If, the rumors are true then...
Coming into a thread about rumors only to complain about rumors, with sources it must be emphasized, seems a bit silly
If, the rumors are true then...
http://youtu.be/JGLnsNPQcls?t=35sWith the Xbox/CG comparisons, the CG had nothing of the scale of Halo CE, let alone Halo 2. Games busting at the seems with fancy lighting, effects, best in class AI, draw distance etc. But on the other hand, I'd say F-Zero GX was the best looking game of the gen.
Different architectures, suited for different games. This time round, the Durango and PS4 have the same architecture, just with the PS4 stronger in all areas.
So I can't see how there can be cases where the Xbox is better at something (games related) than the PS4, as anything the Durango can do, the PS4 can do better.
If the Xbox rumours are true, I still have absolutely no idea what real world difference, if any, there will be between them. I can't wait to find out.
Didn't they say as much when MS released 8gb "we will match the memory" or something.Sony's upgrade is direct consequence of Microsoft position.
People probably shouldn't put too much stock in intentionally vague and diplomatically chosen words like "slightly". These developers have business relationships to protect, and they don't want there to be an impression that the Durango versions of their games are crappy and not worth buying.
If there are DF comparisons and the differences appear to be slight, will we be using the lazy devs moniker again? Or will that die with this gen?
The language used has already evolved, we'll see a lot more of 'lowest common denominator' and other such language is the differences are essentially negligible.
If there are DF comparisons and the differences appear to be slight, will we be using the lazy devs moniker again? Or will that die with this gen?
there's no such things as lazy developers, just people who want to make up a reason why they should feel mad.
Well Gearbox was too lazy to make a competent Aliens: Colonial Marines. So they did Borderlands instead.
They do exist. But not to the extent for why console version A performs different from console version B like you stated.
If there are DF comparisons and the differences appear to be slight, will we be using the lazy devs moniker again? Or will that die with this gen?
If there are DF comparisons and the differences appear to be slight, will we be using the lazy devs moniker again? Or will that die with this gen?
If multiplatform games end up being designed within the confines of 1.2TFLOPS, 68GB/s memory bandwidth etc. then how would it not be the "lowest common denominator"?The language used has already evolved, we'll see a lot more of 'lowest common denominator' and other such language if the differences are essentially negligible.
If multiplatform games end up being designed within the confines of 1.2TFLOPS, 68GB/s memory bandwidth etc. then how would it not be the "lowest common denominator"?
These figures would indeed be the lowest common denominator of overall very similar systems. And for all we know publishers have contractual obligations for "parity."
Fortunately, first party developers don't need to work towards the confines of competitor systems.
You should note the part about very similar systems. This generation we had two systems with very different architectures, with different strengths and weaknesses. In some cases, the PS3's RAM set-up was certainly a lowest common denominator.so... this generation the ps3 was the lowest common denominator because it had less ram? This is the problem, it's all subject to which side of the fence your on.
If multiplatform games end up being designed within the confines of 1.2TFLOPS, 68GB/s memory bandwidth etc. then how would it not be the "lowest common denominator"?
These figures would indeed be the lowest common denominator of overall very similar systems. And for all we know publishers have contractual obligations for "parity."
Fortunately, first party developers don't need to work towards the confines of competitor systems.
Well last gen PS3 was the lowest common denominator for multiplatform development and Sony fans didn't mind it.
There is a developer claimed to be familiar with both in the latest issue of edge, the quote is basically, PS4 is "slightly" more powerful than Durango, and multiplat differences will be similar to PS3/360 this gen.
Maybe this was before the PS4 moved to 8GB (although Edge was the one who broke that, and it is mentioned in this section of this article, so certainly Edge wasn't unaware) but it's still surprising. When we hear such doom and gloom towards Durango on message boards, it doesn't jive with "slightly" and PS3/360 differences". It makes me wonder what gives.
If there are DF comparisons and the differences appear to be slight, will we be using the lazy devs moniker again? Or will that die with this gen?
so much wishful thinking.
"the ps4 is more powerful than the next ebox"
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get over it, its annoying.
