Ooh, thanks for taking me up on the offer! These make me feel important.
- 1. Do you enjoy animating? (Silly question I know.
)
Short answer: it really is a dream job.
Long answer: Some people grind their teeth to dust in their dreams, but still always wake up happy when it's done.
- 2. What is your favorite part about animating?
Thrill #1 involves despite having years of experience, never being 100% sure if a scene will end up looking ok. But then there's always a point when I play it back and these weird drawings suddenly look living and breathing, and and have the capacity to tell a tiny piece of a bigger story.
Thrill #2 comes when someone else reacts to something you've done. It's all just digital chicken scratch and the insane hubris to believe that a bunch of converging perspective lines can sufficiently mimic what your eye sees in the natural world. To have this labor intensive illusory art elicit the faintest emotion in someone is a ludicrous, beautiful miracle.
- 3. What was your favorite project to work on?
'
Niko and the Sword of Light' is in a lot of ways the best show I've worked on, but we're still in the midst of working on it, so maybe that doesn't count.
The 2D TMNT "
Half Shell Heroes" special that Titmouse did was pretty cute, fun to do, and somehow went really smoothly, which is really suspiciously rare. I hope we didn't collectively forget to animate Donatello or something.
- 4. If you could give one piece of advice to someone that would love to enter the world of animation, what would it be?
If I could only say one thing, it might sound trite, but LITERALLY the single biggest advantage for someone needing that foot in the door is to simply be in a city that has an animation studio.
Offsite freelancers exist at most places of course, but is a much more viable option for people with experience and a strong reel. For both internships and general employment, having the ability to go into a studio on relatively short notice and learn while surrounded by peers and a lead/director makes all the difference than seeing a demo reel and realizing that someone lives several states away and has nothing to indicate they can learn on their own as they go.
And then less advice but just an anecdote there are good arguments to art school vs not going to art school, but the first job I had after graduating was through connections I had from school, and every job I've had subsequently had at least one alumni from my school or even my graduating class. The world of animation is really, really small.
Im interested in how other GAF animators would answer.