AssMan said:Oh yeah. It would be cool if you cool drop the girl the on the ground whenever there are enemies, and fight them to protect her a la ICO.
Marconelly said:Jason, I feel your pain. I want to stop looking, but I CAN'T! I'm trying to remember just how much I knew about Ico before I started playing it. I knew quite a bit. That game did came out of nowhere to me, and it actually made me buy a PS2, but only after I read IGNs and Gamespot's review and watched videos on their sites. So I had some kind of idea about the game, and honestly I did perceive it as something that is supposed to be incredibly good. Remembering how much I still enjoyed and loved Ico, makes me less worried about knowing things about Wanda. I'll probably look at some new screens, but I wn't be studying them to detail, and I'll watch the official trailer(s), but I won't be studying them either, and I'll make sure to read if there's any spoilers in them first. I probably won't be watching any gameplay videos though. Basically, I'll do the same thing I did with Ico media.
don't think the girl actually comes along with you. She stays on that alter till themain character can wake her up. The horse according to Ueda is Wanda's "Yorda".
DSN2K said:screw high res textures and bump mapping,
this is going to be the best looking game ever
Yes because all objects in the world are flat and dont react to light.djtiesto said:I strongly feel bump mapping and normal mapping make the games look way overdone and unrealistic, anyways...
Mr Gump said:Yes because all objects in the world are flat and dont react to light.
I'm with you Jason.JasoNsider said:Fair enough. I can't do that though. Part of the big effect ICO had on me is that I litterally knew nothing about the game save for that it has a boy with horns. I plopped the disc in without even looking at the back of the box or manual. Heck, I had no idea it had platforming in it. In the end, the whole package took me by surprise because each area was completely new to me and often times were completely unexpected. It was as if I just followed the rabbit down the rabbit hole and came upon something completely unbelievable.
As of now, I've already seen more on this game than I ever did with ICO, and I don't like that. This is going to be bloody painful, especially when the trailers hit the net . Anybody want to help carry the burden and join me?
What kind of the world you live in where the objects look like and react to light as they do in games like Doom 3...? As much as technologically accomplished as they are, games like Doom 3 will look painfully dated once we get to the point of more sophisticated rendering alorithms of that kind - much like how early, amateurishly rendered 3D animations look now, after watching something like Onimusha 3 intro, for example.Yes because all objects in the world are flat and dont react to light.
BuddyChrist83 said:I'm with you Jason.