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Videogame developer jobs

koam

Member
I have a few questions relating to videogame dev jobs. I have all the qualifications needed to score a job in the field. In addition to that, I live in Montreal where Ubisoft, Ea, Gameloft and several other devs have dev studios.

My first question is, how much do they pay? I love videogames and I love making them (I've been a free lancer for years) so I'd love to enter the field. The problem is, I require a minimum of $45K a year (Canadian) in order to be able to pay off my mortgage. Now, last I checked, UBIsoft starting salaries where uber low, in the low $30K range. This was many years ago though and I don't know if they changed or not.

Second question, how bad is outsourcing? Where I work now, they're really into offshoring and nearshoring work for cheaper and due to our main client having financial problems and it looks like it will get even worse this year. I know that IBM in montreal and many other companies here are having major outsourcing deals going on and I've also heard about UBIsoft having a studio in China. Is it really bad or have gaming devs not been hit yet?

Lastly, how are the jobs in terms of enjoyment? I've heard the EA horror stories, especially relating to overtime compensation (and lack thereof) and I believe UBI is in a similar boat. I don't necesarly mind that if the jobs are fun, so how are they at least fun or are the deadlines and everything so frustrating that people get burned out easily?

Any help at all would be appreciated, thanks.
 
I know that game development is very much an employers field. Game companies know that there are hundreds of young gamer guys who really would love to be involved in making games and have fewer personal commitments and responsibilties so would be willing to work longer hours for less pay.
 
I'm about to come out of my 3rd and final year of Games Design at Uni in the englands, so this thread is pertinant to my interests!

But I think clarifying what field of game development you specialise/intend to opt for would be a must have piece of information to go any further, koam.

I'd love to be able to design games as a job, but the likelyhood of me swanning into such a job just becuase I can pitch good ideas seems slim to none, especially in a generation thats going to be even more expensive to develop in. I dont think some fucking unstable games company bigwig sitting on the companies cash reserves is going to suddenly chime "My horoscope said I should take a chance today! You're on!"

So I'll play my pessimism card here in the thread early. But I too would like to climb aboard the games developing boat fairly short, lest I am forced to do something absurd and get a phd in a specific area games design just so I can force people to call me Dr Luckett and piss in their eyes while laughing.
 
What field are you in? Salary levels depend a lot on that. Generally:
Management > Programming > Production > Art > Design. Sometimes producers can get paid more.
 
koam said:
I have a few questions relating to videogame dev jobs. I have all the qualifications needed to score a job in the field. In addition to that, I live in Montreal where Ubisoft, Ea, Gameloft and several other devs have dev studios.

My first question is, how much do they pay? I love videogames and I love making them (I've been a free lancer for years) so I'd love to enter the field. The problem is, I require a minimum of $45K a year (Canadian) in order to be able to pay off my mortgage. Now, last I checked, UBIsoft starting salaries where uber low, in the low $30K range. This was many years ago though and I don't know if they changed or not.


I'm not in the business(though I'm looking to break in eventually as an artist), but I can tell you what I know from my reading of game developer magazine(you'll alot of info in regards to salary there).

When it comes to salary, its vary depending where you live; the position and in some cases the developer. From my understanding(through Game developer magazine), here in the US high-level programmers and artist get paid very well depending on seniority and level(the last I remember, between 1-200k for high-level programmers and 50-100k for high-level artist)

In the end, you should get your hand on a copy of game developer magazine as it pretty much answer all your question about industry jobs.
 
Azih said:
I know that game development is very much an employers field. Game companies know that there are hundreds of young gamer guys who really would love to be involved in making games and have fewer personal commitments and responsibilties so would be willing to work longer hours for less pay.

Wow that sounds exactly like Gamestop/EBGames :lol
 
Look, the gaming industry isn't about making tons of money. You aren't going to do that in the game industry. If you are a programmer you can make far more money coding databases than coding a game. Not to mention you will also be able to enjoy this thing called life, friends, and families. Coders get paid the best in the industry, but still waaaaaaaay below what you can get in other industries. Think of it this way, you will be the highest of the lowest paid coder out there. Unless you have years of experiance and your name next to a few games don't expect much.

Art and Design wise you tend to get paid less than programmers. On average designers get around $30k US at most developers, while artists around $40.

