but also (or still is) a Falcom/Kiseki game. Very easy game. Most of the character's movesets are very same-y save a few outliers.

*To be fair, Falcom has long been doing this. Zero's dialogue can be real weird due to how it is structured. Then again, Zero has problems with how they treated characters in the first place (lol Estelle/Yoshua)

Go with the PS4 (or PC?) version. One thing I completely forgot about in my previous post is that the PS4 game also adds a much higher difficulty option (unless they added that to the Vita version). As a point of comparison, I found Tokyo no Kiseki's hard mode is easier than Ys Celceta's Normal mode.

Also, maybe recalibrate your stick?

Tokyo Xanadu is really good, I finished it earlier. Best action RPG on Vita IMO (Ys 8 may be better, I've only played the demo of that so far).

YS VIII has Dana. It wins by default, brah.
 
Tokyo Xanadu is really good, I finished it earlier. Best action RPG on Vita IMO (Ys 8 may be better, I've only played the demo of that so far).

Having done the same with Xanadu and played Ys VIII in Japanese, I can say that Ys VIII has the edge in dungeon/environment design, but they're both equally satisfying combat-wise.

Obviously, I can't comment much on Ys VIII in the plot department. Excited to play it through again.
 

Jimrpg

Member
I'm in the US. I only owned a 3ds for a very short time before selling it [I couldn't handle the short battery life, it felt like whenever I went to turn it on it was dead, and I was used to Vita's amazing suspend mode]. So, while I'm not a collector of both [I do have a massive digital Vita collection] it seems to me Vita is -much- cheaper to get games for overall. But I like digital. Almost every game eventually goes on sale for 8.99 or less, often 3.99 if you can wait it out. But I don't have my eyes close on the 3ds market, so maybe I'm wrong... I just know that when I was trying to get a bunch of Etrian games and others I was interested in while I did own one, nothing was cheap, anywhere [in US].

Yep while I like physical, sometimes digital is hard to say no when it's soooo cheap for some games between PSN and Steam sales. I have about 40 physical and 20 digital but those digital games could have easily cost me a few hundred more if I bought physical.

3DS doesn't really have that option as Nintendos sales are pretty average to non existent.
 
Lorne Lanning's comments about Switch make me sad at the realization that we probably won't get Soulstorm on Vita.

http://www.nintendolife.com/news/2017/07/oddworld_creator_lorne_lanning_has_no_faith_in_switch

He basically rips Nintendo a new one saying they don't support third parties and such, but his comments about Switch in particular are kinda damning:

You would think, OK, the Switch, it's mobile, this is interesting, how well are other developers going to bring titles over - not very well because you're going to have to spend more time, energy and effort to get it on that console - an underpowered console that's going to have fewer units in the market.

I had secretly hoped we'd get Soulstorm to complete the series on Vita, especially as Frima Studio are developing and the game's on Unity, but I guess not at this point.

Ah well. I'll take that final physical release of Munch's Oddysee instead.
 

AniHawk

Member
Lorne Lanning's comments about Switch make me sad at the realization that we probably won't get Soulstorm on Vita.

http://www.nintendolife.com/news/2017/07/oddworld_creator_lorne_lanning_has_no_faith_in_switch

He basically rips Nintendo a new one saying they don't support third parties and such, but his comments about Switch in particular are kinda damning:



I had secretly hoped we'd get Soulstorm to complete the series on Vita, especially as Frima Studio are developing and the game's on Unity, but I guess not at this point.

Ah well. I'll take that final physical release of Munch's Oddysee instead.

i guess a lot of his hot take are based off of the system's super early life before it was known the system would be sold out for months on end, and that software was moving pretty good for third-parties.

and of course he wasn't going to get support for a game that wasn't day and date with other platforms. that's every first-party. they're not going to reward a developer who made your platform an afterthought.
 
i guess a lot of his hot take are based off of the system's super early life before it was known the system would be sold out for months on end, and that software was moving pretty good for third-parties.

and of course he wasn't going to get support for a game that wasn't day and date with other platforms. that's every first-party. they're not going to reward a developer who made your platform an afterthought.

He made these comments at the end of April, just under two months after launch.

