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Was Battlefield 3 Just as Broken as BF4?

Last gen I was a 360 guy. I played Call of Duty religiously at the peak of CoD 4's popularity.
As the series progressed I soon noticed that Battlefield was beginning to become very popular. I had never played a Battlefield game before though.
Until the PS4 dropped.
I decided that CoD had gotten very stale, so I gave BF4 a shot.

I love the concept and I love the destructibility. The overall scale of the game is amazing.
You can snipe from the craziest vantage points. Trying to spot out a sniper from 100s of meters away is always fun for me.

But there is just so much that is wrong.

I think that the biggest problem (for me at least) is the hit detection. I'll be firing directly at an opponent with an assault rifle, about 10 meters away, before he even has a chance stop sprinting. But they don't die. I die.

I think maybe it's the lag? Maybe I saw it out incorrectly. Was I truly aiming at him?
So I hit the share button to see what I did wrong.

NOTHING. I did nothing wrong. All bullets hit him (maybe half a clip) but only 2 gain me a hit marker.
Along with frame rate drops, server kicks, one shot kills with assault rifles (no headshot), crazy lags during levolution, etc.

Since I never played BF3 I just wanted to know if the problems were just as bad.

This game is unplayable sometimes.
 
Broken? Somewhat. As? Definitely not.
 
I believe BF3's updates nerfed and buffed certain weapons for balance. However, it was very playable even with certain weapons being overpowered (they were banned in almost all servers until it was patched). BF4 is broken even after multiple patches while BF3 wasn't as broken even in its alpha/beta form.
 
Nowhere near as bad. Although the falling through the map bug (mostly Metro on servers that hadn't reset in awhile) was there for a good amount of time.

Battlefield 4 is the most broken Battlefield game by a mile. From bugs large to small, it just has it all. Every single player that I normally play with has given up on the game, and the competitive scene is completely dead due to the netcode issues.

It's clear that 4 was rushed. Given that 3 was a totally new engine, I'm actually very impressed with how it turned out in hindsight.

I believe BF3's updates nerfed and buffed certain weapons for balance. However, it was very playable even with certain weapons being overpowered (they were banned in almost all servers until it was patched). BF4 is broken even after multiple patches while BF3 wasn't as broken even in its alpha/beta form.

They dont QA shit. There was the M26 MASS glitch that made the G3 + MASS the go to gun. Then they topped that by making the AUG's smoke grenade launcher have instant velocity and unlimited ammo. No one plays these patches before they go out. The Q88 making the entire server lose sound is a great example.
 
Lol fuck no. I was never scared that anything would be lost at all in bf3. The only thing was if I ever got into the same team or squad as my friend when we joined in a game.
 
In the wake of Battlefield 4's launch I think some people turn a blind eye to the issues 3 had from Beta straight through launch. I remember release week for Battlefield 3 being super prone to crashing to desktop about 20% of the time on Metro.
 
No. Battlefield 4 right now is in the state Battelfield 3 was at release basically. We still need a lot of patches before I will consider the game finished. Still will play if a buddy invites me. Until the game is done I will stick mostly to Killzone SF.
 
Ive always found BF3 and BF4 borken in terms of gameplay and design. But in terms of stability and function I would say that BF3 had its share of problems but spread out during its 'time' rather like BF4 with all "shit hit the fan" in the beginning... but who knows... Mabey BF4 has just scrathced the surface of its own bad luck...
 
I think that the biggest problem (for me at least) is the hit detection. I'll be firing directly at an opponent with an assault rifle, about 10 meters away, before he even has a chance stop sprinting. But they don't die. I die.

I think maybe it's the lag? Maybe I saw it out incorrectly. Was I truly aiming at him?
So I hit the share button to see what I did wrong.

NOTHING. I did nothing wrong. All bullets hit him (maybe half a clip) but only 2 gain me a hit marker.
I'm curious to see what this looks like, if you have the footage.
 
