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What AAA games have launched with zero technical/performance issues in recent memory?

Any recent games where waiting some time after launch hasn't been necessary to get the best/actual/developer intended performance/technical stability?
 

T4keD0wN

Member
Alan Wake 2, Dead Island 2, Veilguard, Like a Dragon Infinite Wealth (not sure if AAA) all had zero issues in my playthroughs
Space Marine 2 (not zero but better than 99% of other games)

No such thing as truly perfect, but this is about as good as its gonna get.
 
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GHG

Member
Horizon Zero Dawn Remastered.

tenor.gif
 
Maligned for other reasons, DA: Veilguard was probably the smoothest launch for an AAA game in years.
Haven't played it but I remember being surprised at how confident the devs seemed about the performance. Also surprised how early it went gold (at least is seemed early)

Alan Wake 2, Dead Island 2, Like a Dragon Infinite Wealth (not sure if AAA) all had zero issues in my playthroughs
Space Marine 2 (not zero but better than 99% of other games)
Interesting. All sequels in established franchises from studios with decent experience with their games/engines.

Although I guess Dead island 2 did change dev hands a few times
 

SmokedMeat

Gamer™
Dragon Age Veilgard
Dead Island 2
Space Marines 2
Ghost of Tsushima PC release

Don’t really follow AAA games a whole lot, so no idea what else.
 

poppabk

Cheeks Spread for Digital Only Future
As far as I am aware (i did not play), Spider Man 2 was pretty much fully playable.
There were a fair few white block spiderman videos floating around amongst other bugs.
Black Ops 6 Ive had 0 issues with although I didn’t finish the campaign and am playing on a 4090. Tekken 8 too.
On PC at least there were the DirectX error crashes that I saw a couple of times personally.
 
There were a fair few white block spiderman videos floating around amongst other bugs.

On PC at least there were the DirectX error crashes that I saw a couple of times personally.

Are we talking about 'bugless' games or playable games? These are two VERY different things.
 

R6Rider

Gold Member
If remembering correctly The Callisto Protocol had no technical or performance issues at launch. At least on console.
 

GymWolf

Member
Dragon Age Veilguard lmao.

The only issue it had was that the cpu utilization was too good. It was running my CPU at almost 180 watts.

Black Myth is good too. Astro bot is perfect.
The most bizzarre use of cpu for a game with barely any physics whatsoever or larger number of ncps on screen.

Hairs tech can't be the culrpit here, it's nowhere as advanced as i thought before playing the game.
 

Heimdall_Xtreme

Hermen Hulst Fanclub's #1 Member
Gravity Rush 2 was released without a patch, full game on disc, Free DLC and no need to be online.

Quite a wonder.
 

GymWolf

Member
If remembering correctly The Callisto Protocol had no technical or performance issues at launch. At least on console.
Nope, their blind clickers like enemies were completely bugged at launch so you could kill em in stealth even if they were 1 cm from each other (it was literally impossible to get caught) an entire big section of the game only has these enemies so it was completely ruined (and completely ruined the survival horror ammo economy from that point forward).

Also the game had terrible stuttering at launch on ps5, not solved even after 3 patches, i finished the game before they eventually fixed it.
 
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SlimySnake

Flashless at the Golden Globes
The most bizzarre use of cpu for a game with barely any physics whatsoever or larger number of ncps on screen.

Hairs tech can't be the culrpit here, it's nowhere as advanced as i thought before playing the game.
its a bug. i capped my wattage to 120 watts and see zero issues with performance.
 

SlimySnake

Flashless at the Golden Globes
If remembering correctly The Callisto Protocol had no technical or performance issues at launch. At least on console.
you are not remember correctly.

PS5 version was indeed polished because a lot of Sony xDev devs worked on it. But PC version was straight up broken at launch since they forgot to do the pre-compilation step.

On Xbox it was straight up broken at launch with no RT reflections, and drops to 20 fps.

it was fixed within 2-3 weeks so if you bought it early on you probably didnt see any of those issues.
 

GymWolf

Member
you are not remember correctly.

PS5 version was indeed polished because a lot of Sony xDev devs worked on it. But PC version was straight up broken at launch since they forgot to do the pre-compilation step.

On Xbox it was straight up broken at launch with no RT reflections, and drops to 20 fps.

it was fixed within 2-3 weeks so if you bought it early on you probably didnt see any of those issues.
Polished my ass, at least at launch, i had more stuttering with callisto on ps5 than dead space remake on pc.
 
Astrobot for this year.

Not really recent but i remember TLOU2 was released clean af as well back then during covid. i was honestly impressed. (counting the day one patch of course)

For a game that detailed, it was surprising.
 

Magic Carpet

Gold Member
Ghosts of Tsushima on PC played flawlessly for me. It was my first Sony port to buy and I was very impressed with it's features and optimizations.
Nixes? I do like the work ya do.
 

GymWolf

Member
Horizon Zero Dawn Remastered.

tenor.gif
Not on pc, the game had (not sure if still has) problem with steam input so many people (like me) weren't even able to shoot their bows at random moment, disabling steam input didn't worked for everyone.

Also the volume of the cutscenes was super low compared to the rest of the game but they fixed this one already.

Not groundbreaking bugs in theory, but it forced me to use a fucking dual sense (that somehow didn't had the problem as often as other controllers) in a game where i have to aim with super precision and with zero auto-aim against super aggressive enemies that can oneshot me (i hate symmetrical sticks) so it was somehow more detrimental than any visual\ai bug i had in 82 hours of cyberpunk pc at launch ironically enough.
 
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GymWolf

Member
Astrobot for this year.

Not really recent but i remember TLOU2 was released clean af as well back then during covid. i was honestly impressed. (counting the day one patch of course)

For a game that detailed, it was surprising.
Yeah tlou2 was virtually perfect from what i can remember.
 

Ogbert

Member
Framerate in that game was far from "zero problems".

It was a miracle on switch, but hardly perfect.
Really? I remember it being pretty much a locked 30 but dipping momentarily when you activate a power.

Either way, when you consider the world and physics engine, it’s a technical marvel.
 
Not on pc, the game had (not sure if still has) problem with steam input so many people (like me) weren't even able to shoot their bows at random moment, disabling steam input didn't worked for everyone.

Also the volume of the cutscenes was super low compared to the rest of the game but they fixed this one already.

Not groundbreaking bugs in theory, but it forced me to use a fucking dual sense (that somehow didn't had the problem as often as other controllers) in a game where i have to aim with super precision and with zero auto-aim against super aggressive enemies that can oneshot me (i hate symmetrical sticks) so it was somehow more detrimental than any visual\ai bug i had in 82 hours of cyberpunk pc at launch ironically enough.
Runs amazingly well on the PS5 since day 0.
 

Rockman33

Member
Most Sony games, Astro Bot, Demon Souls, Spiderman 2, GT7, God of War Ragnarok, only Forbidden West had some iffy IQ issues in performance mode.

Probably a benefit if focusing on only PS5 and maybe PS4.
As much as I loved returnal, that one was rough. Had multiple times were room doors were locked and I had to restart my whole run…. Overall though sony is usually pretty good.
 
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