I'd make a thread about it, but the last one got locked I think. Was only posting it here since we'd gotten so many Oddworld games on Vita, I was hoping for another!
 
Also is it a known issue with PS1 games on vita to have random/broken inputs. Like I just beat Wild Arms 2 and occasionally my vita would be stuck scrolling up. Going to the home menu and back in would fix it, but it was annoying.

When something like this happens to me on PS1 games, it generally is a case of me forgetting to clear the rear touch panel of inputs.
 

oldmario

Member
Lorne Lanning's comments about Switch make me sad at the realization that we probably won't get Soulstorm on Vita.

http://www.nintendolife.com/news/2017/07/oddworld_creator_lorne_lanning_has_no_faith_in_switch

He basically rips Nintendo a new one saying they don't support third parties and such, but his comments about Switch in particular are kinda damning:



I had secretly hoped we'd get Soulstorm to complete the series on Vita, especially as Frima Studio are developing and the game's on Unity, but I guess not at this point.

Ah well. I'll take that final physical release of Munch's Oddysee instead.

to be honest i'd rather them save on resources and put that back into the PS4 version, the audio quality on Vita for New 'n' Tasty was kinda terrible which they claimed was down to system resources
 
In a rather glum article about Vita (where Falcom's president admits it's it's dying), a rather interesting piece of information came out:

http://www.usgamer.net/articles/trails-in-the-sky-nihon-falcom-switch-vita-ps4-interview

"[Ys: Memories of Celceta], for example, sold more outside of Japan than it did inside of Japan.

Which is why they're shifting over to PS4/PC I presume, when even a Vita title sells best overseas despite its (relative) strength in the home market.

Side note, Celceta sold 82k in Japan.
 

i-Jest

Member
In a rather glum article about Vita (where Falcom's president admits it's it's dying), a rather interesting piece of information came out:

http://www.usgamer.net/articles/trails-in-the-sky-nihon-falcom-switch-vita-ps4-interview



Which is why they're shifting over to PS4/PC I presume, when even a Vita title sells best overseas despite its (relative) strength in the home market.

Side note, Celceta sold 82k in Japan.

I'll be honest, it's not like we didn't know Vita was approaching it's last leg; one can even argue we're there now. I don't know how well, if at all, the Switch can replace the possibility of what the Vita symbolized; that is to say the Vita is a platform for niche games and for developers and publishers to find an audience with little competition in the way, but we'll have to wait and see how well the console adapts to third party development. I read that the Battle Chasers Nightwar developer wished Switch had more power to do what is was the team wanted to achieve but they had to make things work with what was available. So again, we'll be playing the waiting game to see if Switch can be what Vita is and even more.

All the same though, I'm just going to enjoy what's being put out now and in the near future. We finally have Demon Gaze 2 coming after so long, as there was no mention of it being a possibility from any publisher. YS VIII is coming soon, and LRG still has some Vita games coming down the pipe along with a future in localization. Fan translations are still active and Henkaku has provided a new dimension of possibility.

From a commercial standpoint I won't deny things are winding down but that doesn't necessarily mean the end.

Rant/
 

mollipen

Member
I was feeling last year that 2017 was going to be the last "glory" year for the Vita in terms of a nice steady stream of releases, with 2018 being very obviously the "winding down" point. (Putting aside arguments if you think that already happened because you don't care for the genres the platform is still strong in.)

I think if we don't get a game on our shores by next year, it's a lost cause. I've also got the suspicion that 2018 will still see specialty physical releases from LRG and others, but that there's going to be a clear drop-off.

To be clear, I'm not saying only I figured this out&#8212;I think a lot of us have had similar feelings. I think the one variable some of us maybe didn't count on was how strongly the Switch was going to pull interest away from the Vita so quickly. I don't think that changed the overall timeframe of things, just the possibility of what these final days will have to offer.
 

AniHawk

Member
I was feeling last year that 2017 was going to be the last "glory" year for the Vita in terms of a nice steady stream of releases, with 2018 being very obviously the "winding down" point. (Putting aside arguments if you think that already happened because you don't care for the genres the platform is still strong in.)

