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Useless spells/items/attacks in games

belgurdo

Banned
Idea shamelessly lifted from the SA forums (and probably a million other game forums too.) My contribution there: Status spells in RPGs, particularly the useless death spell in Skies of Arcadia and all status spells in any FF besides VIII (particularly in X, when nothing but poison worked on a regular basis against regular enemies-bosses were immune to everything-and even then the status effect had to be tied to Wakka's attacks to be useful)
 
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belgurdo said:
Idea shamelessly lifted from the SA forums (and probably a million other game forums too.) My contribution there: Status spells in RPGs, particularly the useless death spell in Skies of Arcadia and all status spells in any FF besides VIII (particularly in X, when nothing but poison worked on a regular basis against regular enemies-bosses were immune to everything-and even then the status effect had to be tied to Wakka's attacks to be useful)

Identify spells suck.
 
the torch in ghosts n' goblins is the king and progenitor of useless items. i swear there are spots where it's used as a deliberate obstacle or punishment.
 
the "out-of-ammo" weapons in all FPS (especially id games) - the axe, pea shooter, fists, etc. I wonder why developers even wasted putting them in.
 
Magic in Zelda games. You maybe need it for a boss but then it's relegated to puzzle/use if you want status.
 
Nerevar said:
the "out-of-ammo" weapons in all FPS (especially id games) - the axe, pea shooter, fists, etc. I wonder why developers even wasted putting them in.


The Painkiller is the exception to this mainly true rule :D
 
The alien gun in Halo 2 that shoots grenades that bounce. Not only does it never hit the target, but when it does it doesn't do shit.
 
Lindsay said:
Magic in Zelda games. You maybe need it for a boss but then it's relegated to puzzle/use if you want status.

not exactly useless then is it. :) All the spells/items in LOZ are there for a reason.

Fire Arrow - attack + melt

Ice Arrow - attack + freeze (for jumping water puzzles)

Light Arrow - dark attacker (ganon..etc) Also breaks seals.
 
The Klobb in Goldeneye.. An automatic weapon that is worse than the pistol(s)? You know that if you only had the Klobb, you could as well use your fists. Ken Lobb must feel awful to be the inspiration for that weapon.
 
It's hard to really beat the Mirror Shield in Minish Cap. I mean, here is a tool so completely devoid of ANY contextual value or purpose that it cannot even be obtained until the game is finished.

Poor Giant Goron was relegated to the task of giving you that worthless POS; Cmon Capcom!, the guy has range and presence more deserving than that!
 
Identify spells suck.

Yeah WTF is up with those? I mean you could just cast it once and then load up your save having the knowledge it gave you without the loss in MP. The cost is usually not significant enough to have to do that but you might as well have read a FAQ for the info. They might as well call the spells 'Hint' followed by 'Hinta' and 'Hintaga'
 
heh, yeah. The klobb sucked serious ass.

The pill in the GTA games. And while I thought he was really cool, the fact that Cerberus casted Triple on everyone (or double?) was dumb. So was Carbunkle, but he was, well, Carbunkle.

And Halo's melee is actually useful.
 
And Halo's melee is actually useful.

I second that one. To save ammo I often yse the melee to take those small guys out. (can't remember their name..). You actually feel quite strong and brutal when you just run up to them and punch their lights out.
 
Carbunkle kicked ass. Perfect for the first fight against the witch.

Uhm... I'd have to go with poison spells in just about any rpg. They never do enough damage to the enemy to make them worth casting them.
 
Kandinsky said:
Tractor Spell in FFXI :P
Lies! Have you done Genkai... 2 I think? If somehow your alliance screws up, you're going to need some way of getting them all out of harm, assuming a black mage or white mage survives. I think there have been quite a few other situations where I've had to use it as well, such as when hunting for Artifact keys and whatnot, you often get stuck in rooms with tough mobs, so if most of your party is wiped out, it's Invis/Sneak+Tractor to bring them all to safety. Tractor is VERY useful, it's just not often used.
 
Dujour said:
heh, yeah. The klobb sucked serious ass.

The pill in the GTA games. And while I thought he was really cool, the fact that Cerberus casted Triple on everyone (or double?) was dumb. So was Carbunkle, but he was, well, Carbunkle.

And Halo's melee is actually useful.


gotta disagree with you on that. casting cerberus would let you cast protect, shell, and regen, haste much quicker and with less turns. carbuncle wasnt as useful but you could use the spell to your advbantage against edea in disk two.

