Bad for small indie devs if true.
They can still use AI to speed up development.
The way I use it in my game side project:
- To create python scripts in blender so I automate stuff. I've learned to code on it a little I'm starting to create or to modify scripts myself though, but as must stuff are basic they're quicker done in Bing chat
- To create documentation of my existing enormous codebase interfaces. My game grew quite a lot and as this started last year, I cannot remember what each thing does sometimes, so I started making documentation on Bing chat for part of the code
- AI animation is a thing. I don't use it myself but there are 3D animation softwares that help you rig a model and once you animate base movements, it accommodates the bones physics and it's way too fast to have great characters posing. Those tools will probably be used on AA or AAA soon
- AI rigging. I started using a tool for that but I ditched it because main character required better rigged that only a human could know how to do. I'll probably keep using it for enemies and less important characters with more basic animations
- Real time API documentation pal
- Real time consultor for stuff
I mean, generative AI is just one way to boost production, if devs wanted to count on it beyond idea board, they better limit their scope or gtfo.
Hell, I'm a programmer but I have extensive design and art experience too, so I understand that even if I could generate proper "art" for my game with AI, I'd rather do it myself or pay someone else because I want "soul" to be felt on my game.