Bolivar687
Banned

When a distress beacon is sent in the wake of an Ork invasion on the planet Cyprus, the signal is answered by none other than the Blood Ravens, the
legendary chapter of the Space Marines. What seemingly begins as a war of opportunity reveals itself as a matter of grave prophecy, when the Wandering
World emerges from the Warp: cursed Acheron, rumored to house the catastrophic Spear of Khaine. Appearing only once every 5,000 years, the Eldar of
the Biel-Tan Craftworld see its reemergence as an indispensable chance to reclaim an heirloom of their God of War. Only the Farseer Macha can untangle
the threads of fate and see that her people go to their doom, as the event heralds far darker forces than they could possibly imagine.
Dawn of War III marks Relic Entertainment's return to Warhammer 40,000 - gaming's original science fantasy universe. Borrowing from both its predecessors,
it once again reinvents the series to introduce a third interpretation of Real Time Strategy. Iconic returning characters dominate the drama of the campaign,
while the multiplayer escalates the small skirmishes of Dawn of War II into the large scale confrontations of the first game.


The 17-mission campaign rotates between the perspectives of the Space Marines, Orks, and Eldar. Each episode can take anywhere from twenty minutes
to an hour to complete. Heroes level up to unlock new abilities as the story progresses, while line units can receive special buffs similar to the multiplayer
Doctrines. The campaign also introduces mission briefings to expand the scope of the story. Progression currency carries over into multiplayer.
The story focuses on three returning characters within each faction: Chapter Master Gabriel Angelos, Headhunter Gorgutz, and Farseer Macha. Other
familiar faces like Librarian Jonah Orion and Farseer Taldeer also play prominent roles as part of the supporting cast. The campaign chronicles how
each of these characters war against one another for the Spear of Khaine, while also exploring the intrigue and infighting within each faction.

Base building returns, allowing forward outposts and line units to supplement the commander-style Elites from Dawn of War II. Similar to past Relic titles,
players contest capture points around the center of the map to generate resources, balancing Requisition to produce buildings and infantry and Power for
technology and vehicles. Every ten minutes, the match transitions to the next Escalation Phase. Resources generate faster, making it harder for the losing
player to overcome the economy deficit, while objective structures gain more HP, forcing the winning player to commit more desperately to sustain their
momentum.
Successful players will appraise their position at each stage of the game and follow up successful fights to destroy objective structures. Timing, awareness,
and momentum are all crucial to thriving in Dawn of War III's competitive environment.
DAWN OF WAR III CODEX - PDF Multiplayer Strategy Guide by yours truly


Is this game a MOBA?
No. This is an orthodox RTS where you build bases, accumulate resources, produce units, research tech, and fight over strategic points. Elite units play
a large role in combat for sure but you do not level them up, buy items, or assign skill points, and you control up to three at a time. What this game
borrows from MOBAs is the momentum mechanics you can use to extend leads or stage comebacks.
This game is better understood as a streamlined Warcraft III. You don't have to summon heroes and level them up against PvE AI enemies, you call in
progressively stronger and visually bigger Elites as the conflict escalates. You don't have to multitask harvesting resources, scouting the map, or
harassing your enemy's outposts and supply lines. You're naturally doing all of these things at the same time as your army roams around the center of
the map contesting capture points in classic DoW fashion.
Will this support modding or Steam Workshop?
The multiplayer map editor will be included at launch.
How many races are in the game?
Three at launch - Space Marines, Orks and Eldar. The studio hopes to introduce more through expansions as they have in the past. Players have noticed
there are already assets for Necrons and Imperial Guard, so they might be the first to get added. Note that the Doctrines also provide a great degree of
variety within each of the three races.
Is there an army painter?
Of course!

Is there co-op in the campaign or a Last Stand mode
The campaign is single player and there is no Last Stand as of the vanilla launch.

Cinematic Announcement Trailer
Real Time 'Prophecy of War' Trialer
Space Marine Campaign Cinematic
Ork Campaign Cinematic
Eldar Campaign Cinematic

NeoGAF Review Thread
Metacritic: 81 based on 37 Reviews
GameRankings: 79.67%
Open Critic: 82 based on 28 Reviews, top 13.7% of games scored