I think if we don't get a game on our shores by next year, it's a lost cause. I've also got the suspicion that 2018 will still see specialty physical releases from LRG and others, but that there's going to be a clear drop-off.

To be clear, I'm not saying only I figured this out—I think a lot of us have had similar feelings. I think the one variable some of us maybe didn't count on was how strongly the Switch was going to pull interest away from the Vita so quickly. I don't think that changed the overall timeframe of things, just the possibility of what these final days will have to offer.

2017 is really a last hurrah for the machine on the phyiscal front - tokyo xanadu, ys viii, danganronpa v3, demon gaze ii, and a lot more. 2018 looks like a cliff in comparison, in no small part because sony is going to be pretty much done with the platform completely after 6 years of it being out and 4 years after they dropped internal development on the machine.

how things are unfolding in japan is a sign of things to come. the system's selling sub-5k routinely now. localizations will only happen if the company thinks they will get something out of a vita game that's also a ps4 and/or switch game, and they'll mostly be digital.

the main issue is that the vita is sort of a sales vampire. yeah you have a small, dedicated fanbase of ps vita owners, but if 1,000 of them get a preorder of a game and 2,000 get a ps4 version, then that might mean 20,000 in orders. meanwhile if there was no ps vita version and you had 2,500 in preorders you might get 20,000 in orders anyway, except at a higher price and with a lower platform charge. it's hit the point where a ps vita version at retail is kind of a risk to other skus.
 

Oregano

Member
Lorne Lanning's comments about Switch make me sad at the realization that we probably won't get Soulstorm on Vita.

http://www.nintendolife.com/news/2017/07/oddworld_creator_lorne_lanning_has_no_faith_in_switch

He basically rips Nintendo a new one saying they don't support third parties and such, but his comments about Switch in particular are kinda damning:



I had secretly hoped we'd get Soulstorm to complete the series on Vita, especially as Frima Studio are developing and the game's on Unity, but I guess not at this point.

Ah well. I'll take that final physical release of Munch's Oddysee instead.

Ehh Lorne Lanning has a few good points but he ignores anton of stuff and completely twists stuff. Exhibit A: Saying Nintendo is using Carts for Switch to control licensing. I'm sure it has nothing to do with a Blu-Ray being wider/bigger than the Switch itself.

EDIT: Also I said it at the time but it's funny that Greg kept bringing up Drinkbox in relation to Vita because Severed came out on 3DS/Wii U after Vita and got promotion from Nintendo, including a reveal at Treehouse Live during E3.
 
I'll be honest, it's not like we didn't know Vita was approaching it's last leg; one can even argue we're there now. I don't know how well, if at all, the Switch can replace the possibility of what the Vita symbolized; that is to say the Vita is a platform for niche games and for developers and publishers to find an audience with little competition in the way, but we'll have to wait and see how well the console adapts to third party development. I read that the Battle Chasers Nightwar developer wished Switch had more power to do what is was the team wanted to achieve but they had to make things work with what was available. So again, we'll be playing the waiting game to see if Switch can be what Vita is and even more.

All the same though, I'm just going to enjoy what's being put out now and in the near future. We finally have Demon Gaze 2 coming after so long, as there was no mention of it being a possibility from any publisher. YS VIII is coming soon, and LRG still has some Vita games coming down the pipe along with a future in localization. Fan translations are still active and Henkaku has provided a new dimension of possibility.

From a commercial standpoint I won't deny things are winding down but that doesn't necessarily mean the end.

Rant/

I was feeling last year that 2017 was going to be the last "glory" year for the Vita in terms of a nice steady stream of releases, with 2018 being very obviously the "winding down" point. (Putting aside arguments if you think that already happened because you don't care for the genres the platform is still strong in.)

I think if we don't get a game on our shores by next year, it's a lost cause. I've also got the suspicion that 2018 will still see specialty physical releases from LRG and others, but that there's going to be a clear drop-off.

To be clear, I'm not saying only I figured this out—I think a lot of us have had similar feelings. I think the one variable some of us maybe didn't count on was how strongly the Switch was going to pull interest away from the Vita so quickly. I don't think that changed the overall timeframe of things, just the possibility of what these final days will have to offer.

