atyourservice
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Any recent games where waiting some time after launch hasn't been necessary to get the best/actual/developer intended performance/technical stability?
Haven't played it but I remember being surprised at how confident the devs seemed about the performance. Also surprised how early it went gold (at least is seemed early)Maligned for other reasons, DA: Veilguard was probably the smoothest launch for an AAA game in years.
Interesting. All sequels in established franchises from studios with decent experience with their games/engines.Alan Wake 2, Dead Island 2, Like a Dragon Infinite Wealth (not sure if AAA) all had zero issues in my playthroughs
Space Marine 2 (not zero but better than 99% of other games)
Yeah, runs amazingly tbf.Horizon Zero Dawn Remastered.
Framerate in that game was far from "zero problems".Tears of the Kingdom.
Which is incredible when you consider it’s basically running on a toaster.
There were a fair few white block spiderman videos floating around amongst other bugs.As far as I am aware (i did not play), Spider Man 2 was pretty much fully playable.
On PC at least there were the DirectX error crashes that I saw a couple of times personally.Black Ops 6 Ive had 0 issues with although I didn’t finish the campaign and am playing on a 4090. Tekken 8 too.
There were a fair few white block spiderman videos floating around amongst other bugs.
On PC at least there were the DirectX error crashes that I saw a couple of times personally.
Technically trueNo game ever meets that criteria
Astro Bot, Dragon Age, recent RE Remakes and that Sony game with the lesbian.
Let me tell you about a world of 1st party games on a little thing called consoles.No game ever meets that criteria
The most bizzarre use of cpu for a game with barely any physics whatsoever or larger number of ncps on screen.Dragon Age Veilguard lmao.
The only issue it had was that the cpu utilization was too good. It was running my CPU at almost 180 watts.
Black Myth is good too. Astro bot is perfect.
Nope, their blind clickers like enemies were completely bugged at launch so you could kill em in stealth even if they were 1 cm from each other (it was literally impossible to get caught) an entire big section of the game only has these enemies so it was completely ruined (and completely ruined the survival horror ammo economy from that point forward).If remembering correctly The Callisto Protocol had no technical or performance issues at launch. At least on console.
yeah i played it to death from day 1. ran greatAs far as I am aware (i did not play), Spider Man 2 was pretty much fully playable.
its a bug. i capped my wattage to 120 watts and see zero issues with performance.The most bizzarre use of cpu for a game with barely any physics whatsoever or larger number of ncps on screen.
Hairs tech can't be the culrpit here, it's nowhere as advanced as i thought before playing the game.
you are not remember correctly.If remembering correctly The Callisto Protocol had no technical or performance issues at launch. At least on console.
Polished my ass, at least at launch, i had more stuttering with callisto on ps5 than dead space remake on pc.you are not remember correctly.
PS5 version was indeed polished because a lot of Sony xDev devs worked on it. But PC version was straight up broken at launch since they forgot to do the pre-compilation step.
On Xbox it was straight up broken at launch with no RT reflections, and drops to 20 fps.
it was fixed within 2-3 weeks so if you bought it early on you probably didnt see any of those issues.
I kinda hope so considering its remaster of a 360 game with extra contentSonic X Shadow ran perfectly at launch.
Not on pc, the game had (not sure if still has) problem with steam input so many people (like me) weren't even able to shoot their bows at random moment, disabling steam input didn't worked for everyone.Horizon Zero Dawn Remastered.
Yeah tlou2 was virtually perfect from what i can remember.Astrobot for this year.
Not really recent but i remember TLOU2 was released clean af as well back then during covid. i was honestly impressed. (counting the day one patch of course)
For a game that detailed, it was surprising.
Really? I remember it being pretty much a locked 30 but dipping momentarily when you activate a power.Framerate in that game was far from "zero problems".
It was a miracle on switch, but hardly perfect.
Runs amazingly well on the PS5 since day 0.Not on pc, the game had (not sure if still has) problem with steam input so many people (like me) weren't even able to shoot their bows at random moment, disabling steam input didn't worked for everyone.
Also the volume of the cutscenes was super low compared to the rest of the game but they fixed this one already.
Not groundbreaking bugs in theory, but it forced me to use a fucking dual sense (that somehow didn't had the problem as often as other controllers) in a game where i have to aim with super precision and with zero auto-aim against super aggressive enemies that can oneshot me (i hate symmetrical sticks) so it was somehow more detrimental than any visual\ai bug i had in 82 hours of cyberpunk pc at launch ironically enough.
As much as I loved returnal, that one was rough. Had multiple times were room doors were locked and I had to restart my whole run…. Overall though sony is usually pretty good.Most Sony games, Astro Bot, Demon Souls, Spiderman 2, GT7, God of War Ragnarok, only Forbidden West had some iffy IQ issues in performance mode.
Probably a benefit if focusing on only PS5 and maybe PS4.