As far as work environment... well grass is always greener. There are places where you are treated better than other companies. I have seen people work at what you can call game factories where they churn out liscensed games in 8 months and you are ALWAYS in crunch. Always having to stay late, or just on a death march. They don't like making games anymore, they have been so demoralized they are just there to get a paycheck.

Some companies don't care much, management only looks out for themselves. Like someone said, it's an empolyers market. They don't care because they will always find 20 naive kids just out of college or...LOL... a gaming school, that will work longer and for less than you. All just to work in games.

How much do you love games and want to make them? You willing to take crunch time? You willing to accept the low pay and low job security? How much do you really love games and how badly do you want to make them?
 
The pay is pretty good and gets better as you gain more experience. Just never do the math of how much you make an hour, you'll spend the next week crying. Before I left to return to college, I was making really good money, I did the math and it was something like $9.50 an hour.
 
Suikoguy said:
Wow that sounds exactly like Gamestop/EBGames :lol

That's the game industry in some places, honest. There is always someone willing to work longer and for less pay just to work in games. Heck, most people that try to work in games quit after 6 months in QA.
 
Only way to really find out is just apply and give salary indications in your CV or interview.
 
Duckhuntdog said:
Look, the gaming industry isn't about making tons of money. You aren't going to do that in the game industry. If you are a programmer you can make far more money coding databases than coding a game. Not to mention you will also be able to enjoy this thing called life, friends, and families. Coders get paid the best in the industry, but still waaaaaaaay below what you can get in other industries. Think of it this way, you will be the highest of the lowest paid coder out there. Unless you have years of experiance and your name next to a few games don't expect much.

Art and Design wise you tend to get paid less than programmers. On average designers get around $30k US at most developers, while artists around $40.

As far as work environment... well grass is always greener. There are places where you are treated better than other companies. I have seen people work at what you can call game factories where they churn out liscensed games in 8 months and you are ALWAYS in crunch. Always having to stay late, or just on a death march. They don't like making games anymore, they have been so demoralized they are just there to get a paycheck.

Some companies don't care much, management only looks out for themselves. Like someone said, it's an empolyers market. They don't care because they will always find 20 naive kids just out of college or...LOL... a gaming school, that will work longer and for less than you. All just to work in games.

How much do you love games and want to make them? You willing to take crunch time? You willing to accept the low pay and low job security? How much do you really love games and how badly do you want to make them?



Do you read game developer magazine? I ask because alot of you of your replies seem inaccurate. To a point, some sample of a developer salary survey from 2003:

Programming

survey_01.jpg


Art and Animation

survey_02.jpg


Game Design

survey_03.jpg


survey_04.jpg

survey_05.jpg

survey_06.jpg


Production

survey_07.jpg


QA

survey_08.jpg


Audio

survey_09.jpg


survey_10.jpg

survey_11.jpg

survey_12.jpg


Trends

survey_13.jpg

survey_14.jpg


Credit to gamasutra for this

Note this is based on a 2003 survey.
 
I have a friend at rockstar making 60K a year, bonuses not included, for contributing art assets if that gives you any idea.
 
just to point out a coupla things:

1) assuming you're a coder you're not necessarily going to like or have input on the design of the game itself, esp at bigger companies.
2) even if you do, you're probably not going to like your game when you're done with it (after you play the first boss 50 times to debug something in its AI, or a rendering problem that pops up intermittently, etc, you will never want to play that section again)
 
what does it take to enter into a "game design" position? would art direction and a strong technical understanding of games, software/hardware be sufficent? i never understood this term, "game design".
 
Duckhuntdog said:
Look, the gaming industry isn't about making tons of money. You aren't going to do that in the game industry. If you are a programmer you can make far more money coding databases than coding a game. Not to mention you will also be able to enjoy this thing called life, friends, and families. Coders get paid the best in the industry, but still waaaaaaaay below what you can get in other industries. Think of it this way, you will be the highest of the lowest paid coder out there. Unless you have years of experiance and your name next to a few games don't expect much.

Art and Design wise you tend to get paid less than programmers. On average designers get around $30k US at most developers, while artists around $40.

As far as work environment... well grass is always greener. There are places where you are treated better than other companies. I have seen people work at what you can call game factories where they churn out liscensed games in 8 months and you are ALWAYS in crunch. Always having to stay late, or just on a death march. They don't like making games anymore, they have been so demoralized they are just there to get a paycheck.

