Hellraizah
Member
In my opinion, this is how it happened :
In the past, people where playing games to get better at them, in a competitive way. Either you were playing a 2 players game, and you were aiming to beat the other player, or you were playing solo and trying to improve your score. You didn't need any story, whatsoever, the only thing you knew was that your last score was 302 231 and that next time you were gonna play, you had to beat that.
Now, what's happening, principaly with the single player games, is that people are buying it only "to finish the game" and they are whining all the time about "how the game is not long enough". A good example of this, not long ago, is Fable. I heard so much people whining about how "it took me only 2 days to finish it" that it's now making me sick.
Now, it's all about knowing what type of person you are, and I'm asking the question to the people playing single player games only to finish them :
Why the hell aren't you switching game types if you're never happy about it ?
In the past, people where playing games to get better at them, in a competitive way. Either you were playing a 2 players game, and you were aiming to beat the other player, or you were playing solo and trying to improve your score. You didn't need any story, whatsoever, the only thing you knew was that your last score was 302 231 and that next time you were gonna play, you had to beat that.
Now, what's happening, principaly with the single player games, is that people are buying it only "to finish the game" and they are whining all the time about "how the game is not long enough". A good example of this, not long ago, is Fable. I heard so much people whining about how "it took me only 2 days to finish it" that it's now making me sick.
Now, it's all about knowing what type of person you are, and I'm asking the question to the people playing single player games only to finish them :
Why the hell aren't you switching game types if you're never happy about it ?