InfiniteNine
Rolling Girl
So my game keeps crashing after I set up my squad and attempt to return to book mode.
Is there any way out of this? ;_;
Apparently turning off Steam Community or playing windowed helps there!
So my game keeps crashing after I set up my squad and attempt to return to book mode.
Is there any way out of this? ;_;
Apparently turning off Steam Community or playing windowed helps there!
I've played a bit with my Playstation button prompt mod, and I think it's working fine.
http://abload.de/img/valkyria2014-11-1304-5is8b.jpg
http://abload.de/img/valkyria2014-11-1304-l6sht.jpg
http://abload.de/img/valkyria2014-11-1304-s4s5a.jpg
If people are willing to give this a go, here's the download: http://www.tzarsectus.com/tools/VCPS3buttons.rar
Extract the program to where the game is installed (same directory as Valkyria.exe), and run it. It'll modify Valkyria.exe, and also create a backup of it should you wish to revert changes. If game gets a new patch, you'll need to run my tool again (and it'll most likely be compatible with future versions of the game).
There's two minor downsides to the program:
- It won't reflect button mapping changes.
- Save/load menu still shows 360 button icons.
If anyone uses the tool and runs into any problems, let me know.
And if anyone's afraid my tool will scan your harddrive and steal any Jann x Largo fan fiction, here's the source code to ease your worries: http://www.tzarsectus.com/tools/source/VCPS3buttons.rar (the tool is very simple, it just scans for and replaces a bunch of texture ID numbers)
Couple of questions.
I should bother for A ranks my first time through right? I'm not sure what it measures but it seems impossible most of the time.
I knew I recognized that voice as soon as I heard it.
What can I do with money in this game?
I'm buying most upgrades and donating to the reporter but I still have 300k+ left in chapter 10.
Wow, thank you for this. I'll try it later at home.
I'd like to ask for your permission as well, I'm going to put your mod & tutorial on my local forum, if you don't mind. I'll be sure to credit you and link your post.
They have chance to make the anime GOAT for the base material is very promising
But nope, here's cliche-laden anime for you.
Durante told me to deactivate vsynch ingame and it fixed that problem for me.My game runs in slow motion unless I play it at 30fps right now. :/
idk what that's about but hopefully it gets patched soon!
The real problem now is my tank not being able to make it up that slope at a glorious 144hz.
Man, getting through only one story mission is draining, took me about an hour and a half to get past Chapter 4 without anyone dying on me.
Unity's #1 now, having displaced us. What's strange is that VC's been #1 for several hours today and yesterday, around this same time, before subsiding to a lower position. Not as glorious as Trails in the Sky occupying the top slot for two full days, but it sure ain't summer we're dealing with.
I've played a bit with my Playstation button prompt mod, and I think it's working fine.
http://abload.de/img/valkyria2014-11-1304-5is8b.jpg
http://abload.de/img/valkyria2014-11-1304-l6sht.jpg
http://abload.de/img/valkyria2014-11-1304-s4s5a.jpg
If people are willing to give this a go, here's the download: http://www.tzarsectus.com/tools/VCPS3buttons.rar
Extract the program to where the game is installed (same directory as Valkyria.exe), and run it. It'll modify Valkyria.exe, and also create a backup of it should you wish to revert changes. If game gets a new patch, you'll need to run my tool again (and it'll most likely be compatible with future versions of the game).
There's two minor downsides to the program:
- It won't reflect button mapping changes.
- Save/load menu still shows 360 button icons.
If anyone uses the tool and runs into any problems, let me know.
And if anyone's afraid my tool will scan your harddrive and steal any Jann x Largo fan fiction, here's the source code to ease your worries: http://www.tzarsectus.com/tools/source/VCPS3buttons.rar (the tool is very simple, it just scans for and replaces a bunch of texture ID numbers)
well that was a little embarrassing
just had to start the first chapter 8 mission over because I wasn't watching where I was goiing and ran into a land mine
Awesome, also you can dump the save screen textures with gedesato, so you can replace them too, I assume fixing the X and O issue would be as simple as swapping positions in 3358280212318419906.dds
e: looks like swapping the button locations on that dds file does not work, also the same for gedesato texture override
Sure, I don't mind. Just keep in mind this is not the final version of the mod. I'm gonna edit some textures for those people who prefer the European/US style of Playstation prompts, and there might be some unknown problems. I disable almost all UI texture replacements, and I'm not sure if I'm disabling something I shouldn't.