Some companies don't care much, management only looks out for themselves. Like someone said, it's an empolyers market. They don't care because they will always find 20 naive kids just out of college or...LOL... a gaming school, that will work longer and for less than you. All just to work in games.

How much do you love games and want to make them? You willing to take crunch time? You willing to accept the low pay and low job security? How much do you really love games and how badly do you want to make them?
You know, its lectures like this that drive away passionate gamers, than attracting them.

Few years ago, right when I left my High School WANTING a game company job. Throughout these years, I've been researching, researching what job I want, what I want from the industry, but as I research, I stumble across empolyees' complaints about working for companies like EA (You remember that EA employee rant via blog?) That passion was dying, I still have some heart in the game industry - otherwise I wouldn't be funding a Xbox website, nor working for it free of charge, and not expecting pay.

But now that I have been in a retail chain (an art store) for 4 years, recommended for assistant management..I thought: Lets aim high in the retail area for another two years, and finish my planned two years' rackup of units, transfer to a academy for game design/graphics design/art - and enter the gaming industry with BOTH the degree, AND management experience. Start from the beginning, work my way up, and become the next....I dunno....

Kojima? Iwata? Irashi?

Who knows? I might even create a company....Its time that will tell my fate.

It will do you too, if you think LONG....And.... hard.
 
In my case, any and all game development I do is strictly a hobby job. I may end up just coding databases and boring utility applications as a programmer the rest of my days, but the pay and flexibility is worth it.

Besides, the more time you spend making games, the less time you have to actually play them. That was a rather big turnoff for me. Nevertheless, if you really want to find something, or even do something on your own, just remember to research, research, research. The industry is still very young, and the job market is extremely volatile. If you attempt to jump right in without any foresight, you will be doomed to a life of 20-hour work days working on an eventually unreleased piece of crap. And you'll be underpaid too.

And yes, this post was meant to be discouraging. That was the point :P
 
Is it realistic for one to look toward being hired in as an editor, or a writer (perhaps a scenario developer)?

I too wanted to get into game design when I was younger, and I still do, but it's no longer a NES/Gameboy atmosphere where one to a few people handled practically all of the assets and development. Now team sizes can easily stretch anywhere from twenty-five to a hundred people, and all of the work is specifically subdivided. It makes it difficult to determine just how one goes about looking for a position in the industry, and what specific training is needed.

I've received a full bachelor's degree in CIS (programming, database construction and management, et cetera), but found that programming, while something I understand, is also difficult for me to focus on for long periods of time. And more and more I hear the stories of the programmers worked to near-death, only to be laid off at the end of the project, regardless of the success or failure of the retail product. To be blunt, I really have my doubts about any hope of becoming a successful programmer, or even if I want to, but I'd like to find some way into the industry; I really do want to help create games.

So is it possible to get into the industry with perhaps a writing position, or editing other people's work? I tend to be a stickler for fixing errors and word choice (save for the occasional 4 A.M. forum post), and I've been wondering if that could be a valid position for me. Is this something I should be looking toward and researching further, or is it foolish?
 
jman2050 said:
And yes, this post was meant to be discouraging. That was the point :P
While I'm no expert on the matter, I'd like to believe that only the truly determined of individuals should even bother with a career in game development - as in the kind of person who couldn't imagine themselves doing anything BUT making video games.

All of the shit that you would have to put up with, the sacrifices you would have to make in your personal life, the piss-poor pay, just so you can get your opportunity to make the next Halo or Final Fantasy or whatever... it just doesn't seem like it would be worth it.
 
Barry Lightning said:
please, son...
Don't "please, son" him.....because he's right. There are books and information about it.

Do your own research.

Its never a straight answer in the game industry, I can tell you that.
 
Nintendo X said:
Don't "please, son" him.....because he's right. There are books and information about it.

Do your own research.

Its never a straight answer in the game industry, I can tell you that.

it was a rhetorical question. he obviously didnt know the answer, so thanks for trying.
 
Duckhuntdog said:
Look, the gaming industry isn't about making tons of money. You aren't going to do that in the game industry. If you are a programmer you can make far more money coding databases than coding a game. Not to mention you will also be able to enjoy this thing called life, friends, and families. Coders get paid the best in the industry, but still waaaaaaaay below what you can get in other industries.

QFT

Don't expect to make what other programmers make in non-game positions; by and large you won't be making as much. Of course, as you gain experience you will get bigger and bigger salaries, but the same thing happens in non-game positions too. Entry level salaries for games are especially rough.

