IbizaPocholo
NeoGAFs Kent Brockman

What’s wrong with AAA games? The development of the next Battlefield has answers.
EA insiders describe stress and setbacks in a project that’s too big to fail.

Today, publisher EA is in full production on the next Battlefield title—but sources close to the project say it has faced culture clashes, ballooning budgets, and major disruptions that have left many team members fearful that parts of the game will not be finished to players' satisfaction in time for launch during EA's fiscal year.
They also say the company has made major structural and cultural changes to how Battlefield games are created to ensure it can release titles of unprecedented scope and scale. This is all to compete with incumbents like the Call of Duty games and Fortnite, even though no prior Battlefield has achieved anywhere close to that level of popular and commercial success.
I spoke with current and former EA employees who work or have recently worked directly on the game—they span multiple studios, disciplines, and seniority levels and all agreed to talk about the project on the condition of anonymity. Asked to address the reporting in this article, EA declined to comment.
According to these first-hand accounts, the changes have led to extraordinary stress and long hours. Every employee I spoke to across several studios either took exhaustion leave themselves or directly knew staffers who did. Two people who had worked on other AAA projects within EA or elsewhere in the industry said this project had more people burning out and needing to take leave than they'd ever seen before.
Each of the sources I spoke with shared sincere hopes that the game will still be a hit with players, pointing to its strong conceptual start and the talent, passion, and pedigree of its development team. Whatever the end result, the inside story of the game's development illuminates why the medium and the industry are in the state they're in today.
Check the link for more.
Culture Clash & Studio Tensions
- The project involves multiple studios worldwide, leading to a "culture clash" between teams—especially tensions between European development teams and EA's U.S. profit-driven, quarterly mindset.
- Insiders suggest top-down mandates and business pressures are overshadowing creative autonomy .
Crunch & Development Hell
- The project has experienced extensive crunch, with long working hours, stress, and crunch practices becoming widespread across the team
- Milestone delays impacted Alpha, with the game missing major features (notably the single-player component), leading to two-year campaign delays
Massive Budget, Massive Pressure
- With an estimated budget reaching $400–500 million, expectations are enormous. EA reportedly needs tens of millions of players and high microtransaction revenue to justify the cost
Alpha Signs vs. Warnings
- Despite internal setbacks, the closed alpha reportedly performed well in playtests and impressed some testers
- But sources warn that Alpha passed with many tasks incomplete or underestimated, raising risk of future compromises
Summary
The upcoming Battlefield is a high-stakes AAA gamble—the most expensive in the franchise to date. While early gameplay (alpha) looks promising, development has been marred by inter-studio friction, long hours, and delays. With EA depending heavily on monetization and massive player engagement to recoup costs, the project risks becoming another crunch-fueled battlefield—on and off the screen.
Last edited: