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Voice Recognition: Where is it?

Where is voice recognition technology in games? This technology is so good and easy to implement now you would think that they would use it more in games. For example, in the heat of battle, why should I have to pause the game, exchange my shield for my boomerang, and then return to battle? I should just be able to say 'boomerang' without interrupting my battle. Character interaction, mini-games, user interfaces, etc could all take advantage of this technology and introduce new gameplay styles. Maybe this is part of Revolution's interface? I would like to see a built in microphone in the controller.
 
Give me a game like Eternal Darkness where I have to chant the rune names with the proper pronouncement of each syllable in order for it to work. "Tier... Pargon... Pargon..."

Screw it, just give me some Dragonlance and let me be Raistlin Majere. Shirak.

Yes, I embrace my dorkdom.
 
There's a game on PS2 that uses voice for control. It's a survival horror game set on a space station and is probably inspired by Parasite Eve. You control a girl by voice, you can tell her what to do and shit. Dunno the name.

There are a couple more of em on PS2.
 
Odama uses voice commands for some reason. It seems totally pointless for that game since you have most buttons free anyway. "More men! More men!"
 
NEW ZELDA! NEW ZELDA! NEW ZELDA!



Unreal Tournament 2004 makes good use of voice commands when you're playing with bots. "Alpha, cover me. Delta, defend." It's failed to recognize my commands only a few times out of countless sessions.
 
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Zerodoppler said:
Odama uses voice commands for some reason. It seems totally pointless for that game since you have most buttons free anyway. "More men! More men!"
You eventually learn more voice commands then there are buttons.
 
My old NES has been running on voice recognition for the past few years. Although yelling “Start You Bastard Start!” only works 70% of the time.
 
Odysseus said:
Give me a game like Eternal Darkness where I have to chant the rune names with the proper pronouncement of each syllable in order for it to work. "Tier... Pargon... Pargon..."

That actually sounds pretty cool. Could work well in an RPG. You'd have to learn all the spells, just like button combinations in lots of other games, and maybe it could be more/less powerful depending on how accurately you say it and if it's at the right speed etc.

I have no idea how viable such a game would be.
 
Doom_Bringer said:
There's a game on PS2 that uses voice for control. It's a survival horror game set on a space station and is probably inspired by Parasite Eve. You control a girl by voice, you can tell her what to do and shit. Dunno the name.

The US version of this game was called Lifeline. I think the Japanese version was called Operator's Side.

Both SOCOM: U.S. Navy SEALs games have voice recognition, also.
 
Voice recognition is not prominent because you can't guarantee 100% functionality (it's not perfect), and hence the accessibility and practical value of the technology drops through the floor.

NEW ZELDA! NEW ZELDA!

Apparently, Lifeline didn't respond to you correctly if you were female. That in and of itself is reason enough to delay widespread implementation of voice recognition at this point.

Next-gen will probably incorporate it to a much greater extent.

At this point, I think having buttons that actually can guarantee a response when pressed is better than algorithms with a 2% non-responsiveness.
 
Odysseus said:
Give me a game like Eternal Darkness where I have to chant the rune names with the proper pronouncement of each syllable in order for it to work. "Tier... Pargon... Pargon..."
Hell, I did that already. Everytime I activated a spell :lol
 
Mama Smurf said:
That actually sounds pretty cool. Could work well in an RPG. You'd have to learn all the spells, just like button combinations in lots of other games, and maybe it could be more/less powerful depending on how accurately you say it and if it's at the right speed etc.

I have no idea how viable such a game would be.

Bah, screw RPGs, I want to be able to shout "HAAIUUUKKKKEN" in the next Street Fighter game to get Ken to do his special move. In fact, the louder the shout, the bigger the fireball. :D
 
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