Basically, you have to ask yourself if working in games and working long hours is worth 10 to 20k less a year. If you have the passion for it, the answer (at first at least) will certainly be, "Yes." If not, well, there's your answer.
 
Barry Lightning said:
it was a rhetorical question. he obviously didnt know the answer, so thanks for trying.
Its not that he doesn't know.....He's trying to encourage YOU to seek the truth, rather than from him. He wants you to do YOUR own research.

Its not "better" to get it from someone else, because its a complex situation, complex explaination...You're going to go like "hmmm" the moment you see the book, or info, trust me on that. The moment I saw "game design" is the day I started to be interested in gaming work, but when I read the books, "uggh" was my first word.

That was also the day I started to rethink my goals, and my dreams, what I want, what I am willing to do in order to be what I want.
 
Andrew2 said:
Do you read game developer magazine? I ask because alot of you of your replies seem inaccurate. To a point, some sample of a developer salary survey from 2003:

Programming

survey_01.jpg


Art and Animation

survey_02.jpg


Game Design

survey_03.jpg


survey_04.jpg

survey_05.jpg

survey_06.jpg


Production

survey_07.jpg


QA

survey_08.jpg


Audio

survey_09.jpg


survey_10.jpg

survey_11.jpg

survey_12.jpg


Trends

survey_13.jpg

survey_14.jpg


Credit to gamasutra for this

Note this is based on a 2003 survey.


Yeah I read GDM, I get it for free. These are averages and pay varies from company to company. EA will probably pay you more than some independant game factory. Because EA can afford it.

Also it depends on where the company is. Cost of living is a big thing as well. Developers on the west coast are going to probably get paid more than someone in the mid-west.

Some places, depending on who they are and what they do, can pay more or less than the average. A person at Retro is probably going to be making more money than someone at say, Blitz Games.
 
koam said:
I have a few questions relating to videogame dev jobs. I have all the qualifications needed to score a job in the field. In addition to that, I live in Montreal where Ubisoft, Ea, Gameloft and several other devs have dev studios.

My first question is, how much do they pay? I love videogames and I love making them (I've been a free lancer for years) so I'd love to enter the field. The problem is, I require a minimum of $45K a year (Canadian) in order to be able to pay off my mortgage. Now, last I checked, UBIsoft starting salaries where uber low, in the low $30K range. This was many years ago though and I don't know if they changed or not.

Second question, how bad is outsourcing? Where I work now, they're really into offshoring and nearshoring work for cheaper and due to our main client having financial problems and it looks like it will get even worse this year. I know that IBM in montreal and many other companies here are having major outsourcing deals going on and I've also heard about UBIsoft having a studio in China. Is it really bad or have gaming devs not been hit yet?

Lastly, how are the jobs in terms of enjoyment? I've heard the EA horror stories, especially relating to overtime compensation (and lack thereof) and I believe UBI is in a similar boat. I don't necesarly mind that if the jobs are fun, so how are they at least fun or are the deadlines and everything so frustrating that people get burned out easily?

Any help at all would be appreciated, thanks.

Long Time GAF lurker...First Time Poster.

I've been in Game Development for about 5 years now. The first year and a half in testing and the last 3.5 in production. I thought I'd give a shot at answering your questions. The other poster and the graphs give the statistics side so I thought I'd give the real world-side.

I'll admit though that the first thing I always try to do is actively discourage people I know from going into game development. Not because it's the worst job in the world or anything but it is truly one of those jobs that is uniquely suited to a certain personality type. I can really only speak intelligently for the production side of things. The make-up of an artist or an engineer is most often entirely differently from that of a production person (not always but more often so). You truly have to "love" the art of games as a production person or the eventual burnout and sacrifices you make will quickly drive you out of the industry.

As a designer I make about 55k a year. Where I live (CA) that isn't really much. That's without bonuses which can/will vary depending on where you work and which part of the country you work along with your experience. Engineers tend to make a bit more and can easily range into 6 figure territory. Management positions obviously start escalating from that point up. And obviously "rock-star" developers or those who have a track record for putting out top selling games make a great deal more.

On outsourcing, that's just really beginning to effect game development so it's a bit of unanswered question still as of now. I know projects where the art is outsourced. I know a lot of testing unfortunately nowadays is outsourced to other countries like India. As game development costs increase I can only speculate it will continue but I can honestly say right now it's not a big concern to me or to anyone I really know in the industry, although things change quickly nowadays I suppose.

