KàIRóS
Member
It's been awhile since I last made a thread here at GAF, and I've been meaning to do this one since Microsoft announed no more backwards compat titles, basically I'm just pissed off that they didn't include this game and now I kinda want to whine about it
A brief introduction in case someone has never heard of the game, so historically this game was one of the first "next gen JRPGs" back in the seventh gen consoles, when Microsoft wanted to really push the Xbox 360 sales in Japan and they started hiring Japanese Devs and suddenly got a surge of JRPGs in the console, you know: Blue Dragon, Lost Odyssey, Star Ocean 4, Tales of Vesperia even FromSoftware's attempt at a traditional JRPG with Enchanted Arms and well Eternal Sonata was among those titles yet it never reached popularity like some of those I mentioned, it later got ported to PS3 but it had even fiercer competition there (Final Fantasy XIII) it was developed by Tri-Crescendo who at the time were semi popular for the Baten Kaitos JRPGs in the GameCube and it was published by Namco.
Anyway I recently replayed this game (this is like the 4th time I replay it, I obviously had to do it in the good ol' 360, F*** Microsoft) and everytime I play it I end up thinking "why was this game not popular back in the day?" the one thing that always makes me come back to it is the combat, it has such a unique battle system that combines Turn Based, Action and Strategy in it's mechanics, it genuinely starts as a full turn based rpg that lets you take your time to figure out it's initial mechanics of strategical positiong in the battlefield and time management of the turns, but by the end of the game it becomes a very intense action rpg that requires all the attention of the player to react to what is going on and I love it, the story is really confusing, I'm pretty sure anyone that has played the game can agree on this but at the same time that makes it unique and very interpretational (basically you're supposedly in the dream world of polish pianist Frédéric Chopin while he is in his death bed in the real world circa 1849, and he himself is one of the party members, sounds crazy? well it gets even crazier once you play it), Soundtrack has some really banger battle themes and the nod to Chopin's piano music is great too, the graphics have surprisingly aged well thanks to the cel shading art style, and again the gameplay is great, easily the best thing about the game.
(This is New Game+ combat, with an optional boss)
So what do you guys think about this game? did it deserve more love back then or do you really think it was just an average JRPG? does it deserve more love now? Bamco has been making some remasters lately, this game is probably not in their priority list but who knows right?
A brief introduction in case someone has never heard of the game, so historically this game was one of the first "next gen JRPGs" back in the seventh gen consoles, when Microsoft wanted to really push the Xbox 360 sales in Japan and they started hiring Japanese Devs and suddenly got a surge of JRPGs in the console, you know: Blue Dragon, Lost Odyssey, Star Ocean 4, Tales of Vesperia even FromSoftware's attempt at a traditional JRPG with Enchanted Arms and well Eternal Sonata was among those titles yet it never reached popularity like some of those I mentioned, it later got ported to PS3 but it had even fiercer competition there (Final Fantasy XIII) it was developed by Tri-Crescendo who at the time were semi popular for the Baten Kaitos JRPGs in the GameCube and it was published by Namco.
Anyway I recently replayed this game (this is like the 4th time I replay it, I obviously had to do it in the good ol' 360, F*** Microsoft) and everytime I play it I end up thinking "why was this game not popular back in the day?" the one thing that always makes me come back to it is the combat, it has such a unique battle system that combines Turn Based, Action and Strategy in it's mechanics, it genuinely starts as a full turn based rpg that lets you take your time to figure out it's initial mechanics of strategical positiong in the battlefield and time management of the turns, but by the end of the game it becomes a very intense action rpg that requires all the attention of the player to react to what is going on and I love it, the story is really confusing, I'm pretty sure anyone that has played the game can agree on this but at the same time that makes it unique and very interpretational (basically you're supposedly in the dream world of polish pianist Frédéric Chopin while he is in his death bed in the real world circa 1849, and he himself is one of the party members, sounds crazy? well it gets even crazier once you play it), Soundtrack has some really banger battle themes and the nod to Chopin's piano music is great too, the graphics have surprisingly aged well thanks to the cel shading art style, and again the gameplay is great, easily the best thing about the game.
(This is New Game+ combat, with an optional boss)
So what do you guys think about this game? did it deserve more love back then or do you really think it was just an average JRPG? does it deserve more love now? Bamco has been making some remasters lately, this game is probably not in their priority list but who knows right?
Last edited: