VGTech's COD Cold War 120FPS mode comparison

Says the guy literally ignoring reality of the performance we have on the games running now, for some vague promise of dev tool improvements coming to the rescue
It's not a vague promise, what don't you understand about the Xbox has universally better and more capable computational hardware?

Software... The end.
 
tenor.gif
You dont realize how many people are laughing at you right now. Take the L mate.
 
You guys have a keen ability to ignore what's been said, and in general reality itself.
Your console of choice has equivalent performance to the competition on multiplatform games, fewer exclusives than the competition, and a less compelling controller than the competition.

What reality are we missing? PS5 is going to kick Xbox's ass all generation long. This may end up being worse than last-gen for Microsoft. Ratchet & Clank, Gran Turismo, Horizon, and God of War are all coming...
 
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And shouldn't Microsoft of all companies have the software side in order by the time they release their 500 dollar product to the public? They should at least put a disclaimer on the box then. "Games and TOOLS are coming later."
 
In absolute terms, both consoles are doing very well performance-wise in most games (apart from the tearing in Valhalla on XSX, which can be very annoying for some people). If you just want to game, whether you buy a PS5 or an XSX you'll be good. I'll buy a PS5 some time next year, but even if performance figures for the two consoles were flipped, it'd be fine for me either way.

However, the die-hard green team fanboys should really cut the crap and do a reality check. PS5 is doing better, even if only marginally so. People who had a massive boner for months at the idea of XSX wiping the floor with PS5 in multiplatforms should really do some soul searching and realize that you can't by default give Microsoft a free pass every single time or contort your perception to try and deny reality.

If performance superiority bothers you so much, instead of spending hours here coming up with excuses for Xbox and moving the goalpost game after game and video after video ("but this is a bad port, it doesn't count!", "but this is Ubisoft, it doesn't count!", "but it's still a cross gen game, it doesn't count!"), go on Twitter and ask good boy Phil why the fuck his "most powerful console ever", that has fixed clocks because "they care about real world performance, not ticking results on a spec sheet" runs games worse than PS5.

If you don't start making Microsoft accountable for Microsoft's shortcomings, you'll keep hearing to wait for the next E3 for a looooong time still.
 
And shouldn't Microsoft of all companies have the software side in order by the time they release their 500 dollar product to the public? They should at least put a disclaimer on the box then. "Games and TOOLS are coming later."
They waitied until RDNA 2 was feature complete to build their system, Sony did not. There's going to be a disparity in development tools, not only in terms of general availability but also experience with them.
 
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Don't disagree here. but the fact that it actually comes down to software/SDK differences speaks heaps. What Sony has been able to extract from the weaker (spec wise) GPU and a slower memory bus.

Regards
It's an opinion (maybe well informed, but df have been wrong on that kind of things before... I suspect they are often too close to their pr contact and it leads them to be lenient with ms... No lies per say, just over reliance on certain things, probably, remember how they parroted the various ms performance excuses like esram 187gb\ dx12 and cloud all of last gen).

We essentially got parity in terms of performance, especially for r the plebs like me who have only a 60hz tv..... So we will have to talk about games, which is going to be boring, ms you had 1 thing to do😢.
 
The other funny thing about this is the resident Sony guys talking up that the amount of people with VRR capable displays is "miniscule" therefore it doesn't matter. Then on the same token they're taking these somewhat stable 120hz modes as a win for a TV technology they're basically saying no one has including them, and then for 2/3 of the titles tested ignoring that the Xbox is actually performing better in the respective 60hz 4K modes which is the overwhelming majority application for people here and at large, and will be for years.

I just find that a bit funny.
Shoulda put resources getting the "tools" ready for their devs instead of a feature 1% of their user base will actually use
 
They waitied until RDNA 2 was feature complete to build their system, Sony did not. There's going to be a disparity in development tools, not only in terms of general availability but also experience with them.

A CryTek dev explained it all a long time ago. No need for guesswork.

 
Shoulda put resources getting the "tools" ready for their devs instead of a feature 1% of their user base will actually use
Why? It future proofs the system, the fact of the matter is this is probably the perfect time to have these kind of software immaturities. Covid has fucked everything up and there's not a lot on the immediate horizon in terms of games, and the ones available now are kind of middling, so it's a good opportunity to mature in the interim.
 
A CryTek dev explained it all a long time ago. No need for guesswork.

This is as asinine now as it was back then. The Series X has trouble reaching the peak of its GPU capability and yet a 2x as powerful 3080 doesn't, or a 3090, or the 6800 XT, or a 2080 Ti, or a 6900 XT and so on and so forth.

This is dumb beyond words.
 
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This is as asinine now as it was back then. The Series X has trouble reaching the peak of its GPU capability and yet a 2x as powerful 3080 doesn't, or a 3090, or the 6800 XT, or a 2080 Ti, or a 6900 XT and so on and so forth.

This is dumb beyond words.

What makes you think those GPU's don't struggle to reach their peak? All GPU's do.

That is why 'coding to the metal' is brought up a lot for consoles as an advantage over PC.
 
What makes you think those GPU's don't struggle to reach their peak? All GPU's do.

That is why 'coding to the metal' is brought up a lot for consoles as an advantage over PC.
Everything is to the metal now, Vulkan and DirectX 12 has essentially evaporated that console superiority narrative. Like for like console and PC hardware end up performing nigh identically when evenly matched.
 
I'm actually happy. Everyone always says competition is good but I disagree. PS2 was the best generation because we had one platform that was utterly dominant. Devs didn't need to worry much about multiple systems, etc.

PS5 kicking ass right from the get-go will be good for gamers.
 
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Of course I do, thinking this is anything but a difference in development tool maturity and familiarity is lunacy. Hardware talk about what's happening is a delusional take perpetuated by people who know nothing about hardware and against their best interests try to put on the front of permanence.

That power gap is still there, that can't go away lol, but the software woes will. These SSD'S are great but their actual usefulness in games outside of loading is still yet to be seen, they're no replacement for RAM, merely an aid to it.

So it's the tools & have nothing to do with PS5 having a higher triangle output & pixel fill rate? nothing to do with PS5 having higher internal bandwidth & cache scrubbers? nothing to do with the I/O subsystem on the PS5 SoC? just tools


'It's Gotta Be The Tools


 
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It's not a vague promise, what don't you understand about the Xbox has universally better and more capable computational hardware?

Software... The end.
We simply don't have the whole picture with Sony. Need that die shot! I think overall the Series X has the edge, just not to what people think it is, but an edge none the less. Granted, lots of talk about how PS5 manages its cache, which has many benefits across the entire pipeline. That is something not so easily translated into sexy marketing. Smartshift probably putting in work too.

Want to point something out Matt Hargett said on Twitter about DMC PS5 versus Series X comparison vids:
"I mentioned one aspect of the system design choices being different. Imagine when people have more time to really optimize their code/data and hit these caches more often"

Both are so very close to each other and we may see them continue to trade blows in the future. As of right now, my takeaway is Series X may have slightly more computational power, but Sony implementation could be more efficient.
 
So it's the tools & have nothing to do with PS5 having a higher triangle output & pixel fill rate? nothing to do with PS5 having higher internal bandwidth & cache scrubbers? nothing to do with the I/O subsystem on the PS5 SoC? just tools


'It's Gotta Be The Tools


It's just tools, also your pixel fill rates are limited by your texel rates because guess what, everything has textures. You could have double the pixel rate but if you can't fill the texture data you have nothing to render, so that's a completely irrelevant point.

This is the same issue the PS4 Pro faced, it had higher pixel fill rates than the One X, but its texel capability was starkly less.
 
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In absolute terms, both consoles are doing very well performance-wise in most games (apart from the tearing in Valhalla on XSX, which can be very annoying for some people). If you just want to game, whether you buy a PS5 or an XSX you'll be good. I'll buy a PS5 some time next year, but even if performance figures for the two consoles were flipped, it'd be fine for me either way.

However, the die-hard green team fanboys should really cut the crap and do a reality check. PS5 is doing better, even if only marginally so. People who had a massive boner for months at the idea of XSX wiping the floor with PS5 in multiplatforms should really do some soul searching and realize that you can't by default give Microsoft a free pass every single time or contort your perception to try and deny reality.

If performance superiority bothers you so much, instead of spending hours here coming up with excuses for Xbox and moving the goalpost game after game and video after video ("but this is a bad port, it doesn't count!", "but this is Ubisoft, it doesn't count!", "but it's still a cross gen game, it doesn't count!"), go on Twitter and ask good boy Phil why the fuck his "most powerful console ever", that has fixed clocks because "they care about real world performance, not ticking results on a spec sheet" runs games worse than PS5.

If you don't start making Microsoft accountable for Microsoft's shortcomings, you'll keep hearing to wait for the next E3 for a looooong time still.
Yes losing half their market share was totally people not making them pay lol. The Sony fan boys fantasy of a Sony monopoly is so baffling. You figure winning 2-1 would be good enough to make them happy. Instead this desire to give Sony complete control over gaming with a monopoly to force their choice on others just strange.
 
They waitied until RDNA 2 was feature complete to build their system, Sony did not. There's going to be a disparity in development tools, not only in terms of general availability but also experience with them.
You know, looking back at The Road to PS5... the fact that Cerny explicitly said RDNA 2 cu's....and the feature set is malleable (start at the 25:00 mark) .....having the full features isnt some end all be all vs going custom.

Just like the overall design goals, MS and Sony just had different goals.

What would be more concerning is if the PS5 was using RDNA 1 cu's... Since it isnt, its all good.

The more I go back and look at The Road to PS5.....the more things make sense.
 
This is as asinine now as it was back then. The Series X has trouble reaching the peak of its GPU capability and yet a 2x as powerful 3080 doesn't, or a 3090, or the 6800 XT, or a 2080 Ti, or a 6900 XT and so on and so forth.

This is dumb beyond words.
It's almost as if different hardware has a different set of trade offs and bottlenecks that hinder their performance to various degrees.

Your adamant defense of the xsx as "superior hardware" is based on a couple of theoretical numbers you don't understand and are worthless without looking at the rest of the machine. As is rapidly becoming my catchphrase, "theoretical performance does not equal effective performance"

In any case, the better engineered hardware is the one that can squeeze the most performance in relation to their specs
 
That doesn't matter, both can improve, and both will, but Microsoft has a higher ceiling they can hit when improvements are made..
I think everyone knows this or SHOULD, the problem is performance should have never been this close. MS staked most of their pre-launch marketing on X being the most powerful and best performing console and have completely failed at that. No-one cares about the ceiling IN THE NOW. The optics are being set that one console is punching above it's weight class and the other is tripping on it's own teraflops. People will make fun of this and 40 posts in the same thread rationalizing xbox's current failings won't change that, only time will. I do know one thing for certain, you will be there honking when that bridge comes.
 
It's almost as if different hardware has a different set of trade offs and bottlenecks that hinder their performance to various degrees.

Your adamant defense of the xsx as "superior hardware" is based on a couple of theoretical numbers you don't understand and are worthless without looking at the rest of the machine. As is rapidly becoming my catchphrase, "theoretical performance does not equal effective performance"

In any case, the better engineered hardware is the one that can squeeze the most performance in relation to their specs
That has little to do with hardware engineering and nearly everything to do with software proficiency. As has been said about a million times software is the driving force of hardware.

The capability of your hardware is entirely dictated by the effectiveness of the toolset you have and the people working with it.
 
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It's almost as if different hardware has a different set of trade offs and bottlenecks that hinder their performance to various degrees.