As far as personal enjoyment, once again it's such a variable thing, that all I can suggest is you listen to what people who have done it have to say and come to your own conclusion. You talk to 10 different people in the industry and they will have 10 different takes on that subject. Yes you will work lots of hours...Yes working in the game industry tends to be harder on relationships than most other jobs I know of. And unless you are one of those developers who makes mega selling product, your compensation will tend to not equal people who sometimes have regular jobs where they work a hell of a lot less hours. I won't pretend that I sometimes dream of managing a drug store or something and working more or less regular hours and I know for a fact being payed often times much more than I make. Those are all sizeable negatives and which is why I tend to discourage people from going into it. You really have to love the hobby for the most part to put up with it. So it's a truism that if you life's ambition is to get rich there are far easier and more practical and realistic ways to do it than getting a job in the game industry. It's simple reality.

So why should you do it....Well when I'm not burned out and fried from the hours, or company politics, or just in a plain pissy mood, it's because doing one of your favorite things in life as your job is often good enough to overcome all that negative and actually make you want to get out of bed in the morning and head into work. I've had lots of jobs and this is the only one I can even come close to saying that about. That said I'm still prone to the occasional burnout episodes where I ask myself why the hell do I do this job.

Oh yeah, your stuff about EA and Ubisoft...Well all I can say is that there is mixed opinion on that even within the game development community. There is a natural trade-off that isn't distinct to just those companies. Basically the larger the company, the less input you have starting off and the less money you make. They balance this by "potentially" offering more compensation through bonuses because their titles sell more and somewhat more job security. Smaller companies often suprisingly offer a little better pay, with much more input but more of a workload and generally less help so you are responsible for more. The idea that only people at EA work a ton of hours in the game industry is a false one imo. They just are the largest and therefore the most visible company that has this practice.

Hope any of this was helpful for you and that it didn't come off too negative. I quite enjoy my job but I've seen too many people/friends enter the game industry bright eyed and bushy tailed and with unrealistic views to only leave it crushed and bitter....For what its worth these friend even when they get "regular" non-game industry jobs often eventually find their way back into the game industry or at least strongly try to....There is a strong addiction like quality to working in the industry that gets in your blood and is somewhat hard to break for those who really have it in them.
 
Nintendo X said:
You know, its lectures like this that drive away passionate gamers, than attracting them.

Few years ago, right when I left my High School WANTING a game company job. Throughout these years, I've been researching, researching what job I want, what I want from the industry, but as I research, I stumble across empolyees' complaints about working for companies like EA (You remember that EA employee rant via blog?) That passion was dying, I still have some heart in the game industry - otherwise I wouldn't be funding a Xbox website, nor working for it free of charge, and not expecting pay.

But now that I have been in a retail chain (an art store) for 4 years, recommended for assistant management..I thought: Lets aim high in the retail area for another two years, and finish my planned two years' rackup of units, transfer to a academy for game design/graphics design/art - and enter the gaming industry with BOTH the degree, AND management experience. Start from the beginning, work my way up, and become the next....I dunno....

Kojima? Iwata? Irashi?

Who knows? I might even create a company....Its time that will tell my fate.

It will do you too, if you think LONG....And.... hard.


I am not trying to scare anyone. I am just stating what my experiance has been. To be honest, as someone said, you have to be highly determined to want to make games to survive. You have to keep fighting and fighting and never stopping.

Gaming schools are nice, but they don't mean you will get a job. Let alone a game designer job. Seen a few game design school grads, all of them failed to last 3 months. They weren't taught right because what they teach you at those schools is not what every company wants. I have a friend at a Redmond, Wa. based developer, they always cringe when they see someone from Digi-pen. Too many people go to those schools and think they are the going to be the next kojima. Or they are going to make the games they WANT to make.

Sadly more often than not they aren't going to be or do any of those. Don't try to be Kojima or change the way a company works, that is just going to irk your team members. Be yourself. Also in this day an age doing the game you want to do probably isn't going to happen unless you are at a well funded first-party or second-party developer and you have proven yourself.

As I said this industry is highly competative and you have to be very determined.

As far as gaming schools... they aren't a for sure thing in getting you into the industry, note how none of them show any job placement stats, also be wary as many are just really courses in 3D Studio Max and modeling.
 
