check zdnet's preview.. its quite thorough. though alot of the cooler features have been dropped (winfs, msh).Dan said:Could someone clarify what these new features actually are, or point to a place that does? Aside from the rather useless graphical changes, of course.
At last year's WinHEC, developer sources said that Microsoft was going to recommend the "average" Longhorn PC feature a dual-core CPU running at 4 to 6GHz; a minimum of 2 gigs of RAM; up to a terabyte of storage; a 1 Gbit built-in, Ethernet-wired port and an 802.11g wireless link; and a graphics processor that runs three times faster than those on the market.
Barnimal said:i thought that longhorns display was gonna be all snazzy 3d shit?
At last year's WinHEC, developer sources said that Microsoft was going to recommend the "average" Longhorn PC feature a dual-core CPU running at 4 to 6GHz; a minimum of 2 gigs of RAM; up to a terabyte of storage; a 1 Gbit built-in, Ethernet-wired port and an 802.11g wireless link; and a graphics processor that runs three times faster than those on the market.
not really. The desktop will be accelerated by 3D cards. Right now your desktop is ran by old 2D stuff which hasn't changed since Win95. Vista will actually have hardware acceleration on the desktop.Barnimal said:i thought that longhorns display was gonna be all snazzy 3d shit?
The only other Longhorn PC requirements that are set in stone are 512 MB or better of RAM and, support for the new Longhorn Display Driver Model (LDDM) in order to handle the operating system's new graphical features.
(Comparatively, Microsoft suggests that users have a 300-MHz CPU and 128 MB of RAM to run Windows XP.)"
Uh.. what.At last year's WinHEC, developer sources said that Microsoft was going to recommend the "average" Longhorn PC feature a dual-core CPU running at 4 to 6GHz; a minimum of 2 gigs of RAM; up to a terabyte of storage; a 1 Gbit built-in, Ethernet-wired port and an 802.11g wireless link; and a graphics processor that runs three times faster than those on the market.
element said:not really. The desktop will be accelerated by 3D cards. Right now your desktop is ran by old 2D stuff which hasn't changed since Win95. Vista will actually have hardware acceleration on the desktop.
Barnimal said:for WHAT though. those pics look like windows witha different interface. i was expecting some actual depth to the screen. not the same toolbar and 2d backdrops.
there is actually some really cool ideas going around how to use the WGF desktop.Barnimal said:for WHAT though. those pics look like windows witha different interface. i was expecting some actual depth to the screen. not the same toolbar and 2d backdrops.
element said:there is actually some really cool ideas going around how to use the WGF desktop.
One HUGE change will be render initialization. PC games have to initialize the 3D renderer and your screen flickers like crazy, or when you alt-tab out of game it has to switch back. That is gone, in a DX/WGF game. Since the desktop uses the same API structure the game would simply just 'fade' to the background and become transparent.
A true 3D desktop wouldn't be nearly as cool as it sounds.
Burger said:Ugh, do we have to have that Start menu thing for another 5 years ?
Please microsoft, it's broken. It's slow, and horrible. I'll have an apple by then if you don't MAKE SOMTHING THE FUCK BETTER.
tenchir said:This is quite bad for your 3D videocard since it has to hardware accelerate ALL the time now instead of just doing it between 3D applications(games and CAD). Even running at low settings would wear down the life of your videcard.
That sounds pretty neat, but what games which run at a different resolution, different monitor sync, or even worse, what about OpenGL games?element said:there is actually some really cool ideas going around how to use the WGF desktop.
One HUGE change will be render initialization. PC games have to initialize the 3D renderer and your screen flickers like crazy, or when you alt-tab out of game it has to switch back. That is gone, in a DX/WGF game. Since the desktop uses the same API structure the game would simply just 'fade' to the background and become transparent.
A true 3D desktop wouldn't be nearly as cool as it sounds.
True. And if you use LCD monitor, that's the likely scenario anyways.If you play a game in windows XP with the same resolution and refresh rate as the desktop, the screen doesn't flicker at all...![]()
from Thurrot's site -seanoff said:At last year's WinHEC, developer sources said that Microsoft was going to recommend the "average" Longhorn PC feature a dual-core CPU running at 4 to 6GHz; a minimum of 2 gigs of RAM; up to a terabyte of storage; a 1 Gbit built-in, Ethernet-wired port and an 802.11g wireless link; and a graphics processor that runs three times faster than those on the market.
shocking!Surprisingly, Windows Vista Beta 1 is a speedy performer. In fact, I wouldn't be surprised to see statistics showing that it's already faster than XP on the same hardware. This is somewhat confusing to me, since early betas are generally not tuned for performance. Plus, Vista has an incredibly dense UI compared to UI. I'll be interested to see whether this changes over time.