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Warner Bros. Admits MultiVersus Underperformed, $100m hit in Revenue

Draugoth

Gold Member
Free-to-play Smash Bros.-style brawler MultiVersus has significantly underperformed, publisher Warner Bros. Discovery has admitted, contributing to a further $100 million writedown for the company’s games business in 2024.

Warner Bros. Games acquired MultiVersus developer Player First Games in July just two months after the game relaunched on PS4, PS5, PC, Xbox One, and Xbox Series X and S following early access and open beta releases throughout 2022 and 2023.

"Our team is excited to join the Warner Bros. Games family, and we feel that this will be great for MultiVersus overall,” Huynh said at the time. “We are working to make the MultiVersus game experience the best it can be and having our development team integrated with the publisher is optimum for the players."

However, speaking in a recent financial call, Warner Bros. Discovery President and CEO David Zaslav and Chief Financial Officer Gunnar Wiedenfels said MultiVersus' failure had added another $100 million to the $200 million writedown the company's games business has suffered so far in 2024.

"... we recognise [the games business] is substantially underperforming its potential right now," Zaslav said.

SOurce
 

kunonabi

Member
Multiversus is pretty awful so I believe it. Making a smash clone aimed solely at competitive play was a terrible idea. The game just isn't any fun since the balance is whack and the best strategies are extremely overtuned and brain dead so playing online is a complete and utter toxic sweat fest every match. It just isn't any fun at a casual level and the game tries to railroad you into spending money in the most obvious and insulting ways which makes it even worse. They do give more free premium currency than I would have expected but the game is just si miserable that doing the doing the missions and events is as much as I can stomach of it and I really only do that much because Superman is in it.
 

jakinov

Member
$100M loss WTF? How much did they spend on this game?
They don’t necessarily loae $100M, owning the game is considered an asset for them. They put the value of the game at some value and now they are saying the game they own is worth $100M less than they originally put down. The value they pick can be more or less than the cost to make. Potentially more as they likely considered potential earning potential. At the end of day by doing this it will help with taxes. The game is still doing bad but they didn’t necessarily lose $100M.
 

MonkD

Member
The game feels like it's made to screw the customers though. The season pass is a massive grind, and has been since the beta. There are a million different events with just as many currencies going on at all times. And if you can navigate that you can pickup some stuff for free, but it's still going to be a grind(which i guess is fine for f2p).

Gameplay is solid. And the roster has been cool too, but having Nubia as the 6th character released post beta is weird as fuck. The character has maybe 4 fans at most. No shit it's going to underperform.

I think they game could've done better as a full priced title with a fleshed out roster and with real game modes. After that you can start selling DLC characters. Probably would've done better than whatever their microtransactions are doing now. I wonder if Marvel Rivals will have some impact on these money grubbing games.
 
I was all in on this game during the first early access/beta launch, and I spent some money on MTX. But it came clear that the devs were incapable of addressing serious balancing issues amongst others, which soured me to the extent I called it quits. Player numbers were dwindling at the time.
Shortly after, the game was suddenly pulled and became unavailable so the devs could focus development on the game, which seemed a bit odd. This caused a controversy as people that already paid for microtransactions/battlepass, were now unable to play the game.

I predicted a re-launch would be a lost cause and waste of time & money and now here we are.
 
Noooo…

No Way Wow GIF
 

StreetsofBeige

Gold Member
$100M loss WTF? How much did they spend on this game?
Its modern day gaming. Seems like any game with half decent production values can somehow cost $100M.

But give employees credit, or whichever media/marketing companies/celebs getting good revenue from marketing expenditures. Get paid a lot of money over many years for a failed product.

Media and techie companies often have obscene corporate coffers to blow money.
 
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DonkeyPunchJr

World’s Biggest Weeb
Its modern day gaming. Seems like any game with half decent production values can somehow cost $100M.

But give employees credit, or whichever media/marketing companies/celebs getting good revenue from marketing expenditures. Get paid a lot of money over many years for a failed product.

Media and techie companies often have obscene corporate coffers to blow money.
$100M budget isn’t hard to believe but $100M LOSS is pretty crazy. That indicates a massive gulf between their expectations and reality.
 

SHA

Member
The game feels like it's made to screw the customers though. The season pass is a massive grind, and has been since the beta. There are a million different events with just as many currencies going on at all times. And if you can navigate that you can pickup some stuff for free, but it's still going to be a grind(which i guess is fine for f2p).

Gameplay is solid. And the roster has been cool too, but having Nubia as the 6th character released post beta is weird as fuck. The character has maybe 4 fans at most. No shit it's going to underperform.

I think they game could've done better as a full priced title with a fleshed out roster and with real game modes. After that you can start selling DLC characters. Probably would've done better than whatever their microtransactions are doing now. I wonder if Marvel Rivals will have some impact on these money grubbing games.
Nobody can grind if they work serious jobs, most of them actually play on mobile, even surgeons.
 

MiguelItUp

Member
The game felt shallow. So they took it away and brought it back and nothing really changed. They added some content but it felt like the bare minimum all things considered. The game even plays and feels like it was made by first time devs. It's just rough all over the place. The monetization is absurd, so are some of the objectives/quests in the game. It's a shame. It's definitely one of those things that had potential, but not with the current roadmap.
 

Dacvak

No one shall be brought before our LORD David Bowie without the true and secret knowledge of the Photoshop. For in that time, so shall He appear.
I’m even one of those sweaty competitive smash players, and I thought the game was ass. The only thing the devs did wrong was made a bad game. Look at Rivals to see how a non-Nintendo smash game can succeed in all merits.
 

MonkD

Member
Nobody can grind if they work serious jobs, most of them actually play on mobile, even surgeons.
I agree. And the people grinding hours for free crap are not likely to be the customers you're looking for anyways
 
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