Basically, you have to ask yourself if working in games and working long hours is worth 10 to 20k less a year.
To be fair - programming work in any field can be long hours at times(and in fact, with great many people it's a matter of selfdiscipline to NOT succumb to workoholic behaviour, not the work load/environment itself), and more importantly, bussiness app field is mindnumbingly boring more often then not (one of the reasons I got out of it). :P
But yea, money is typically always better in other areas.
 
Duckhuntdog said:
Don't try to be Kojima or change the way a company works, that is just going to irk your team members. Be yourself. Also in this day an age doing the game you want to do probably isn't going to happen unless you are at a well funded first-party or second-party developer and you have proven yourself.

As I said this industry is highly competative and you have to be very determined.
I know the industry is highly competitive, and all that....

I by no stretch am trying to be the next Kojima, or the next Miyamoto....I'm only saying that I might. I'm saying what I can be. I'm saying that you can be the next kojima, only if you have the passion to do what you enjoy doing....If you don't have the passion, you're gonna end up like that guy who made a rant about EA's policies of how much you work, etc. How much they expect of you.

You see, Kojima's goal in the industry today, is to be the best designer (he was 'kinda' talking about something in the lines of it in the latest issue of PSM 106/Jan 06), to be a franchise creator, to be a innovative person, much like his "hero" Miayamoto (He admires his work, ya know).

And also, I never said I was gonna make a game company, I said I might create a company, meaning ANY kind of company.
 
gigamex said:
Long Time GAF lurker...First Time Poster.

I've been in Game Development for about 5 years now. The first year and a half in testing and the last 3.5 in production. I thought I'd give a shot at answering your questions. The other poster and the graphs give the statistics side so I thought I'd give the real world-side.

I'll admit though that the first thing I always try to do is actively discourage people I know from going into game development. Not because it's the worst job in the world or anything but it is truly one of those jobs that is uniquely suited to a certain personality type. I can really only speak intelligently for the production side of things. The make-up of an artist or an engineer is most often entirely differently from that of a production person (not always but more often so). You truly have to "love" the art of games as a production person or the eventual burnout and sacrifices you make will quickly drive you out of the industry.

As a designer I make about 55k a year. Where I live (CA) that isn't really much. That's without bonuses which can/will vary depending on where you work and which part of the country you work along with your experience. Engineers tend to make a bit more and can easily range into 6 figure territory. Management positions obviously start escalating from that point up. And obviously "rock-star" developers or those who have a track record for putting out top selling games make a great deal more.

On outsourcing, that's just really beginning to effect game development so it's a bit of unanswered question still as of now. I know projects where the art is outsourced. I know a lot of testing unfortunately nowadays is outsourced to other countries like India. As game development costs increase I can only speculate it will continue but I can honestly say right now it's not a big concern to me or to anyone I really know in the industry, although things change quickly nowadays I suppose.

As far as personal enjoyment, once again it's such a variable thing, that all I can suggest is you listen to what people who have done it have to say and come to your own conclusion. You talk to 10 different people in the industry and they will have 10 different takes on that subject. Yes you will work lots of hours...Yes working in the game industry tends to be harder on relationships than most other jobs I know of. And unless you are one of those developers who makes mega selling product, your compensation will tend to not equal people who sometimes have regular jobs where they work a hell of a lot less hours. I won't pretend that I sometimes dream of managing a drug store or something and working more or less regular hours and I know for a fact being payed often times much more than I make. Those are all sizeable negatives and which is why I tend to discourage people from going into it. You really have to love the hobby for the most part to put up with it. So it's a truism that if you life's ambition is to get rich there are far easier and more practical and realistic ways to do it than getting a job in the game industry. It's simple reality.

So why should you do it....Well when I'm not burned out and fried from the hours, or company politics, or just in a plain pissy mood, it's because doing one of your favorite things in life as your job is often good enough to overcome all that negative and actually make you want to get out of bed in the morning and head into work. I've had lots of jobs and this is the only one I can even come close to saying that about. That said I'm still prone to the occasional burnout episodes where I ask myself why the hell do I do this job.