Finish ads before you start firing. Otherwise it looks like you are hitting them, but you aren't.


Courtesy of DYKBF4 Jakfrags.


I was doing this and constantly getting frustrated, when I realized the cause, everything was gravy and my kd skyrocketed.
 
I played BF3 at launch and nothing made me really stop playing during that launch window. With BF4, I heard so many bad things about it that despite getting the PS4 bundle, I never played it, aside from 20 minutes to see what the game was like.


Edit- is it stable enough to play now?
 
It had the usual launch issues any MP game has, but seriously nothing in comparison to what we have seen with BF4...
 
I think that the biggest problem (for me at least) is the hit detection. I'll be firing directly at an opponent with an assault rifle, about 10 meters away, before he even has a chance stop sprinting. But they don't die. I die.

I think maybe it's the lag? Maybe I saw it out incorrectly. Was I truly aiming at him?
So I hit the share button to see what I did wrong.

NOTHING. I did nothing wrong. All bullets hit him (maybe half a clip) but only 2 gain me a hit marker.

Were you leading your target? I'm curious to see the video.

The game definitely has too many bugs, even now, but I have an enjoyable session 98% of the time.
 
I played BF3 on two of my systems and I had no issues whatsoever. I was very pleased with how smooth everything ran. I would have bough BF4 if it wasn't so buggy, probably on ps4 though.
 
Battlefield 4 is much worse right now, at least on PC. You could argue that it's fundamentally flawed as a shooter, given how bad the server side detection is.

This is not acceptable for a game that has e-sports aspirations, or wants to be known for gunplay. Nor is this.

tl;dr Battlefield 4 runs at a tick rate of 10.

Yeah I see your point. I meant in terms of bugs. The hit-detection-gone-wrong system is not really a bug. Just bad.
I interviewed DICE before the release of BF3 and they said they wanted BF3 to become an Esport game. Well I think they realized it was not good enough xD Wonder if the same will happen with BF4.
 
In the wake of Battlefield 4's launch I think some people turn a blind eye to the issues 3 had from Beta straight through launch. I remember release week for Battlefield 3 being super prone to crashing to desktop about 20% of the time on Metro.

I don't think anyone is doing that. Most will remember that BF3 had problems at launch. It's just that the magnitude of issues that plague BF4 simply dwarf BF3 at it's worst.
 
BF3 wasn't without a few hiccups at launch but nowhere near what BF4 was. I feel like they patched BF3 in a reasonable amount of time. BF4 is still in need of a lot of fixing.
 
iShouldGoPro turn the "network smoothing" in the gameplay options to 0%. It made a big difference to me, I was constantly getting killed going around corners when it was at 50%.
 
The controls on PS3 were worse than any issues with BF4 in my opinion. They were utterly atrocious and it took them the best part of a year to fix them. BF4 is more of a mess overall, though. The netcode alone is the worst I've ever experienced in a BF game.

But both games launched in unnacceptale states and I won't be suckered at launch next time. The number of bugs in BF4 is simply staggering, just look at the current master list over at Symthic. Just disgusting, and I'd be amazed if even half of them are ever fixed.
 
I interviewed DICE before the release of BF3 and they said they wanted BF3 to become an Esport game. Well I think they realized it was not good enough xD Wonder if the same will happen with BF4.

BF3 had great hit detection when everyone was running in a roughly ideal state aka lower than 75ms ping. For the most part, what you saw on your screen was what you got. With 4, they changed it to server side again for some reason, introducing all sorts of fuckery that makes the game unplayable from a competitive standpoint.

You also see regular joes complaining about excessive kill trades, rubberbanding, burst damage, and getting shot around cover.

I'm not surprised when the lead designer (Kertz) comes back from vacation and asks for a video of V70 minis killing full health people in one hit. Play your own game and you'll see it the first match you load into. DICE just seems lost or almost passively protesting what EA forced them to do.
 
