Balades of fire "underperformed" due to "increasingly selective consumers", says publisher

I come on this site every day but this is the first time I've ever heard of this game.

If they go on Epic do they just not do any PR yet still expect the game to sell?

Or is it something with profit sharing vs conventional investment income?
 
Hope this doesn't negatively affect them too much. Metroid Dread was great, so hopefully they can make a sequel. The only thing I didn't like was the EMMI encounters. I'm not sure if that's a popular opinion or not.
 
Those evil increasingly selective consumers, i tell'ya :P
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Didn't make it far into the demo. This wasn't about to light the world on fire regardless of platform.
This, the game would have been a sub 1000 concurrent on steam regardless of if it released there or not.

The excuse from people here would then be "release a better game then".

Fact is, this game simply was not good enough.
 
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I mean iirc it released around the time when everyone was still playing and talking about Expedition 33,i know i was and that is not a short game.
I saw the demo drop on ps5 but never checked it out.
 
It's actually a fairly decent game, but it doesn't really explain its mechanics properly to start with and isn't the most easy to get into, I seem to be getting my moneys worth and my other half has been playing it exclusively for weeks now which is good because I needed him to change from playing the 3 other games he's been maining repeatedly for the past 4 years
 
Looks like a God of War 2018 ripoff. Which is ironic, considering Lords of Shadow was a God of War OG ripoff.
 
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That's cool if you bought it and enjoyed it. I hardly want to play my 100+ Epic collection. I didn't even hear about this game until now and they lost €10m. Something is wrong. There's a ton of stuff I'd rather play. Most of the games I get for free feel soulless for some reason. I'd rather pay for the stuff I want to play. Then like years later they give you the stuff you paid for, for free and it's kind of pointless at that point. It's probably why I stick to Steam.

I agree a lot of the people in the industry and the people who fund games live under a rock unless they lose their money. Learning the hard way.
 
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I'm interested in this game, but knowing the marketing for it was lacking and the game looked generic, didn't buy knowing/hoping it'll go cheap before too long.

Really looking forward to playing this game, but 1. I have so other many games to play right now and 2. I won't buy full price just to feel burn when it hits that $20 price point (or less) and I haven't even touched it
 
*opens Steam* *types 'blades of fire'* *sees no results* Sorry, your game don't even exist. What are you talking about?

Jokes aside but it surely doesn't help visibility when you don't spend a shit-ton of money on advertisement. Also, of course people are selective with cost of living rising left and right and games, too, becoming more expensive but also more of a time-sink.
 
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