Balades of fire "underperformed" due to "increasingly selective consumers", says publisher

I come on this site every day but this is the first time I've ever heard of this game.

If they go on Epic do they just not do any PR yet still expect the game to sell?

Or is it something with profit sharing vs conventional investment income?
 
Hope this doesn't negatively affect them too much. Metroid Dread was great, so hopefully they can make a sequel. The only thing I didn't like was the EMMI encounters. I'm not sure if that's a popular opinion or not.
 
Those evil increasingly selective consumers, i tell'ya :P
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Didn't make it far into the demo. This wasn't about to light the world on fire regardless of platform.
This, the game would have been a sub 1000 concurrent on steam regardless of if it released there or not.

The excuse from people here would then be "release a better game then".

Fact is, this game simply was not good enough.
 
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I mean iirc it released around the time when everyone was still playing and talking about Expedition 33,i know i was and that is not a short game.
I saw the demo drop on ps5 but never checked it out.
 
It's actually a fairly decent game, but it doesn't really explain its mechanics properly to start with and isn't the most easy to get into, I seem to be getting my moneys worth and my other half has been playing it exclusively for weeks now which is good because I needed him to change from playing the 3 other games he's been maining repeatedly for the past 4 years
 
That's cool if you bought it and enjoyed it. I hardly want to play my 100+ Epic collection. I didn't even hear about this game until now and they lost €10m. Something is wrong. There's a ton of stuff I'd rather play. Most of the games I get for free feel soulless for some reason. I'd rather pay for the stuff I want to play. Then like years later they give you the stuff you paid for, for free and it's kind of pointless at that point. It's probably why I stick to Steam.

I agree a lot of the people in the industry and the people who fund games live under a rock unless they lose their money. Learning the hard way.
 
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I'm interested in this game, but knowing the marketing for it was lacking and the game looked generic, didn't buy knowing/hoping it'll go cheap before too long.

Really looking forward to playing this game, but 1. I have so other many games to play right now and 2. I won't buy full price just to feel burn when it hits that $20 price point (or less) and I haven't even touched it
 
*opens Steam* *types 'blades of fire'* *sees no results* Sorry, your game don't even exist. What are you talking about?

Jokes aside but it surely doesn't help visibility when you don't spend a shit-ton of money on advertisement. Also, of course people are selective with cost of living rising left and right and games, too, becoming more expensive but also more of a time-sink.
 
I'm not a fan of Epic exclusivity, but this looked painfully mediocre and stylistically questionable from the beginning.
I'm going out of my way to guess that maybe they took the deal precisely because their early internal "mock reviews" pointed to an incredibly lukewarm reception.
 
Consumers have to be more selective because of increased game prices. There's less to go around and you can't take a chance on something that only "might" be good.
It's crazy to me that videogames haven't gotten cheaper... More competition means lowering prices, right? Wild stuff.

I get that game development isn't cheap these days, but it's still up to the devs and publishers to either go AAAA with production value or not.

Expedition 33, Dead Cells, Hades, Balatro, Nightreign,...

You don't need a huge budget to create something interesting.

Flooding the videogame market with mediocre 80 euros games is insane, when Steam has indies for days that meet gamers their demands wat better than whatever AAA studios are cooking up.

Look at the latest Doom game. It's extremely overpriced and it's not really what people wanted. Flop.
 
It's crazy to me that videogames haven't gotten cheaper... More competition means lowering prices, right? Wild stuff.

I get that game development isn't cheap these days, but it's still up to the devs and publishers to either go AAAA with production value or not.
Some of these publishers apparently deluded themselves into thinking that we want their stuff no matter what and they can raise the price bar at will, when in reality MOST game purchases come from "tentative interest" at best and if the price is too steep a former "Eh, maybe" can quickly become a "Fuck it, maybe on sale, if even that".
 
- Is a new IP no one has ever heard of.
- Make 70 MC game
- Take the EGS Exclusive moneyhat knowing fully well it will bomb.
- Bombs on console
- Bombs on PC and no Steam user has heard of it.
- Blame the consumer for being selective and not the game being trash
- Sub services like Gamepass are even not interested.
- €10 million loss for publisher.
- Rinse, repeat "I'll fucking do it again".jpg

When will they learn?
 
Haven't played it but everything I've seen about it reminds of some mid tier Xbox360 era game, and not in a good way.

That + little marketing, Epic Exclusive and releasing right after a bunch of high profile games probably didn't do it any favors
 
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