Aside from some balancing issue it wasn't. The "beta" did suffer from a netcode issue but the whole thing was basically a demo. Dice already had another build that addressed the issues.
 
Were you leading your target? I'm curious to see the video.

The game definitely has too many bugs, even now, but I have an enjoyable session 98% of the time.

https://www.facebook.com/photo.php?v=10152585919678989&l=6649610567776780363

I wish I knew this was possible before because I had an even better example with me shooting a guy about 5 meters in front of me with an LMG nonstop but it took about 5 seconds for him to die. He wasn't moving lol

But I delete most of my videos because I hate spamming my FB
 
Almost as bad. Not quite as bad, but still bad. I remember waves after waves of bans on the official BF forums nicknamed "Mordor" before that forum was removed by EA altogether to force people to use Battlelog.

BF3 was the first time me seeing this image. It was fitting, too.
rMgniDB.jpg

Half of my friends weren't able to play the game. Each time we joined a server, you could basically flip a coin, sometimes, it would show black screen and nothing more, forcing us all to move servers. Also I still haven't received my limited edition rewards because their systems were broken at the time.
 
BF3 was just much more enjoyable for me. With BF4 i had a 50% chance to crash at launch and the load times are much longer for me. In BF3 i was able to get into a match before it started but with BF4 i get in after all the flags have been captured every single time. All this just put me off of the game. I still play it now and again though. Battlefield WAS my favorite franchise of all time before BF4. I just hope the next battlefield (Hopefull 2143) doesn't have so many damn bugs at launch.
 
Yes at release. Its sort of fixed now but they fucked up that game with suppression so I will never play it again.
 
Battlefield 4 made Battlefield 3 feel like a Blizzard game in terms of polish.

I've never bought and played a game nearly as broken as Battlefield 4, as the game could barely run at launch would delete your single player save.
 
I played both on PC,

any my issues were not that exponential.

Sure I dislike it a lot when I get killed if im in cover a couple seconds already

BUT

I dont mind the other bugs that much,

e.g one hit kill? Who cares you get them every once in a while as well.

as long as most deal with the same issues it ''fair''

I am not speaking for other platforms than PC
 
BF3 (PC) worked fine for me until a few patches later which broke the game for me and the maps wouldn't load after playing 1 round and the load times became insanely long.

Decided I won't ever buy a BF game again and it turned out to be a wise decision seeing how broken BF4 is.
 
https://www.facebook.com/photo.php?v=10152585919678989&l=6649610567776780363

I wish I knew this was possible before because I had an even better example with me shooting a guy about 5 meters in front of me with an LMG nonstop but it took about 5 seconds for him to die. He wasn't moving lol

But I delete most of my videos because I hate spamming my FB
Doesn't look like lag. I think you would have got the kill if you stopped moving and burst fired. Worth noting that you got more points for that than you would have for killing him, which is kind of funny.

edit: Wait, does the dot follow the bullet spread now? If that's the case then yeah, you were screwed out of a kill.
 
BF4 issues I experience regularly.

- The dumb camera shake glitch makes you feel like you are in a michael bay movie
- The delayed reaction kills
- Getting killed in one hit by an assault rifle firing from well over 200m away and you have full health
- being knifed by people that are already dead (one time a guy detonated a claymore as he went in to knife me, he died and still got the knife kill)
- excessive rubber banding
- dying for no reason whatsoever, usually the kill feed shows i committed suicide
- the annoying "kill trade" which almost never happens in bf3 always happens in bf4
- the kick to xmb
- the spawning outside boundaries on golmud railway (it's really ridiculous)
- getting killed around a corner. not by grenades, usually by a pistol
- the c4 bouncing off vehicles (i throw it and witness it hit the vehicle and bounce off in a random direction usually next to me, happens too much with helicopters that hover low enough)
- you see the shot land, head shot, it must have been, guy is lying down only part you can get is head, blood spattered and everything, but no hit marker, and when he dies seconds later, no assist, not even a suppression. lucky if you get the spot bonus though.
- commander missile killing you when you are inside an impenetrable building.
- jets ramming a helicopter, destroys the heli, jet survives with nary a scratch
- Killed in action, for all air deaths, no indication who killed you or what.
- The strange friendly fire screen when you are killed by an enemy.

