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Vita PSN Game & Service Thread 2

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officially me and my girlfriend are having too much fun with sonic & sega all-star on the vita.

game is very challenging and also very fun.

Nice. I can't get the GF interested in S&S on the PS3, so doubt there's any chance of it happening on the Vita. She loves LBP though.
 
Nice. I can't get the GF interested in S&S on the PS3, so doubt there's any chance of it happening on the Vita. She loves LBP though.

Miracles happen, man. I'd NEVER have gotten my gf to play Wipeout on PS3, but on Vita she s-ranked quite a few tracks already. Its her first racing game too, mind boggling.
 
Miracles happen, man. I'd NEVER have gotten my to play Wipeout on PS3, but on Vita she s-ranked quite a few tracks already. Its her first racing game too, mind boggling.

She will play racers and is pretty good at them, but S&S didn't seem to garner much interest. She's had a go at Ridge Racer and WipEout though, both of which she did quite well at.
 
She will play racers and is pretty good at them, but S&S didn't seem to garner much interest. She's had a go at Ridge Racer and WipEout though, both of which she did quite well at.

Ah, maybe its just Mario Kart style of racing that doesnt appeal too well.
 
Does the PSM Runtime Package disconnect you or something? Seems like it closes PSN-based apps like Friends and Group Messaging, but it doesn't say that..

Just a curiosity.
 
Is there any Vita game that requires manual saving? I thought about that a few days ago and whether I effectively "miss" it or whether its an awesome addition to every game on the system.
At first I thought it would be me being an old man yelling at a cloud since we saved manually for over a decade, but then it got me thinking.. I mean most games are designed around it anyway or use both options (AC:L) so it doesnt matter much. But in Uncharted for example, I never know when it made the last autosave. Another solution would be to just include a more obvious "AUTOSAVE" symbol, like AC does. Just got me thinking whether there is any real disadvantage to auto saving.

Weird. Not that I'm terribly interested in it, but I looked up Sonic Racing on Wikipedia (sorry, I know), and apparently it's never been released in Japan.

It just released last week. Could very well release later, but I have no clue about the JP release schedule. Sometimes I get the impression that JP Vita owners are living on their own moon. They get tons of games I'd like to check out and vice versa.
 
Sorry, I should have been more specific. Even the first game never got released. The sequel is probably unlikely.

Sometimes I get the impression that JP Vita owners are living on their own moon. They get tons of games I'd like to check out and vice versa.

And yes, we are.

WHERE IS OUR JSR!?
 
UGA's invisible autosaving is a bit.. weird. Doesn't always save where you'd expect it to.

Can't think of many manual saving games, P4G I guess? Never risked it haha :P
 
UGA's invisible autosaving is a bit.. weird. Doesn't always save where you'd expect it to.

Can't think of many manual saving games, P4G I guess? Never risked it haha :P

Ah, P4G is a good example. Though thats more related to it being a port instead of a game made from the ground up for Vita.
 
Is Ragnarok really an RPG? I read that there's no character levels, and it's a lot closer to action games like Monster Hunter (that and LBX W are the only ones I don't have).
Eh, I understand that genre description isn't the best, but overall it's an online ARPG, I would say.

There are levels, but they don't count for much.
 
Playing together on 2 Vitas or playing alternatingly? More impressions?
For now we're playing on the same vita on turns.
but i would like to giver an vita sometime on the future so we could play some games against each other xP.
About the impressions if it's about the game, the game actually runs pretty good on the vita. A little lag here and there but if you don't mind the 30 fps it's a wonderful game and i like it very much. ^^

Nice. I can't get the GF interested in S&S on the PS3, so doubt there's any chance of it happening on the Vita. She loves LBP though.

well, my gf if she could she would steal me the vita xD. She already had it for some weeks so she could play uncharted and ultimate marvel vs capcom 3 and these 2 are her favorite games on the vita. xD
 
The platinum in the game is so damn easy. I thoroughly enjoyed the multiplayer though.

It was easy but a huge chore doing all of those arcade modes. Why superbot didn't let us choose the match times I'll never know.

Did you watch those videos I linked :p?

