http://www.xbox.com/en-US/trixie/de...0721-chrisnovak&level2=ticker&level1=enushome
A few choice quotes :
A few choice quotes :
Wayne: Will there be realistic vehicle damage like we saw in the XNA demo?
Chris: We've expanded and improved the damage for PGR 3. We know gamers like damage (and you should see Bizarre's audio team beat on cars when they gather reference!), but the kind seen in the XNA demo "Crash" was a little muchthe cars weren't drivable.
Tom: Will there be a Cat and Mouse mode?
Chris: Cat and Mouse is fantastic, and what Bizarre really wanted to do for PGR 3 was to give players the freedom to create their own game types, with a route creator and the ability to create game rules. So we've built a collection of features which players can use not only to play Cat and Mouse, but much, much more.
Greg: What types of options will there be for customization?
Chris: Martyn wanted to do something new, which is to offer customizable game features. We're providing a racing toolbox. Build what you want. Play how you want.
Samuel: What frame rate will be used? What resolution?
Chris: Likening PGR 2 to PGR 3 is like comparing Polaroid to Imax. Bizarre's graphics devs have posted a number of goodies on their website, and what's ironic is that their "in development" in-game shots are currently the subject of much debate on a few game sites: "That can't be in-game." It is.