Vita PSN Game & Service Thread | April 2013 | Sacrifice your Independent Soul

Guys quick q. Any way to get Metal Gear Solid PSX from the Sony web store to my PC and then from my PC to my Vita?

Gran Turismo PSP sold nearly 4 million units worldwide. The other two franchises you mentioned didn't come close to that with their PSP iterations.

Yeah we all went out and bought GT PSP and we all simultaneously went, 'This game fucking sucks'. I doubt anyone who played GT PSP would be remotely interested in paying for GT Vita if it was made with the same lack of love.

edit: Ooh my first top-of-the-page. Buy P4G and put all your party members under full control.
 
Well it would be 2 weeks to get a concept put into an early prototype by Sony's best studios not just indie bedroom developers making games limited to PSM. Then successful ideas will go on to have that game get a lot more polish. A lot of great games have come out of Double Fine with this method.

Great games and Double Fine..yeah right,Psychonauts was good and I love it,but since that they only poop horrible and uninspired games and throw it on our faces.

they are one hit wonder studio just like Awful-5,Imageepoch and Quantic Dream.

Guys quick q. Any way to get Metal Gear Solid PSX from the Sony web store to my PC and then from my PC to my Vita?

.

I don't think it's possible. (well maybe in the near future-hopefully- Sony will update Media Go to support Vita)

you don't have wifi or something?
 
I didn't mean GT6 on Vita, I meant Gran Turismo 6 on PS4/PS3 would hurt the selling power of a Gran Turismo on Vita. The game could literally be called "Gran Turismo PSVita" or something equally unimaginative.
If your suggesting they skip a console release to "in effect" make it a vita exclusive, they can kiss my derrière lol.

That won't happen mate.
 
Guys quick q. Any way to get Metal Gear Solid PSX from the Sony web store to my PC and then from my PC to my Vita?



Yeah we all went out and bought GT PSP and we all simultaneously went, 'This game fucking sucks'. I doubt anyone who played GT PSP would be remotely interested in paying for GT Vita if it was made with the same lack of love.

edit: Ooh my first top-of-the-page. Buy P4G and put all your party members under full control.

The Content Manager I believe can do that. I am not sure exactly how though since I haven't had to move a game from my pc to my vita.
 
If your suggesting they skip a console release to "in effect" make it a vita exclusive, they can kiss my derrière lol.

That won't happen mate.


Nintendo released Mario Kart on 3DS (2011 when the system was doing bad),the next one will be for Wii U,that how Sony should act,release the next GT for Vita (it can even be just n enhanced port of GT4 or down port of GT5) then the bigger and all new one for PS4..but GT for PS3 late in the gen mean Sony/Shu Yoshida think Vita is waste of time for everyone.


I have Wifi but MGS doesn't appear as downloadable in my Vita store. :(

Get FolkloreStation,buy and play Folklore (game of the generation) and you can use if for transferring hidden PSone and PSP games to your Vita too :p
 
If your suggesting they skip a console release to "in effect" make it a vita exclusive, they can kiss my derrière lol.

That won't happen mate.

PS4's got Driveclub so it doesn't need GT, and it'd be stupid to release GT on PS3 now.

So yeah, GT needs to have a Vita exclusive entry, and then there needs to be no GT on PS4 for at least a couple years.
 
Yeah we all went out and bought GT PSP and we all simultaneously went, 'This game fucking sucks'. I doubt anyone who played GT PSP would be remotely interested in paying for GT Vita if it was made with the same lack of love.

edit: Ooh my first top-of-the-page. Buy P4G and put all your party members under full control.

I actually still played a lot of GT PSP. It sucked, but at the same time, the appeal of playing a super realistic racer on a portable is pretty high (why Real Racing is so poplar on iOS/Android).

Even without career mode or modifying cars it was pretty fun to race. And usually when the Le Mans is run, I would race a lot on the Sarthe (not 24 hours, but I would like to play it while watching it on TV)
 
Great games and Double Fine..yeah right,Psychonauts was good and I love it,but since that they only poop horrible and uninspired games and throw it on our faces.

they are one hit wonder studio just like Awful-5,Imageepoch and Quantic Dream.

You are wrong.
 
PS4's got Driveclub so it doesn't need GT, and it'd be stupid to release GT on PS3 now.
I know nothing about Driveclub, sim, arcade? Who knows.

I find it odd that it would be stupid to release a GT title on the PS3's massive install base. The money earned would fund a few vita games.
 
PS4's got Driveclub so it doesn't need GT, and it'd be stupid to release GT on PS3 now.