Your adamant defense of the xsx as "superior hardware" is based on a couple of theoretical numbers you don't understand and are worthless without looking at the rest of the machine. As is rapidly becoming my catchphrase, "theoretical performance does not equal effective performance"

In any case, the better engineered hardware is the one that can squeeze the most performance in relation to their specs
Exactly.

And people can see example of that in PC GPUs where AMD always had way bigger TFs than nVidia but due the lower efficiency of their hardware NVidia GPUs always come ahead in performance no matter how good AMD drivers/APIs become.

AMD started to close the efficiency gap with RDNA.

PS5 hardware is more efficient than Series X hardware... that can't be changed with better tools/APIs.

Road of PS5 was basically a teaching of how to design a efficiency hardware focusing in minimize overhead and bootlenecks.
 
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That doesn't matter, both can improve, and both will, but Microsoft has a higher ceiling they can hit when improvements are made..

And when both APIs improve guess what, the performance delta between the two will not be significant. They will still be extremely competitive. I just hope Xbox fans don't expect this huge gap in performance will suddenly come out of the blue, that ain't happening.
 
1080p is garbage. Even a gtx 1080 can do 120 FPS at 1080p. How do both consoles do on 1440p? Oh wait, Sony doesn't support 1440p. 🤣

You are quite confused about 1440p support. PS5 renders games at 1440p as well, but it upscales it to output at 4k. So if a developer wants to develop a game around 1440p, there's no problem at all.
You just can't select 1440p from the settings screen to output at that resolution.
 
Exactly.

And people can see example of that in PC GPUs where AMD always had way bigger TFs than nVidia but due the lower efficiency of their hardware NVidia GPUs always come ahead in performance.
Or the actual truth, their hardware is designed entirely different and their architectures are massive departures from each other so their relative behavior to each other is entirely incomparable.

What you're saying is like comparing ARM to PowerPC and then questioning why one performs better than the other with completely different architectures. They're not comparable.
 
Why? It future proofs the system, the fact of the matter is this is probably the perfect time to have these kind of software immaturities. Covid has fucked everything up and there's not a lot on the immediate horizon in terms of games, and the ones available now are kind of middling, so it's a good opportunity to mature in the interim.
Sure, im not saying they dont need to add it, just is not a main priority, the main priority should've be to have those famous "tools" ready for when they released their console, they even gave the console away a full month before realease, stop making excuses, MS has played you again with their "most powerfull console" narrative, maybe its a better bitcoing-mining console, but not a better performant.
 
They waitied until RDNA 2 was feature complete to build their system, Sony did not. There's going to be a disparity in development tools, not only in terms of general availability but also experience with them.
Sony doesn't use DX12 (obviously), but everything that RDNA2 is capable of, so is PS5. Sony has those same features but their own implementation. PS5's geometry engine is a good example of this.

By the way, we know Series X doesn't have infinity cache (PS5 may not either so jury still out), nor does it have "pervasive fine-grain clock gating" (which is probably how PS5 clocks so high). Both those features are apart of the full RDNA2 feature set. Series X doesn't have either, so is it not true RDNA2? Of course it's RDNA2 just like PS5. RDNA is just the foundation. Careful of Microsoft marketing speak.
 
Or the actual truth, their hardware is designed entirely different and their architectures are massive departures from each other so their relative behavior to each other is entirely incomparable.

What you're saying is like comparing ARM to PowerPC and then questioning why one performs better than the other with completely different architectures. They're not comparable.
But that is exactly what Cerny did.

He customized the PS5 hardware to be different and more efficient than Series X and/or RDNA 2 hardware.

In fact devs already said games are not using the potential of the customized Geometry Engine, cache scrubbers, I/O compressions, etc on PS5 yet.

The gap can even increase when they start to get used to the custom units inside PS5's APU.
 
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It's just tools, also your pixel fill rates are limited by your texel rates because guess what, everything has textures. You could have double the pixel rate but if you can't fill the texture data you have nothing to render, so that's a completely irrelevant point.

