Jonnyboy117
Member
Campster said:But really, I'm looking for something more literary and I've yet to find a decent source of critical reviews. Game reviewers don't mention things like how Deus Ex: Invisible War's unification of ammunition into a single resource was done to encourage player expression in the game space. And that's just interpretation of mechanics, nevermind thematic content or interesting readings. Fable's morality system sucked, but because it was a system based on absolutes it may well have been itself a commentary on moral codes that are too stringent, or even a statement in favor of moral relativity, but you'll never see something like that brought up in a buying guide that gave it a 7.3 and told you that the water was pretty.
In nearly all of my reviews, I spend a good bit of time discussing the game's design and what is or isn't great about it. That's the most important thing about any game: whether the game is designed well enough to be fun and lasting. But you won't see me look for moral statements or philosophical revelations where there are none. Literal criticism has just as many problems as gaming criticism, just different ones. Applying one's faults to the other will improve nothing.