Oh yeah, your stuff about EA and Ubisoft...Well all I can say is that there is mixed opinion on that even within the game development community. There is a natural trade-off that isn't distinct to just those companies. Basically the larger the company, the less input you have starting off and the less money you make. They balance this by "potentially" offering more compensation through bonuses because their titles sell more and somewhat more job security. Smaller companies often suprisingly offer a little better pay, with much more input but more of a workload and generally less help so you are responsible for more. The idea that only people at EA work a ton of hours in the game industry is a false one imo. They just are the largest and therefore the most visible company that has this practice.

Hope any of this was helpful for you and that it didn't come off too negative. I quite enjoy my job but I've seen too many people/friends enter the game industry bright eyed and bushy tailed and with unrealistic views to only leave it crushed and bitter....For what its worth these friend even when they get "regular" non-game industry jobs often eventually find their way back into the game industry or at least strongly try to....There is a strong addiction like quality to working in the industry that gets in your blood and is somewhat hard to break for those who really have it in them.


QFT. I agree 100% Since I pretty much went along the same route.

It's a passion thing, especially if you are persuing a design career. You are going to get maybe 100 no thanks before you get your 1st yes... or even a maybe. Then you are going to have to accept the hours you are going to get. EA hours are not abberations in this industry. 50-60+ hour weeks happen at nearly all studios. But at the end of those long and trying days, it's the passion that keeps one going. Often times even when you are saying to yourself "I'm killing myself for this. I need to quit."

The game industry is like a bug, it gets into your system and you want to do it and when you can't do it, it pains you. You can leave, but you want to come back. Even though you know the hours are bad. If you have that kind of a feeling, the game industry is for you.

Also should understand that each company treats their workers differently. EA for all the long hours does offer nice perks. So ask around for workers honest opinions on game companies that you might be interested in. And ask different people both there and that were there. It can make a big difference from having a good experiance in the industry at a great company to a bad one at a bad company.
 
Nintendo X said:
I know the industry is highly competitive, and all that....

I by no stretch am trying to be the next Kojima, or the next Miyamoto....I'm only saying that I might. I'm saying what I can be. I'm saying that you can be the next kojima, only if you have the passion to do what you enjoy doing....If you don't have the passion, you're gonna end up like that guy who made a rant about EA's policies of how much you work, etc. How much they expect of you.

You see, Kojima's goal in the industry today, is to be the best designer (he was 'kinda' talking about something in the lines of it in the latest issue of PSM 106/Jan 06), to be a franchise creator, to be a innovative person, much like his "hero" Miayamoto (He admires his work, ya know).

And also, I never said I was gonna make a game company, I said I might create a company, meaning ANY kind of company.


Of course, I mean I want to be atleast a Dave Jaffe, not overly famous but pretty level-headed, heck I wish I knew what exact company he works for in Sony as I would send a resume to him and beg to work on GoW 2.

A friend of mine got a few of his friends together and made their own company, called Frozenbyte. But they did it out of passion. Wanting to make a game and making their own game is what was their pay. And they did it. He was the designer because, well he wanted to be a designer bad enough. AFAIK the only game design schooling he had were a few books that were pointed out to him and a lot of passion. I am pretty amazed at how far they have gone. Hey Joel don't forget me, I can help you guys. :)
 
He should develop for XBLA games. :D

Or that "Vitrtual Console" thing Nintendo's doing?

We don't know about Sony, but I'm not holding my breath.
 
I'll design advertising campaigns for the PSP. I hear it's not very hard.

Seriously though, I have the distinction of living in Georgia, where none of these companies reside.

But I'm no programmer either. Marketing/Management here.
 
Hey, Speevy,

How's Marketing?

Do you know how much they pay?

What they require of you?

Etc?

I'm thinking of going on the route of Marketing sometime.
 
Nintendo X said:
Hey, Speevy,

How's Marketing?

Do you know how much they pay?

What they require of you?

Etc?

I'm thinking of going on the route of Marketing sometime.



I just graduated from college last week, so you'll have to ask me in a few years. As for a general 2 AM summary of what marketing's all about from an educational perspective, marketing is the strategic planning and implementation of product, pricing, placement, and promotional strategies to achieve organizational objectives, create the perception of value, and develop a message which reaches a target consumer. The ultimate goal is to create exchange in an ethically persuasive long-term relationship. Build brands, get new customers and keep the ones you've got.

As for pay, that also depends. What area of marketing? Advertising? Public relations? Selling?

Do some research.
 