This is the same issue the PS4 Pro faced, it had higher pixel fill rates than the One X, but its texel capability was starkly less.
But last gens best looking games were on the Pro just like thus far this gens best looking games are on the PS5 🤭
 
Your console of choice has equivalent performance to the competition on multiplatform games, fewer exclusives than the competition, and a less compelling controller than the competition.

What reality are we missing? PS5 is going to kick Xbox's ass all generation long. This may end up being worse than last-gen for Microsoft. Ratchet & Clank, Gran Turismo, Horizon, and God of War are all coming...

Halo, Hellblade, Everwild, Fable, Gears, Forza, Fallout, Elder Scrolls, Doom, Wolfenstein, etc.

Xbox fans can play 'our exclusives' too. What's your point?

Both consoles are solid af, and I say that as a PC player who will likely snag a Series X down the road, but has no interest in one at launch.
 
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Halo, Hellblade, Everwild, Fable, Gears, Forza, Fallout, Elder Scrolls, Doom, Wolfenstein, etc.

Xbox fans can play 'our exclusives' too. What's your point?

Both consoles are solid af, and I say that as a PC player who will likely snag a Series X down the road, but has no interest in one at launch.

Xbox fans can't really play the exclusives card. Half the games you listed were basically still concepts when shown, Halo is likely to be a letdown.
 
Halo, Hellblade, Everwild, Fable, Gears, Forza, Fallout, Elder Scrolls, Doom, Wolfenstein, etc.

Xbox fans can play 'our exclusives' too. What's your point?

Both consoles are solid af, and I say that as a PC player who will likely snag a Series X down the road, but has no interest in one at launch.
Do we believe that some of the XSX games you listed won't be on PS5 as well?
 
They can't control themselves, when faced with the overwhelming reality of what's actually taking place they instead choose to ignore it, act like it's somehow this more powerful hardware being weaker, and then act like a pack of wild animals without thinking of the future consequences.

This behavior and these threads will come back to haunt them.
Dev's leading up to the gen have repeatedly insisted TF as a single measure of performance means nothing.

Even if ignoring the statements, the premise of a System where multiple components work in unison for an outcome should lead one to that basic conclusion you'd think.

Consoles are not PC's with interchangeable gfx cards. They are engineered from top to bottom with a laser focused purpose.

Even if one should pull ahead over time, the difference is looking small enough to not really effect a users experience in isolation. Closest gen yet.
 
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Halo, Hellblade, Everwild, Fable, Gears, Forza, Fallout, Elder Scrolls, Doom, Wolfenstein, etc.

Xbox fans can play 'our exclusives' too. What's your point?

Both consoles are solid af, and I say that as a PC player who will likely snag a Series X down the road, but has no interest in one at launch.
You already have the ultimate xbox... its called a PC, why dont just get a ps5 and get the best of both worlds?. I dont understand your logic bud
 
Dirt 5 developer: xbox tools are NOT behind :messenger_relieved:



His response felt like a stealth brag. Like 'at cm, we have a great team, and a great team lead (me), so tools don't matter'
Or why else he compared TR against GoS.

In fact, what does a technical director do ? Earlier in the full podcast, he mentioned his programmers are the smart ones doing hands on with the tools.

Or he also clearly stated the PS5 overclocks to hit that theoretical numbers, and adjust via thermals, what do ya know! He probably get bans here! :messenger_tears_of_joy:

Either way, can't wait for the dirt5 showdown.
 
That has little to do with hardware engineering and nearly everything to do with software proficiency. As has been said about a million times software is the driving force of hardware.

The capability of your hardware is entirely dictated by the effectiveness of the toolset you have and the people working with it.
Yeah, and from all publicly available sources there is not that much of a difference between the development tools. "both coming in hot" according to Dirt devs. According to DF John, xbox is a bit behind but he "doesnt think we're going to see a sudden shift or massive gains", stating that both systems will mature over time.

The only "source" claiming that the tools will get way better, are those conveniently unsourceable John DM's, which directly contradict his public stance.
 
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