The Gravity Rush ones? I have them saved for when I go back to it. I'm kind of in an alternate between 6 games mode right now lol. Thankfully 1 less now that I finished PS all stars.
 
Anyone with this case feel like it is too tight and putting unwanted pressure the Vita's shoulder buttons?

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I kind of feel like it is doing that to mine and I'm wondering if it is a big deal and if I should get a new case or if it's ok.
 
Well, Big Sky definitely sucks.

Interested to see what US gets for Vita next week. If it's equivalent to or superior to MK, I'm going to be very sad. SCEE seems to be giving us a good game and a crap game every month.
 
Thank god I didn't pull the trigger on BSI, I thought it looked pretty good. Thankfully I'm too broke atm to buy things more than the cost of, say, Surge. :P
 
Well, Big Sky definitely sucks.

Interested to see what US gets for Vita next week. If it's equivalent to or superior to MK, I'm going to be very sad. SCEE seems to be giving us a good game and a crap game every month.

Oh really?

Just downloaded it but haven't tried yet.

Thank god I didn't pull the trigger on BSI, I thought it looked pretty good. Thankfully I'm too broke atm to buy things more than the cost of, say, Surge. :P

I wouldnt say it "sucks" sucks, but its definitely among the least recommendable PSN Vita games so far. Sine Mora is still amazing, we need more proper shmups on Vita. What else do we need? I want some decent strategy titles. Something like CivRev.
 
I wouldnt say it "sucks" sucks, but its definitely among the least recommendable PSN Vita games so far. Sine Mora is still amazing, we need more proper shmups on Vita. What else do we need? I want some decent strategy titles. Something like CivRev.

I don't really mind. I wasn't expecting Sine Mora levels of amazeballs, but the trailer(s) looked cool.
 
Well Most Wanted finally clicked. Having a pretty good time now. Still hate the fact that you can just find a car, and drive it. Takes away that sense of ownership with the cars. Nice that I can race without pulling the wheel.
 
for people saying big sky isn't very good did you ever play the original really big sky? i'm curious how it compares

I bought it on Steam, and I didnt like it too much there either. It looks quite a bit better on Vita (Those colours and DAT OLED), but the main problems remain the same:

- Cheap deaths
- Emergent, but in the end forgettable levels
- Upgrade-athon
 
Well Most Wanted finally clicked. Having a pretty good time now. Still hate the fact that you can just find a car, and drive it. Takes away that sense of ownership with the cars. Nice that I can race without pulling the wheel.

That's my only issue that really steered (muahaha) me away from it originally. No collection in that sense. No "garage".

I'll probably grab it when it's a bit cheaper.
 
That's my only issue that really steered (muahaha) me away from it originally. No collection in that sense. No "garage".

I'll probably grab it when it's a bit cheaper.

I think it fights the no ownership feeling in multiplayer with all the different unlocks you can get for each car... like drive 1,000 miles unlock racing tires... once I had a couple cars getting leveled up I definetly felt like I had "my exotic" and "my sudan"

it's a good game. feel like it didn't get as much attention as it deserved.

edit: I played the PC version.
 
I think it fights the no ownership feeling in multiplayer with all the different unlocks you can get for each car... like drive 1,000 miles unlock racing tires... once I had a couple cars getting leveled up I definetly felt like I had "my exotic" and "my sudan"

it's a good game. feel like it didn't get as much attention as it deserved.

edit: I played the PC version.

Ahh, fair enough.. I'd be tossing up between the PS3 and Vita version. Vita seems more logical at the moment.

Had a mixed reception at launch I think, and with my backlog, it definitely swayed it from a day one, to a grab later when cheaper title.
 
All right, I've only had my Vita for two weeks or so, and I am still in the dark about a few things. Mayhaps some kind soul can enlighten me?

First - there is a "Playstation Mobile" section in the PSN store. I thought those games were for the Sony Xperia phones, no? Do they run on the Vita? If so, how well?

Also, Plus on the Vita. Can you set the cloud saving for each individual game like on the PS3, or is it only all or none? Can I access them on my PS3 over the "cloud"?