To be honest, I thought 2016 would be the last hurrah for the year. I remember Ani stressing over and over again that 2015 would be the last year of 'big' Vita exclusive games coming over (citing DanganRonpa and Persona etc.) so I figured we'd get another year of releases and things would dry up from there.

The fact that things have lasted until 2017 is more than I expected, and the fact we've had a full release schedule from this year from Atelier at the start of the year through Tokyo Xanadu in the summer, DanganRonpa in the autumn and Demon Gaze in the winter. It's looking to be a fantastic year and yep, I'm just going to very much enjoy what's coming (planning on buying a lot more games throughout the year).

With the fact that the localizations had been going so strong, I had hoped we'd still get a few of the bigger indie games, but it seems that's not going to be the case and stuff like Oddworld is just a dream. Even the Banner Saga port can't seem to make it out.

I'll be sad when things come to an end, but I won't be surprised if 2018 is pretty barren. At least Aksys and LRG should keep things a little busy, hopefully Sekai Project finally do something by then too.

2017 is really a last hurrah for the machine on the phyiscal front - tokyo xanadu, ys viii, danganronpa v3, demon gaze ii, and a lot more. 2018 looks like a cliff in comparison, in no small part because sony is going to be pretty much done with the platform completely after 6 years of it being out and 4 years after they dropped internal development on the machine.

how things are unfolding in japan is a sign of things to come. the system's selling sub-5k routinely now. localizations will only happen if the company thinks they will get something out of a vita game that's also a ps4 and/or switch game, and they'll mostly be digital.

the main issue is that the vita is sort of a sales vampire. yeah you have a small, dedicated fanbase of ps vita owners, but if 1,000 of them get a preorder of a game and 2,000 get a ps4 version, then that might mean 20,000 in orders. meanwhile if there was no ps vita version and you had 2,500 in preorders you might get 20,000 in orders anyway, except at a higher price and with a lower platform charge. it's hit the point where a ps vita version at retail is kind of a risk to other skus.

Something I didn't really factor in when I was thinking about the future of the platform was that Sony were going to discontinue hardware shipments to the west in the fall of last year. Like... I thought they would've kept it going a while longer as a niche platform.

Your point about pricing and orders is interesting, not something I'd really considered. But I do feel there's enough of a distinct userbase for Vita willing to buy stripped-down ports but wouldn't really consider buying the game anyway (at least not at full price) if it was on a console. Sure, that'll be replaced by Switch going forward, but for games without a Switch SKU (Blue Reflection/Musou Stars) it would've been worth putting out.

I fully expect any future in 2018 to also be laden with games which are on Switch/PS4, but that's been the case for two years now, so there's no real change there. And I'd be more than happy with that if it were to happen, but I don't think the platform is powerful enough for even the Japanese devs to bother with anymore - which is a whole other kettle of fish I'm too tired to get into now (i.e. I don't understand why the PSP's power was good enough for 9 years but Vita lasted 5 and these low-budget Japanese games suddenly needed so much more).
 
Something I didn't really factor in when I was thinking about the future of the platform was that Sony were going to discontinue hardware shipments to the west in the fall of last year. Like... I thought they would've kept it going a while longer as a niche platform.

Your point about pricing and orders is interesting, not something I'd really considered. But I do feel there's enough of a distinct userbase for Vita willing to buy stripped-down ports but wouldn't really consider buying the game anyway (at least not at full price) if it was on a console. Sure, that'll be replaced by Switch going forward, but for games without a Switch SKU (Blue Reflection/Musou Stars) it would've been worth putting out.

I fully expect any future in 2018 to also be laden with games which are on Switch/PS4, but that's been the case for two years now, so there's no real change there. And I'd be more than happy with that if it were to happen, but I don't think the platform is powerful enough for even the Japanese devs to bother with anymore - which is a whole other kettle of fish I'm too tired to get into now (i.e. I don't understand why the PSP's power was good enough for 9 years but Vita lasted 5 and these low-budget Japanese games suddenly needed so much more).

Also not really buying the "sales vampire" argument tbh. The PS4 user base is still growing, so anything you MIGHT lose with a Vita release will be compensated naturally by newcomers to the home console.
 
Top Bottom