cormack12
Gold Member
Source: https://www.dualshockers.com/gothic-remake-details-release-date-combat-ai-story-interview/
Gothic was a game before its time, overshadowed by its flashier Bethesda-made rival. With later games from developer Piranha Bytes not quite building on the potential showcased in the original or its 2002 sequel, the series faded into something of a niche—known and adored by a small but passionate community. In 2018, Spanish developer Alkimia Interactive (formerly THQ Barcelona) was tasked with remaking this PC classic. The remake’s been in development for over five years, and has gone through a drastic directional change since its ‘Playable Teaser’ came out four years ago.
But the gameplay presentation I saw definitely is faithful to the original game, closely replicating its early segments as you wake up at the bottom of a waterfall and meet Diego, who shows you the ropes. Made in Unreal Engine 5, the remake boasts some nice lighting, fog effects, and a cold colour palette befitting of the gritty world you find yourself in. I’d describe the art style as ‘no-nonsense,’ and Pollice says this is the intention. “We could have created a very artsy and unique look, but in the end I feel like the topic screams for something realistic.”
Gothic was a game before its time, overshadowed by its flashier Bethesda-made rival. With later games from developer Piranha Bytes not quite building on the potential showcased in the original or its 2002 sequel, the series faded into something of a niche—known and adored by a small but passionate community. In 2018, Spanish developer Alkimia Interactive (formerly THQ Barcelona) was tasked with remaking this PC classic. The remake’s been in development for over five years, and has gone through a drastic directional change since its ‘Playable Teaser’ came out four years ago.
But the gameplay presentation I saw definitely is faithful to the original game, closely replicating its early segments as you wake up at the bottom of a waterfall and meet Diego, who shows you the ropes. Made in Unreal Engine 5, the remake boasts some nice lighting, fog effects, and a cold colour palette befitting of the gritty world you find yourself in. I’d describe the art style as ‘no-nonsense,’ and Pollice says this is the intention. “We could have created a very artsy and unique look, but in the end I feel like the topic screams for something realistic.”