Videogame facts that blow your mind (SuperMarioBros. SHOCKING SECRET INSIDE p #70)

Already posted here (I guess), bit related to Pacman, it blew my mind when I realized that Pacman eyes are other Pacmans.

Also already posted, but while we're at this and because I love it so much:
lg-pacman-logov8utw.gif
 
At the end credits of the original SNES title TMNT: Turtles in Time, there is a roll call of the turtles and the enemies. At the cave in PREHISTORIC TURTLESAURUS level there are some 'Stone Warriors' but their name is misspelled for Stone Worriors:

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Pac-Man fact of the week:
The original Japanese version of Pac-Land drew Pac-Man with a long nose, matching all the Japanese artwork. They redrew him with a small nose and trilby hat for the western version in order to match the Hanna-Barbera cartoon, and got rid of the 'pie-crust' eyes.

Also, people are wrong to bash on this game. It's good.

Haha, you're insane. My roommate and I had a Pac-Land arcade machine in the house and that game is by far one of the worst I've played. Subsequently, we played it for hours on end, not because we liked it, but we just wanted to see more levels. All of which were terrible!
 
Tales of the Abyss just blew my mind in a big way.

I've known for years that the opening song's lyrics are just a poetic retelling of the game's plot (http://www.animelyrics.com/game/talesoftheabyss/karuma.htm) but it hit me like a ton of bricks WHY they did that.

The game is about a prophecy, known as the score, that foretells all the world's events, and is even drawn as a musical score in places. A song... that fortells everything that's gonna happen? Karma itself is a score!
 
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The place names are wonky and are very different from what was used in the original English translation; clearly the translator made up their own names. This alphabet is used on the game's maps, on the big zodiac sigil, in the sound novels, and in various other places, though there's no need to learn to read it when playing the game. It's just a fun easter egg.

(Incidentally, that screenshot is the one stored in the game, at actual ~400px size, but there must be a bigger one, because the opening movie features shots that pan over it close enough to read the tiny writing indicating the individual locations, which are blurred in this screenshot.)

But then when they re-made the game for the PSP and iPhone just recently, they re-drew the map... and created another, different, alphabet for it:

bH2iyzs.jpg


(A, D, M, and N look similar, as do R and U, and G and Y. And K, Q, and X don't appear.)

And the names of the places on this map don't reflect the new (and superior) translation. They probably based them on the original English translation's names.

But why did they go out of their way to make a new alphabet? The only places they seem to be using it is the opening movie (where a gibberish word appears on a banner) and the title screen. I kind of liked the old one.

I wonder why they did this. Does anyone have a version of it without the title screen logo on it?
 
Tales of the Abyss just blew my mind in a big way.

I've known for years that the opening song's lyrics are just a poetic retelling of the game's plot (http://www.animelyrics.com/game/talesoftheabyss/karuma.htm) but it hit me like a ton of bricks WHY they did that.

The game is about a prophecy, known as the score, that foretells all the world's events, and is even drawn as a musical score in places. A song... that fortells everything that's gonna happen? Karma itself is a score!

Hey, coincidentally I'm playing through this right now.

And...retelling of the game's plot? As far as I can tell, it's only referencing one small, specific part of the plot, and it doesn't seem much like a prophecy.
 
actually yes

i dont know i think i didnt realize it until the remake for 3ds. was baffled to see that a few years back.
i mean the father and that other guy who quite obviously resemble mario and luigi... but that necklace... man that was also some nice easteregg.

also if you hit the cow in one of the barns, it also makes a strange mario sound.
 
Hey, coincidentally I'm playing through this right now.

And...retelling of the game's plot? As far as I can tell, it's only referencing one small, specific part of the plot, and it doesn't seem much like a prophecy.

Big spoilers:
(My translation, I took some minor liberties to make it sound better. Notice the presence of several ost track titles in the lyrics)

A glass ball fell And then, as if chasing it another one fell
...Asch was born, then like was cloned


Only one remains In a place in the sun meant for one
...Luke usurped Asch's entire life when he was returned after Asch got kidnapped


From the moment our hearts start beating We take a place in the world, good or bad And we protect it so that it's not taken from us
...Luke isn't exactly happy with his life, but he's not willing to accept he had no place I'm the sun (world)


I had kept my hands clean, but now they're dirty
...Self explanatory, Luke has to kill.

Before I can doubt my memory, it doubts me back
...Luke had no memory but there's a good reason.

