One of the advantages Schafer had, thinking about it, is all those little things that were done to promote it - the videos, the AMA - they all directly helped to showcase his humour, and for lots of fans of his previous games that served to underline What You're Getting; there was the constant reassurance that he still had the ability to make people laugh. On the video released last night (on the fairly starchy subject of how to back the project without a credit card) there were a good few genuine laugh-out-loud moments.
Is there a way that Fargo could engage with potential backers similarly, where the very way the promotional thing is presented serves to highlight what you're getting out of it? I'm not sure that there is.
Yep, I certainly see your point and it's a valid one. It was actually exactly what I was thinking before I watched the Wasteland 2 video on the Kickstarter page; 'How is Fargo going to broach the subject? He obviously doesn't have the comedic talent and charisma of Tim Schafer, nor is he making a game that is heading down that path, so what's his angle here?'.
But like I said, the one thing that really resonated with me watching the video was how passionate and strongly he felt about the project. The fact the he is willing to dip in 100k out of his own pocket is pretty telling, but just the heart-felt nature with which he spoke about the golden era of gaming and how he wants to bring back a genre of games I absolutely adored, it was enough to inspire me to contribute.
That is the main thing I'd be using to promote the project. Get the other guys involved to do some videos about what this project means to them and what is inspiring them to take this risk. I'm sure it wouldn't hurt to get some video endorsements from old Interplay guys as well, I'm sure they all feel quite passionate about the genre and would love to see this project get off the ground. Two line quotes from Avellone and Muzyka aren't going to do the job though I don't think.
In saying all that though, I know Fargo tried to drum up some support from publishers/developers on Twitter and he said none of them were willing to help. I actually found that pretty telling in itself. Fargo and Inxile really hold absolutely no sway in the gaming world sadly.
I'm going to argue that the point is that Wasteland and what it represents it's well known among the people that matter here.
It's not a popularity contest, the question here is that if this niche public can support this kind project (and if they have faith on Fargo to deliver.)
I guess we'll find out, but it's 24 years now since Wasteland was released. A huge portion of the 100,000 people who bought the game in 1988 wouldn't even be gamers any more. I consider myself a pretty passionate gamer, I've played through the whole Fallout series and other Interplay games like BG and Icewind Dale, but Brian Fargo and Wasteland meant nothing to me until about 3 weeks ago. I wouldn't be far off being part of the niche crowd this project is targeted at and yet I still felt pretty hesitant donating.
I agree with you that a lot of it is about what a Wasteland reboot represents in that it's breathing life to a genre that is on its last legs, if not already dead. Really passionate gamers will support it on that basis, but I just think it needs a little bit more of its own steam to power itself off to actually meet its goal. Brian Fargo and the Wasteland name are just so irrelevant and meaningless in the eyes of most modern gamers, that wasn't the case at all with Tim Schafer and his vision. His track record in the modern day instils far more confidence than anything Fargo has been a part of. I know it isn't a popularity contest necessarily, but it's going to need to be more popular than the Wasteland name is in today's gaming world.
Regardless, I would absolutely love for this project to succeed, not just for what it represents for this genre of games but for games funding in general. It's already exceeding my expectations in terms of money donated, so hopefully I'm going to be proven completely wrong!