Uhm... I'd have to go with poison spells in just about any rpg. They never do enough damage to the enemy to make them worth casting them

but poison is to be used more as a HP sucker rather than an offensive magic spell. you cast cast it once or until the enemy is poisoned and then let it drain the enemy away.
 
but poison is to be used more as a HP sucker rather than an offensive magic spell. you cast cast it once or until the enemy is poisoned and then let it drain the enemy away.

Show me one, just ONE game where it is useful. From Eye of the Beholders and Might and Magics through Baldur's Gates to all Final Fantasies - nowhere did I use any form of Poison Spell.
 
evil solrac v3.0 said:
but poison is to be used more as a HP sucker rather than an offensive magic spell. you cast cast it once or until the enemy is poisoned and then let it drain the enemy away.

That's the theory. What people are getting at is that it rarely works in pratice. Any enemy weak enough that they get poisoned is so weak that they can be killed within a round or two. Any enemy (like bosses) where poisoning them, and thus having them drain away energy every turn, would be useful, they are immune to it, or at the very least it is incredibly unlikely that it'll take hold.
 
I don't know if you'd call it useless but I hate scanning in rpgs where the data counts once, and doesn't carry over when you next fight the same type of enemy. It's just dumb to expect people to memorise the HP, MP, weaknesses, immunities etc. of 200-odd enemies.
 
Every single disney toon summon in Kingdom Hearts. They were pulled out once to see what they looked like and never pulled out again.
 
faust said:
Every single disney toon summon in Kingdom Hearts. They were pulled out once to see what they looked like and never pulled out again.

Bambi was pretty useful, but I don't recall using the rest much.
 
Nerevar said:
the "out-of-ammo" weapons in all FPS (especially id games) - the axe, pea shooter, fists, etc. I wonder why developers even wasted putting them in.

ummm.. the gravity gun in HL2 begs to differ... one of the coolest no ammo guns ever.
 
ElyrionX said:

Yes itÂ’s true nobody in this thread can beat it.

Plus if you have a Elf, Dwarf or Half-Elf in your party you get it by default making the red glowing spell even more useless.
 
Special weapons (circle button attacks) in the original Zone of the Enders game. I think it maybe makes you use one and that's all. You get a shitload of them and there's really no point to having them since the game is easy.
 
Bio was pretty useful to me in FFX.

I hate most status spells though for already mentioned reasons...the damn things don't work on anything above imps or other lowly enemies.

Same with "canes/rods" type of so-called weapons for spell casters...they're better off farting at the enemy if they do anything non spell based. Unless they come with stat enhancements or protection, why waste money?
 
Just a game I've been playing now that comes to mind: Blood Will Tell.

Many useless swords thrown in for variety but most are very quickly permanently superceded by another. And since your standard "built-in" swords are the only ones that level up, they also make most other swords moot along the way. Sillier yet, many are random drops and may never have any good use at all when finally encountered.
 
The Warlock spells / summons / entire class in WoW

I'm a level 8 Warlock and I haven't had any problem at all, why do you say this? (I found my little imp quite useful at this moment).
 
rareside said:
Cigarettes in Metal Gear for the NES.
I think you could use them to gain more time after you beat big boss and the countdown starts.

But my vote goes to the horn in wizards and warriors, can you actually use it? I never figured out how.
 
Jacobi said:
the status attacks in pokemon are nothing than useless.

Wrong. Wrong. WRONG. Status attacks are everything in Pokemon. Try the Battle Tower, or the Stadium/Colosseum games, or fight some in real lifel
 
Justin Bailey said:
I think you could use them to gain more time after you beat big boss and the countdown starts.

I can confirm that, but it's once the countdown starts when you plant the explosives on the supercomputer. Try stopping for a smoke once the computer's countdown starts, and the timer goes up to a ridiculous amount. Gives you plenty of time to fight big boss and get out of there.
 
Half of what you collected in Star Fox Adventures. More BafonDads than you'd ever need as extra lives (and why did they give extra lives anyway? Just what the hell were they?), more fuel cells than you'd ever need with no reason or reward to collect them all, a ball for Tricky that was a beta holdover from when you used to be able to "train" him, but now it just changes his color scheme...

But some gamers did find a use for the Hi-Def Display. *cough*
 
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