So yeah, GT needs to have a Vita exclusive entry, and then there needs to be no GT on PS4 for at least a couple years.
Won't happen. I hope we get a new GT on Vita, but I expect go see a new GT announced forPS4, either this year or next year.
And on the subject of more first party games on Vita, you guys need to remember that most of the first part studios you are talking about are western based; and as much as I hate to admit, they would rather make a cellphone game than a handheld game. How many western games are being released for the 3DS? That shiphas long sailed, and it isn't coming back without the possibility of a shitton of profit for all involved.
 
The thing is Nintendo has some assembly line type games that can be cranked out at a regular rate no matter the platform. That is not to say the quality is lacking but a Mario Kart is a lot less involved than a Gran Turismo as is a 2D Mario when compared to say a God of War for lack of a better example. Sony has never done a great job of creating and building a franchise that has a low resource, fast turn around, and high return on investment. Well I guess Singstar, but never something with a wide appeal. Most of Sony's games that appeal to a large number of people are more involved games that have a long dev cycle. Gran Turismo being prime example, and Last Guardian being the punch line. So naturally this also hurts the Vita because it doesn't have a franchise it can capitalize on quickly, and that also has to do with the lack of anything being developed and fostered on the PSP.

I will give Sony some credit they have 3 widely different original IPs that they could really build on with the Vita, however, in Tearaway, Gravity Rush, and Soul Sacrifice, and they have delivered an Uncharted and Killzone in the first year and half of release, however, those last two will always be viewed as second rate because it isn't developed by their A teams. Again a problem Nintendo rarely shares.
 
I think people overestimate the amount of work that goes into making something like GT. Forza had no problem delivering four installments this generation, and no one would call that an "assembly line type game" I think.

Polyphony is just incompetent.
 
I think people overestimate the amount of work that goes into making something like GT. The games are labors of love, for certain, but they aren't leaps and bounds beyond what Forza does, and that series had no problem delivering four installments this generation.

Polyphony is just incompetent.

Possible, but their games seem to disprove that theory. They're probably just perfectionists who would NEVER finish their games if it weren't for Sony probably forcing them into SOME deadlines. That's most likely why not all of the cars in GT5 were "premium"; they probably would have been developing for another two years.

Still, I wish they could put out quality titles at a faster rate like Forza.
 
I think people overestimate the amount of work that goes into making something like GT. Forza had no problem delivering four installments this generation, and no one would call that an "assembly line type game" I think.

Polyphony is just incompetent.

I have to agree with you on this even if it seems mean spirited.

For as "rushed" as the forza games were none of them had the multitude of glaring problems GT5 had in it's DLC plans, UI design, UI lag, split between good/bad car models, it's AI issues, it's damage model issues etc. That game was such a bummer and kinda embarrassing.

At this point a PSM version of RR3 would likely be a better game than GTvita.
 
I think people overestimate the amount of work that goes into making something like GT. The games are labors of love, for certain, but they aren't leaps and bounds beyond what Forza does, and that series had no problem delivering four installments this generation.

Polyphony is just incompetent.
Well T10 outsource a lot of there material. PD prefer to keep it in house. Pros and cons I suppose. Biggest con is the development time for these type of games.

It's not been said on which platform the next GT will be on. They have stated that car models are future proofed though.
Although the game engine is designed around the cell which is different to the PS4 so god knows how much has to be re written.

I'm not counting out a PS3 release just yet.
 
If your suggesting they skip a console release to "in effect" make it a vita exclusive, they can kiss my derrière lol.

That won't happen mate.

If Polyphony Digital, a studio with two separate locations in Japan, can't develop a PSVita game, and a PS4 game simultaneously then they need to be shut down for a misuse of resources. I'm just saying make a Gran Turismo for Vita. It doesn't have to be Gran Turismo 6 but called something else. It just has to be a capable game. Polyphony has a bunch of content from GT4, and GT5 they could port to Vita and make an attractive package. That shouldn't hinder GT6 on PS4.

And on the subject of more first party games on Vita, you guys need to remember that most of the first part studios you are talking about are western based; and as much as I hate to admit, they would rather make a cellphone game than a handheld game. How many western games are being released for the 3DS? That shiphas long sailed, and it isn't coming back without the possibility of a shitton of profit for all involved.

That's certainly a problem as well. Handhelds are something Japan's very in to, while the west seems to shrug them off. Despite that, Sony only owns 2 developers in Japan, one of which doesn't seem to want to ship handheld games.
 
Well T10 outsource a lot of there material. PD prefer to keep it in house. Pros and cons I suppose. Biggest con is the development time for these type of games.
What are the pros?