Of course you get lazy developers, just like you get incompetent ones. Just like you get lazy / incompetent people in pretty much every field of work. There are many reasons why shitty games get released. Developers will always be a factor, but management incompetence, publisher incompetence, internal politics etc can also be the cause.
I'm an IT project manager. Over the years, if there is always one group of individuals to over promise and under deliver, and need constant checking on progress, it's developers. I've worked with great ones who work every hour to see deadlines and milestones are met, and I've worked with ones who are technically skilled, yet pathologically lazy.
So yeah, you do get such a thing as lazy developers.
I hope everyone is right. Even though I took a peek at the conference leak, not everything is set in stone until MS says otherwise.
If the latter happens, I expect to see huge meltdowns around GAF.
Huge meltdowns about what?
Systems parity?
We had to hope the rumors about Durango are wrong or if they are true that Microsoft specs up their box just to have 3rd party games developed without any lower common denominator to drive the whole dev process down for all.
And if some gaffer melts over this then is just a fanboy that deserves to melt. lol
Lol if anyone thinks 720 will be way weaker than PS4. They are going to be pretty close with PS4 prob having a slight edge and that is all.
I hope everyone is right. Even though I took a peek at the conference leak, not everything is set in stone until MS says otherwise.
If the latter happens, I expect to see huge meltdowns around GAF.
link?
Lol if anyone thinks 720 will be way weaker than PS4. They are going to be pretty close with PS4 prob having a slight edge and that is all.
Im not so sure that 33% more compute and 50% more fill, along with a simpler architecture is going to only be a slight edge.
I've been PM'd by many on GAF not to share it.
The overview is that it briefly goes over info already covered in VGleaks, only difference is new GCN architecture focusing on 100% theoretical GPU efficiency.
Only briefly talks about GPU and Data Move Engines.
Does not mention CPU or audio DSP(?)
Are you saying you and others have a synopsis of the Durango reveal conference? A conference that doesn't even have a date yet?
Gemüsepizza;48699567 said:No, it's probably old developer's documentation from the Durango conference in 2012.
Leaked PDF not for the public
:/
Yep. Same one aegis has.
Im not so sure that 33% more compute and 50% more fill, along with a simpler architecture is going to only be a slight edge.
Well I have to say it is crazy for Microsoft to produce such thing so far in advance or at all. Bring it all on themselves....
its the PDF from early 2012. It highlights The graphics engine as being designed with 100% efficiency but doesn't go into great detail.
This time everything should go as planned without it leaking.
Why do you say that?
I mean both PS4 and 720 specs, basically fully leaked (well, confirmed in PS4's case, TBD on Durango)
I guess maybe it took a while. I dont remember getting huge Durango leaks in earnest until about January...
On b3d they're talking about ESRAM maybe having 8-16 cycle latency to the GPU (according to some supposed leak) vs GDDR5 400-500 cycles. Said to be as fast as L1/L2 cache if true.
If thats true and it could be useful...maybe programmers can make it sing. That's almost two orders of magnitude difference.
Speaking of the MS PDF document that cannot be seen by the public; isn't the 100% GPU efficiency thing just the AMD GNC1.0 or 2.0 architecture in the first place? Meaning that both the PS4 and Durango will have it. Unless MS decided to go with completely custom design...correct me if I'm wrong.
Speaking of the MS PDF document that cannot be seen by the public; isn't the 100% GPU efficiency thing just the AMD GNC1.0 or 2.0 architecture in the first place? Meaning that both the PS4 and Durango will have it. Unless MS decided to go with completely custom design...correct me if I'm wrong.
Isn't there supposed to be another "internal" meeting?
This time everything should go as planned without it leaking.
(And by leaking, I mean a serious information breach)
Exactly.
Looks like a standard GCN thing and not a Xbox thing.
Yea, I thought so as well. Thanks.It's a feature of GCN.
The one that someone here found on a Microsoft website? A PDF of disclosure to their employees?
And another thing is that all leaks lead to the February 2012 London Durango meeting. Even the fact a Durango meeting happened was tweeted!
It's a feature of GCN.
Could it be that guy from Crytek that tweeted about it and then deleted it? lol