As long as you pick up the bodies (calls in the medic), deaths do not really matter.
I recommend replacing/disabling the boot up movies. It makes launching into the game a lot zippier, you go straight to the title screen.
Backup Opening.SFD and SegaLogo.SFD, then replace them with empty text files that are renamed Opening.SFD and SegaLogo.SFD respectively.
The textures in "texture_replace" aren't used at all. You can rename the folder and the game doesn't care. I think I found where the battle controller icons are, and they're in the DLC_0002\DLC_0002_val_in_action.htx.
The save/load icons would be a bother to replace since they have no PS3 equivalent. I'd have to edit the controller icons which are stored in the game's executable. I might be lazy and just leave them be.
Anyway, I should have an updated version of the mod later.
I made some with the texture I dumped for the save screen, although the only ones I could find that were high res enough were from a scan or photo of the buttons. Also, there's another val_in_action.htx in data>resource>slg_interface
What if I left the dead bodies until I completed the mission (bodies not picked up by enemies)? Will he/she permanently die?
You have to pick them up before 3 full turns or an enemy gets to them. Death is permanent for non story characters.
Winning the mission will save any charters that are 'knocked out'Thanks, I'm aware of that condition. What I mean is what if I completed the mission where there is a character dying on the field? The character is just died, so it's still 1 turn. Will I lose him/her?
Don't forget about the loading times. I think those (or rather, the lack of them) make a huge difference as well.Two things.
- Keyboard and mouse control is better than gamepad, way way better.
- Look amazing downsampled (4k) with Nvidia glorious DSR.
So with better controls and super clean look It's almost like a completely different game/experience now. just amazing.
I recommend replacing/disabling the boot up movies. It makes launching into the game a lot zippier, you go straight to the title screen.
Backup Opening.SFD and SegaLogo.SFD, then replace them with empty text files that are renamed Opening.SFD and SegaLogo.SFD respectively.
Are you talking about these?Well, I'm getting 55% GPU usage in native 768p60 on my 750TI (with AF forced through NVInspector)...
Guess 4k is out of the question for me? There's a lot of shimmering going on in the talking heads scenes - the glasses on commanding officer most notably...
Those are realtime, not prerendered, right?
Disable the in-game V-sync in the settings, force adaptive v-sync in inspector.Anyone getting major slow down around long grass? Like the game goes in slow motion rather than just a janky frame rate.
Running on a GTX 780 here downsampling from 4k
Anyone getting major slow down around long grass? Like the game goes in slow motion rather than just a janky frame rate.
Running on a GTX 780 here downsampling from 4k
If so, yes, luckily they are all realtime. Even the backgrounds are pre-rendered in realtime
Why would the devs do that?
Doesn't seem to save any space considering the assets needed to render the background are probably few times larger than a 720p PNG file...
I think many of the backgrounds are parts of levels, so they are already there. And sometimes they have sweeping camera shots across them before the scene starts. Also, the character models are placed in those backgrounds for rendering the heads.Why would the devs do that?
Doesn't seem to save any space considering the assets needed to render the background are probably few times larger than a 720p PNG file...
I'm alright. Just had to really force myself through that.You're fine, ultimately, she's just somewhat better than other snipers in the extreme late game.
Though I'm half tempted to say you should walk away from the game for at least a little bit just because of how angry you are over it. I'm not sure you'll enjoy it at the moment.
Also all thissalt. A new generation being introduced to one of the most infuriating boss fights of the entire previous generations. Brings a tear to me eye, it does.Batomys
I'm alright. Just had to really force myself through that.
It was a bit more frustrating than it should have been, I think. If I was enjoying the game a bit less than I was, I honestly would have just dropped it and played something else.
Also,.knocking down the walls seemed like a bad strategy to me. It seemed the tank didn't open up its radiators til it knocked down a wall itself, so I often spent turns just getting fucked by the enemy while I waited for the tank to finally move on. Probably could have done it quicker if I just kept it moving as I had a team of scouts ready to climb aboard at pretty much all times