Custom soundtracks - they don't work withe the one game I tried, Pinball Arcade - are there any other games that don't let you play your own music? And WHY DO DEVS EVEN HAVE THIS OPTION? I'm eternally pissed I can't play my own music while playing pinball. I take it it's not a game requirement like on the 360?

Man, this thread moves fast - thanks for the answers, folks (not being sarcastic, this morning is several pages back).

Another question - I see in the PSN video store, that the only videos available to buy/rent are SD resolution movies and such - do they look as awful as I expect them to on the higher-res Vita screen? Why aren't HD videos available?
 
Interested to see what US gets for Vita next week. If it's equivalent to or superior to MK, I'm going to be very sad. SCEE seems to be giving us a good game and a crap game every month.

It's going to be crap.
Because I actually want MK, we're going to get Lego Batman or something.
 
I bought it on Steam, and I didnt like it too much there either. It looks quite a bit better on Vita (Those colours and DAT OLED), but the main problems remain the same:

These things only kinda make sense, when you look at the full picture, though.

- Cheap Deaths: From what?
---- Meteors: You can drill through them...
---- Enemy Swarm!: You have a Vortex Shield for those situations.
---- Shield enemies: Vortex helps here, too.
---- Random enemey spawn: A pulse wave shoots out from the edge of the screen, as enemies spawn.

The default weapons do a good job of covering themselves, and the vortex last a REALLY long time. I had a semi-hard time following the screen at first, but that went away after a few tries. The biggest "cheap death" Situation for me, is that Vortex doesn't come with a free Drill. Maybe they think that'd make it too strong?

- Emergent, but forgetable levels:
---- Eh, they have more design element setup than most normal twin-sticks, but not as impressive as a real, fully designed classic shooter.
---- It almost seems more like it's just parts of a classic shooter being tossed into random orders.

They at least TRY to have some memorable set pieces (Like the Insanely Twisted Shadow Planet-esque gas zone, othe the gorgeous skies that look like stage 1 of a classic "excaping /entering planetary atmosphere!" shooter like Phalanx), but it would have been nice to have had even more, and also maybe some more memorable enemey swarm patterns.

- Upgrade-athon:
---- That only really applies to the 1 mode. Arcade mode lets you choose a few powerups, and then rush and attack the mode.
---- I will agree that the upgrade-stuff feels like cheap gameplay padding, because none of it really feels "impressive" to me. The Powerups feel nice enough, but that's really all that was needed.

Maybe the game just rubs up aganist "modern colorful, geometric shooter" and "serious, classically well-designed" serious shooter, each a bit too awkwardly. "Random Stages" makes it so that you never have anything to directly look forward to, but it also means you could fight almost anything at any time... and it's less about pattern memorization, and more about twitch reaction.

The Bullet Patterns and pacing don't seem as nuanced as a Japanese Shooter (or Aeternum on XBLIG! ;) ) But thankfully it doesn't try and directly BE one, anyway.

I guess the worse thing about the game is that it tries to be many things, but never firmly settles on any one REFINED thing. This isn't really surprising about a 4p Space shooter; It's not made to be a tightly balanced experience, but a loose, "party" game that's just around for cheap laughs and momentary fun.

I don't regret buying it overall, and I actually think the Narrator is perfectly fine in that "Oddball gamer mumbling over your shoulder at a games convention" kinda way, but it's truly one of those modern-ish indie games, that makes me wish there were more things like Under Defeat being released now-a-days, and less of this loose "make of it what you will"-artstyle / design philosophy.

There's a place for it all though, I guess...
 
Just gave Big Sky Infinity a quick run, did the tutorial. Looks good, but fuuuuuu that narrator is annoying. Please tell me he doesn't talk through the campaign/arcade modes too? lol


It has been $20 for a couple times now.

Not for AU.

Still $35 for the Vita version, and about $60 for the PS3 edition.
 
Just gave Big Sky Infinity a quick run, did the tutorial. Looks good, but fuuuuuu that narrator is annoying. Please tell me he doesn't talk through the campaign/arcade modes too? lol

*Shrug* you can turn him off. I think he does kinda a good job filling in for the lack of sound effects the game has at points (the sounds for hitting armored enemies, or hitting *non vital* points of a boss are either quiet, or non-existant...)
 
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