It's a certainty that we will meet one day, the identical sound of our hearts pointing us ever closer
...Luke and Asch meet, their resonance is the same, which is vital to Van's plot

I'm here, always calling out to you
...Asch can telepathically contact Luke


When all our weary reasons have piled up high enough, we'll know our meaning of birth
...Meaning of Birth is the name of the song that plays when Asch and Luke fight

As if we are mirrors, we reflect our respective karmas back at each other
...Their fates are similar

When dirtied hand touches dirty hand, we'll know what we truly are.
...Luke and Asch learn who they truly are during their fight


I'm here, and I'm certain you can touch me. I'm here in this place in the sun meant for one.
...Luke to Asch


Don't forget that I'm always calling out to you from the inside of this identical glass ball.
...Identical glass ball = body

It's a certainty that we will meet one day.
...They do

When it's time to raise the cross on top of the buried hatchet, we will finish the promise.
...When we forgive each other we can fulfill promises to Tear and Natalia

And we will become one.
...The funding is vague. Here's a theory on what happens.
 
Big spoilers:
(My translation, I took some minor liberties to make it sound better. Notice the presence of several ost track titles in the lyrics)

A glass ball fell And then, as if chasing it another one fell
...Asch was born, then like was cloned


Only one remains In a place in the sun meant for one
...Luke usurped Asch's entire life when he was returned after Asch got kidnapped


From the moment our hearts start beating We take a place in the world, good or bad And we protect it so that it's not taken from us
...Luke isn't exactly happy with his life, but he's not willing to accept he had no place I'm the sun (world)


I had kept my hands clean, but now they're dirty
...Self explanatory, Luke has to kill.

Before I can doubt my memory, it doubts me back
...Luke had no memory but there's a good reason.

It's a certainty that we will meet one day, the identical sound of our hearts pointing us ever closer
...Luke and Asch meet, their resonance is the same, which is vital to Van's plot

I'm here, always calling out to you
...Asch can telepathically contact Luke


When all our weary reasons have piled up high enough, we'll know our meaning of birth
...Meaning of Birth is the name of the song that plays when Asch and Luke fight

As if we are mirrors, we reflect our respective karmas back at each other
...Their fates are similar

When dirtied hand touches dirty hand, we'll know what we truly are.
...Luke and Asch learn who they truly are during their fight


I'm here, and I'm certain you can touch me. I'm here in this place in the sun meant for one.
...Luke to Asch


Don't forget that I'm always calling out to you from the inside of this identical glass ball.
...Identical glass ball = body

It's a certainty that we will meet one day.
...They do

When it's time to raise the cross on top of the buried hatchet, we will finish the promise.
...When we forgive each other we can fulfill promises to Tear and Natalia

And we will become one.
...The funding is vague. Here's a theory on what happens.

:0 You need to pot this in the tales thread if you haven .
 
Yeah, as I said, it's referencing one specific part of the plot -
the clone relationship of two of the main characters.

The song's not saying, like, "I got tossed out of my cushy life and teleported to some woods with this girl, and then I tried to get back home but met an enemy general, and then we got attacked," etc. etc.

It doesn't reference
Van and his betrayal which is central to the plot,
or any of the other important characters, or any other part of the journey at all.

I mean it's still cool what it does talk about, but it's not exactly a plot summary.
 
You know what now become crystal clear to me, while watching some guys playing the bonus game of Super Mario 3D World: Luigi Bros?

Whats does Mario Bros Arcade has in common with New Super Mario Bros Wii U and Super Mario 3D World?
They all focus of an local-multiplayer experience, where the players should be working together, but are actually interfere each other! Throwing people into enemies, be in the way, stealing points, etc.are actually important elements of the complete Mario Bros. Series since the beginning and now back with the Wii U games.
 
This might be a huge coincidence, but I sure hope it isn't. When Rocksmith came out, something was really bugging me about the logo. I was sure I'd seen it somewhere before.

rocksmith-logoampef.png


It was just today, I was rewatching this talk from DICE 2010, and he was talking about how games are trying to be more authentic, citing Guitar Hero as an example. Then he name-dropped this book, published in 2007:

authenticitye9rg3.jpg


And everything made sense.
 
This might be a huge coincidence, but I sure hope it isn't. When Rocksmith came out, something was really bugging me about the logo. I was sure I'd seen it somewhere before.

rocksmith-logoampef.png


It was just today, I was rewatching this talk from DICE 2010, and he was talking about how games are trying to be more authentic, citing Guitar Hero as an example. Then he name-dropped this book, published in 2007:

authenticitye9rg3.jpg


And everything made sense.

It's just the Magneto Bold font.
 
You know what now become crystal clear to me, while watching some guys playing the bonus game of Super Mario 3D World: Luigi Bros?

Whats does Mario Bros Arcade has in common with New Super Mario Bros Wii U and Super Mario 3D World?
They all focus of an local-multiplayer experience, where the players should be working together, but are actually interfere each other! Throwing people into enemies, be in the way, stealing points, etc.are actually important elements of the complete Mario Bros. Series since the beginning and now back with the Wii U games.
They discussed this in the Iwata Asks.

http://iwataasks.nintendo.com/interviews/#/wiiu/super-mario-3d-world/0/4
 
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Pac-Man fact of the week:
The original Japanese version of Pac-Land drew Pac-Man with a long nose, matching all the Japanese artwork. They redrew him with a small nose and trilby hat for the western version in order to match the Hanna-Barbera cartoon, and got rid of the 'pie-crust' eyes.