So far thats all i can remember.
 
https://www.facebook.com/photo.php?v=10152585919678989&l=6649610567776780363

I wish I knew this was possible before because I had an even better example with me shooting a guy about 5 meters in front of me with an LMG nonstop but it took about 5 seconds for him to die. He wasn't moving lol

But I delete most of my videos because I hate spamming my FB

As others have mentioned, you started firing before you were fully ADS, which means you were essentially hip firing while on the move, thereby incurring a massive spread penalty.

Note that this only occurs when you make the transition with the trigger still depressed.

Now as to whether this is a bug or is by design, that's not entirely clear.
 
BF4 issues I experience regularly.


- Getting killed in one hit by an assault rifle firing from well over 200m away and you have full health
- getting killed around a corner. not by grenades, usually by a pistol
- the c4 bouncing off vehicles (i throw it and witness it hit the vehicle and bounce off in a random direction usually next to me, happens too much with helicopters that hover low enough)
- you see the shot land, head shot, it must have been, guy is lying down only part you can get is head, blood spattered and everything, but no hit marker, and when he dies seconds later, no assist, not even a suppression. lucky if you get the spot bonus though.
- Killed in action, for all air deaths, no indication who killed you or what.

Omg THESE and the bold specifically. I thought I was the only one haha
 
I haven't touched it after release such a disappointment. At this point i don't trust dice anymore and i am sick also from endless stuff to unlock fuck that.
 
I think that the biggest problem (for me at least) is the hit detection. I'll be firing directly at an opponent with an assault rifle, about 10 meters away, before he even has a chance stop sprinting. But they don't die. I die.

To be honest i had the same issues with bullets not hitting people and all of that stuff pretty much the same on Bf3. It happens a lot, i'm not sure if it's my internet, or the server or what. I have pretty much stopped playing Bf4 for the same reasons as i stopped playing Bf3. Way to may hit detection issues combined with poor level design. The levels themselves are good, but then they let people sit on sky-scrappers it really takes away from the game imo.

When you get half of a team camping on a building every other game it just gets annoying. I started playing Td more because i thought it would be better, but i was wrong, it's worse. It's still a good game, i'll play it now and then, but not half as much as i would if those issues didn't exist.
 
Not played since early BF3 last gen.

I did not trust the reviews of BF4 and wait until I can read the forums to see if this game would drive me nuts or not.

There is nothing, nothing more frustrating than lag / hit detection and bugs.
 
My biggest complaints..

The Carbine as a "Every class weapon"...
This basically means 99% of the playerbased is a Carbine welding Engineer. Why?
The AK-5C, 21Cbq, and the Mitar rival almost EVERY Assualt Rifle and are a no-brainer to use vs. the class specific weaponry of the Engineer.
So as a Carbine welding Engineer you get : Ability to stop Vehicles + Abilty to engage on an even footing with other classes in gunplay...
Does this make sense?
You'll also notice many, if not all, support players have dropped the LMG in favor of the Carbine...
This is BF, every class should have pro/con and a specific weapon type to cater to that...not the best of both worlds.

Rubberbanding is my other concern...3 out of 4 maps are disgusting and a struggle to play/aim/run etc..

Loss of hit markers!...Am I hitting the guy? Then they die and I get the kill?
Makes you question firing at someone and have no clue if your connecting shots or missing.

Trading deaths..

Patching the "killed by guy with 1 health" is now "killed by guy with 0 health"..

Lastly "instant magic death"
You have full health, BAM your dead..
No dmg indications, you weren't headshots, it wasn't close range..
I often wonder if some of my kills on players who seem oblivious to my hitting them are having a "instant death" moment.
 
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