I'm not being facetious - I'm genuinely curious. Because it didn't seem to translate critically, since (as cautious as I am to use online reviews as any sort of metric) GT5 is lower rated than any of the five Forza games.
 
You are wrong.

Brutal Legend: RTS fest and the game shat itself after the first level.
Costume Quest:Repetitive as all hell,try way to hard to be funny,short and combat is lucklester.
Trenched:horrible tower defense game and the mechs felt like toy with bad controls,solo was boring and it needed more types of enimes.
The Cave:buggy,stupid multi playthroughs system,piss easy,pointless character and not fully unique,boring.

yeah..studio is bad (Tim still riding his Grim Fandango and Psychonauts fame and I doubt they will ever make anything on that level)
 
And on the subject of more first party games on Vita, you guys need to remember that most of the first part studios you are talking about are western based; and as much as I hate to admit, they would rather make a cellphone game than a handheld game. How many western games are being released for the 3DS?

Well we are talking about first party games. There aren't more western first party titles on 3DS because, well, there aren't many western Nintendo studios if any. Almost all of Sony's first party studios are western. We need more first party games, whether western or Japanese. That part shouldn't matter. Sony and Nintendo should be expected to support THEIR handhelds with THEIR games. Nintendo does in full force, but Sony slacks majorly.

Brutal Legend: RTS fest and the game shat itself after the first level.
Costume Quest:Repetitive as all hell,try way to hard to be funny,short and combat is lucklester.
Trenched:horrible tower defense game and the mechs felt like toy with bad controls,solo was boring and it needed more types of enimes.
The Cave:buggy,stupid multi playthroughs system,p*** easy,pointless character and not fully unique,boring.

yeah..studio is bad (Tim still riding his Grim Fandango and Psychonauts fame and I doubt they will ever make anything on that level)

Those games aren't GREAT, but they aren't bad, and the studio isn't bad. Nihilistic is bad. Double Fine is at least above average, whether you like them personally or not.
 
Brutal Legend: RTS fest and the game shat itself after the first level.
Costume Quest:Repetitive as all hell,try way to hard to be funny,short and combat is lucklester.
Trenched:horrible tower defense game and the mechs felt like toy with bad controls,solo was boring and it needed more types of enimes.
The Cave:buggy,stupid multi playthroughs system,piss easy,pointless character and not fully unique,boring.

yeah..studio is bad (Tim still riding his Grim Fandango and Psychonauts fame and I doubt they will ever make anything on that level)

You forgot Stacked, which is IMO the only good game they have ever produced. Otherwise I agree with you, they should be making cartoons, not games.
 
Brutal Legend: RTS fest and the game shat itself after the first level.
Costume Quest:Repetitive as all hell,try way to hard to be funny,short and combat is lucklester.
Trenched:horrible tower defense game and the mechs felt like toy with bad controls,solo was boring and it needed more types of enimes.
The Cave:buggy,stupid multi playthroughs system,piss easy,pointless character and not fully unique,boring.

yeah..studio is bad (Tim still riding his Grim Fandango and Psychonauts fame and I doubt they will ever make anything on that level)

I'm with you on everything but Costume Quest. I found it to be fun and charming as hell. Frankly, the best recent output from Double Fine were their two Kinect party games.
 
What are the pros?

I'm not being facetious - I'm genuinely curious. Because it didn't seem to translate critically, since (as cautious as I am to use online reviews as any sort of metric) GT5 is lower rated than any of the five Forza games.
The easiest pro would have to be sales. I could be mistaken, but I do believe that GT5 has sold more than Forza 3 & 4 combined, despite the higher ratings and install base.
EDIT: Your situation makes a good for digital downloads; you would just get them from your download list.

Double Edit: I would love to discuss some more of the points above, but I'm typing this from my Vita, and it's a pain to type so much with the keypad.
 
What are the pros?

I'm not being facetious - I'm genuinely curious. Because it didn't seem to translate critically, since (as cautious as I am to use online reviews as any sort of metric) GT5 is lower rated than any of the five Forza games.
I will state my stance on Forza and GT.
I think Forza is better on many levels. Sounds, damage,livery editor, AI, auction house,leaderboards,car diversity, customisation, car clubs and the big one physics.
GT has a better lighting model,rear cockpit modelling (where applicable) and better graphics, again where applicable. Nurburgring etc.

As for the pros for keeping stuff in house there are cases in the past of some cockpit modelling which was out sourced being wrong. More so in F3 if I remember. It could be said that these errors may not be made in house... maybe? Granted Forza 4 is a much more consistent title than GT which is in house developed.
I think the bottom line is that PD need to increase there staff a lot. The sound department is probably one guy with a tape recorder lol. With Kaz's crazy eye for graphics there's not enough staff.
 