Also, people are wrong to bash on this game. It's good.
Nice find. And who's been saying shit about Pac-Land, that is a CLASSIC!
 
Serious question: Is the Pac-Land arcade game in any shape or form related to Pac-Man 2: The New Adventures?

Now for shits and giggles...
Z0033982.jpg

My mind was blown from the fact there is a Genesis version of this game!

It isn't one of those Disney game examples where the SNES and GENS versions are different is it :(.
 
My mind was blown from the fact there is a Genesis version of this game!

It isn't one of those Disney game examples where the SNES and GENS versions are different is it :(.

Only in some minor way. Like there's something you can do with a cheat code in one that does something different in the other.
 
Serious question: Is the Pac-Land arcade game in any shape or form related to Pac-Man 2: The New Adventures?

Now for shits and giggles...
Z0033982.jpg

Pac-Land is probably about the closest that Pac-Man 2 has to any precedent in the series. They're both 2D sidescrolling, and Pac-Man's family basically appears in a Japan-made game for the first time in Pac-Land (Ms. Pac-Man never came out in Japan until being included in Pac-Man 2), and the same house and family members are used frequently in Pac-Man 2. Both have ghosts hassling you on city streets. I would bet that some of the neutral/happy mood sprites in Pac-Man 2 are probably based off of slightly enlarged Pac-Land sprites. The walk cycles are really similar.
Neither lets you use a joystick to control Pac-Man

My mind was blown from the fact there is a Genesis version of this game!

It isn't one of those Disney game examples where the SNES and GENS versions are different is it :(.

They're basically identical. The differences are basically:

  1. The Genesis version runs in 320x240 mode while the SNES version is 256x240, so the Genensis version both shows you more onscreen at a time and has slightly more horizontally compressed graphics.
  2. Pac-Man's voice sounds somewhat less "quacky" in the Genesis version. He basically does a lot of synthesizer murmuring using the Genesis sound chip. It kind of sounds like the one from the SNES version with a cold.
  3. The second arcade game that you unlock is no longer Ms. Pac-Man, since the Genesis already had a version of Ms. Pac-Man available through Tengen, which was partially owned by Namco (the SNES Ms. Pac-Man came out a couple of years after Pac-Man 2). Instead, the second game is Pac Jr., which is thematically similar to the arcade Jr. Pac-Man, but is actually just something of a graphics and level hack of Ms. Pac-Man (the mazes are single-screen and don't scroll).
  4. Color palettes of backgrounds are slightly altered in places to be more suitable to and attractive on the Genesis' available colors.
  5. The Genesis version never came out in Japan and in no territories uses the little girl's voice to alert Pac-Man ("look!") instead of the adult male voice.
  6. The Genesis version generally seems to go for cheaper because Genesis.

But for real though, it's the same game. Some of the passwords might be different.

Edit: 7. Apparently, the Genesis version is also missing the music's tempo changing based on Pac-Man's mood, and that iris in on Pac-Man when he dies or passes out, which are pretty much the funniest part.
 
Facility in Multiplayer (Goldeneye) had a locked portion of the level capped, which could be bypassed.

Video I did about it: http://youtu.be/vTiN2j_eewo

Watching that video reminded me that for the whole time in the N64 era I had no idea what that odd noise is that you hear intermittently throughout multiplayer matches. It wasn't until much later I realised it's the sound of ammo boxes reappearing.
 
Little fun stuff:

I personally didn't know that "Sega" actually means something. That company was initially an american company and was called Service Games. Many propably know this but I never thought to look that one up.

Also, the orbital time of the planets you can see in the world map of Blast Corps is completely accurate. Of course, it runs faster, with one complete earth orbit taking one minute, but everything is scaled properly. Neptune has a orbital period of about 165 years, and it really takes 165 minutes in Blast Corps when you select Neptune to do one orbit.
 
I just remembered something that has probably been posted in this gargantuan thread somewhere, but never saw it. It's with Legend of Zelda Ocarina of Time (maybe not a big deal but I noticed it when I was younger and thought it curious):

If you managed to get the gold cart by preordering, the blood spilled in the game is red (most noticeable I think is Gannon's blood).

If you have the standard edition later on they changed the blood to green.

I found this out because I got the game for Christmas back in the day and it was a gold cart, but my friend later on had the standard game as well and I watched him beat it.

EDIT: I just saw also, as someone mentioned before, the early copies had a sample used in the fire temple, and it was an Islamic prayer. I wish I still had my copy and system so I could go and see what it sounds like in the game (it's just not the same effect simply watching youtube ;p)
 
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