I got in right at the ideal time (1996) and have remained in the industry to this day. Making games is excellent if you are working with really great people who are all really talented and focused on the end product. It can really suck if no one on the production and development ladder knows what they want out of what they are working on and the project floats, changes, and floats continually. Then it becomes an absolute nightmare.]

It is actually kind of nice for the guys I know who work at EA to knock out a game a year or every two years as it adds to their resume and portfolio. I've had the displeasure of working on a few go nowhere products (but also some sucesses) and it really grates on you day to day.

Salary wise you really have to stand up for yourself if you are really good at what you do. You can get taken advantage of if you always roll over and take what they give you. The junior artists who start where I work get around 32k to start which is better than my 28k when I started all those years ago.
 
the industry is what it is..with that being said some days I really love my job and other days I wonder what kind of crack I was smoking the day of my interview :D
 
One should not underestimate game design schools. While it's true that students are most likely undereducated as opposed to people who more specific studies like 3d animation, computer science or fine arts it's way easier to get connections if you're on one of these schools. Internship really helps too.

As for myself, I'm an engine programmer. Although I don't make nearly as much money as programmers in some non-game related companies I really like it. It's because I get to work with great people with good skills, the environment is really nice and I get to work with the latest hardware. It also helps if you're a gamer yourself and if you're interested in pretty much any field in game development. I don't think die-hard computer science students will have a very good time.
 
I'm a database programmer (coder), didn't know they pay less for game/ engines coding, interesting given the fact that DB programming is like 100 times easier (I've written a few small DOS/ Windows games myself).
 
Barry Lightning said:
it was a rhetorical question. he obviously didnt know the answer, so thanks for trying.
I don't know the answer because I am not a game designer. It is a very complicated and complex field that many people think of way to lightly like you seemed to do. So there is no better answer as short as a post on GAF than refering you to where to find the info. That's what I was saying.
 
fucking great thread BTW

I too am working on my Fine Arts degree with aspirations of someday being a conceptual designer in the industry

though at this point, I'm not to sure. I'm currently in the Air Force with a wife, son, and have a 3 1/2 years left before my seperation. I have no plans on staying in and am considering my employment options when I seperate (might stay in the Information Technology field which is what I do in the military). While I'd love to somehow manage to break into the industry, I always feel like its too late for someone in my position (22 years old BTW) with what seems like such a risky field.

I do have an absolute passion for games and have been playing since I was 4. Designers like Warren Spector and Hideo Kojima are idols and heros to me.

so I don't know, guess I'll just to wait and see where I'm at in 3 years. But I do feel pessimistic about it all
 
koam said:
Lastly, how are the jobs in terms of enjoyment? I've heard the EA horror stories, especially relating to overtime compensation (and lack thereof) and I believe UBI is in a similar boat. I don't necesarly mind that if the jobs are fun, so how are they at least fun or are the deadlines and everything so frustrating that people get burned out easily?

They have the potential to be hugely satisfying and hugely devastating, as is the way with anything creative. Generally the good stuff outweighs the bad stuff, and if it doesn't, then you should move on.

I think the trick with games industry jobs - like many other ones, I guess - is to work until you reach the point that you're not connecting with what you do any more, then leave - most of the horror stories come from people who've stayed far too long in a place that they've come to hate. It's a very transient industry, and if you can still relocate on a whim, you'll almost certainly find another job; if you can't, it'll be a little trickier, but it's not impossible.

Top tip: make sure you take your holidays. The project will survive without you.


AgentOtaku said:
I always feel like its too late for someone in my position (22 years old BTW)
It's not too late, and it won't be when you're 25-and-a-half either.
 
I know it seems unlikely and pretty childish and illogical, but the main way I see myself breaking into the games industry is setting up a small amateur team myself, and starting small scale developing portable games and XBLA titles. It seems more likely to make a break by actually making something on your own steam and getting recognition than being stuck in a games job where you get forced into shitty license games on a yearly basis.

Of course assembling a team of like-minded lunatics to stake everything on entering that way is pretty hard, let alone getting together a group that could function well.

I attend a 'games school', studying Games Design (specifically not programming, which I'd take no joy from) which are often sneered at, but its been pretty beneficial for sorting myself out skill-wise and peering into the games industry a bit more. Our final client related design brief has been set by a Team17 member, and is pretty specific.

I do look back on when I sent in a small design document when I was 13 to Nintendo hoping they'd make it, and grimace. Wish it was that easy!
 
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