The easiest pro would have to be sales. I could be mistaken, but I do believe that GT5 has sold more than Forza 3 & 4 combined, despite the higher ratings and install base.
What does that have to do with keeping everything in-house though? I'm sure it'd sell just as well if Evolution helped out.
 
Seems like a reasonable estimate, since I've never even heard of True Night of the Kamatachi before.

It's a Spike Chunsoft adventure game. I remember it because Sony featured clips of it in those Vita web commercials that had the guy seductively rubbing his Vita.

Doesn't really matter how much it sold. SCEJ's "The Best" line was never about that. SCEA pretends there's a sales threshold for games to get into the "Greatest Hits" line. Do you think Sony would make the Vita cases red like they did to the PS3 GHs? Ew.
 
for me I'm buying GTA5 day 1 and skipping KZM*

GTA5 will last longer for me,then after I beat it and get sick of it it I can buy KZM for $5 on PS+ or something.

*if I don't sell my Vita before that date anyway.

I'd rather support a developer and platform I really like, so I'll buy Killzone: Mercenary close to release at full price if the game looks good... then I'll wait for the <$20 steam sale on GTAV... hell, who knows, maybe I'll even wait for the complete edition. :)
 
What does that have to do with keeping everything in-house though? I'm sure it'd sell just as well if Evolution helped out.
I believe they have a "ain't broke, don't fix it" mentality. Plus, until recently, most big studios in Japan had a thing with doing stuff in house, for better or worse.
 
Good game. But dat pop-in. I stopped after beating all the most wanted.

I liked it but the online kicked my ass. And I feel like its too small a screen for how fast you're going. I always crash into the corner of things.

I only have issues with the screen size when it gets dark, or when you transition into a dark area during the daytime (see: tunnels and buildings), as the lighting gets wonky sometimes because of that. I actually don't notice pop in that much, it might be because I'm focusing too much on where I'm going and what routes I'm taking :P

I'm like 60% done the single player now, and I did 50ish% all with the Lamborghini Gallardo. I recently switched to that whacky little buggy car with the ridiculous acceleration and top speed but absolute garbage handling off collisions ... I forget it's name tho~
 
Well if you have PS+, you're getting zombie tycoon 2 this month. I heard things from this game, I hope it doesn't disappoint.

Edit: Doh, beaten.
 
The US PS+ update reminds me that Malicious has still not been brought to the west. Also Soul Calibur for the PSP was great, why isn't there one for Vita? Still need my go to fighting game on Vita. There may be a lot of good releases, but none that really interests me. Wish I could get into DOA. I just have to hope for a Tekken, Soul Calibur or maybe even Persona 4: Arena release.
 
Guys, I don't know where the PSN friends list thread is, so add me guys I need vita/ps3 friends /cry

PSN ID: ArchangelHavok
I'll add you! My PSN ID is oldyella, so you can look out for me

I don't know if people still use it, but I remember there being a Google Doc from a while back...

Edit: Or you can join the VitaGAF Steam group. :)
That brings to mind a suggestion for the OP: why not have a list of PSN IDs in the OP? we should also try to do a meetup in at least one game a month. This can be done in addition to the challenges currently being done.
 
The US PS+ update reminds me that Malicious has still not been brought to the west. Also Soul Calibur for the PSP was great, why isn't there one for Vita? Still need my go to fighting game on Vita. There may be a lot of good releases, but none that really interests me. Wish I could get into DOA. I just have to hope for a Tekken, Soul Calibur or maybe even Persona 4: Arena release.

You mean Malcious Rebirth, right?

I'll take Soul Calibur PSP, sure... but on the whole, this is a very disappointing update for me. :(
 
Soul Calibur PSP is pretty fun for about five minutes with the Create a Character mode, but the single player is so weak that I wonder how Namco had the gall to charge $40 for it so long.
 
Actually, it's a really strange PS+ update in general. Malicious (free), The Walking Dead (discounted), and Rainbow Moon (discounted) are all confirmed Vita releases. And then, we have Soul Sacrifice which some people initially thought was a Demon's/Dark Souls spinoff. What are you trying to do, SCEA?
 
It's a Spike Chunsoft adventure game. I remember it because Sony featured clips of it in those Vita web commercials that had the guy seductively rubbing his Vita.

Doesn't really matter how much it sold. SCEJ's "The Best" line was never about that
. SCEA pretends there's a sales threshold for games to get into the "Greatest Hits" line. Do you think Sony would make the Vita cases red like they did to the PS3 GHs? Ew.


indeed

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game of the generation sold like 12K in japan but it got "the best" release.
 
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