The framerate suffered a lot the more companions you had with you and during the most hectic combat scenarios with explosions, a lot of ragdoll, fire etc.(You know, when a stable framerate is the most needed).Really? I remember it being pretty much a locked 30 but dipping momentarily when you activate a power.
Either way, when you consider the world and physics engine, it’s a technical marvel.
Super Mario Bros Wonder is probably the smootest game I've ever played, basically perfect from start to finish. Nintendo coocked well with this one.
Not on pc, the game had (not sure if still has) problem with steam input so many people (like me) weren't even able to shoot their bows at random moment, disabling steam input didn't worked for everyone.
Also the volume of the cutscenes was super low compared to the rest of the game but they fixed this one already.
Not groundbreaking bugs in theory, but it forced me to use a fucking dual sense (that somehow didn't had the problem as often as other controllers) in a game where i have to aim with super precision and with zero auto-aim against super aggressive enemies that can oneshot me (i hate symmetrical sticks) so it was somehow more detrimental than any visual\ai bug i had in 82 hours of cyberpunk pc at launch ironically enough.
I had problems while using the dual sense aswell, just less common, so it was very random, like the controller compatibility with stalker 2, some people get it to work, some people don't.I encountered the audio bug on day one but they fixed that pretty quickly in fairness.
Never encountered the controller issues though as I now use a dualsense for all of my PC gaming, so I guess that's why. It's most likely how they tested it as well.
I had problems while using the dual sense aswell, just less common, so it was very random, like the controller compatibility with stalker 2, some people get it to work, some people don't.
The beauty of pc gaming
I don't use the dual sense at all unless i'm forced to do so, my other controllers works fine 99,99% of the times, but thanks anyway.When using a dualsense on games with native support just disable steam input. You can do it for each game specifically in the properties or you can do it in the Steam global settings (the latter will require you to remember to turn it back on when you want to play a game that doesn't support it).
Just check on this list, if the game is there you're good to disable steam input:
Astro Bot, Dragon Age, recent RE Remakes and that Sony game with the lesbian.
Yeah, forgot about the companions.The framerate suffered a lot the more companions you had with you and during the most hectic combat scenarios with explosions, a lot of ragdoll, fire etc.(You know, when a stable framerate is the most needed).
If you barely used explosive arrows, always had only 1companion with you, and avoid most of the hardest combat scenarios then it was...fine, definitely not locked, but i have pc sensibility for framerate so i probably notice more than switch\console only players (not a brag, it's just how it is when you play with locked framerate 99% of games).
I had to actively only bring one or 2 companions top instead of all 4 because the framerate wasn't acceptable enough.
It was a technical marvel (at least the physics part, the game is kinda ugly graphically, let's be real) but nintendo chose to go the gimmicky way with their consoles instead of making a powerful home console so it's their fault if the game doesn't run flawlessly, just cause 4 has a huge amount of physics and destruction (probably more than zelda but with not as much elements like fire or water interacting with each others) and people weren't gentle with it when it was not running good on consoles, nintendo doesn't get a pass just because.
That would be stellar bladeMaligned for other reasons, DA: Veilguard was probably the smoothest launch for an AAA game in years.
Atlus very rarely patches their games, only if there are really serious problems. But if you take their last games, everything was relatively stableI don't believe Persona 5 recived any update after release.
Atlus sells their patches for $70.Atlus very rarely patches their games, only if there are really serious problems. But if you take their last games, everything was relatively stable
I'll correct you a little, they like to make DLC for $10-20, but then sell it for $70 in a bundle with the main game, that would be more accurate =)))Atlus sells their patches for $70.
play more games budLiterally not a damn one.
Stellar blade is a very small game compared to veilguard, the bigger the game the harder is to make it with virtually no problems.That would be stellar blade
I play a lot, bud.Stellar Blade, smt v vengeance, infinite wealth, reload, relink, visions of mana, silent hill 2, astrobot beside others mentioned, probably more im forgetting
play more games bud
Tears of the Kingdom.
Which is incredible when you consider it’s basically running on a toaster.
There were definitely performance issues, especially when using ultrahand, but BOTW/TOTK were basically the first virtually bug free open world games ever made and that should be acknowledged.Framerate in that game was far from "zero problems".
It was a miracle on switch, but hardly perfect.
No they weren't, sony open worlds are usually ultra polished and some of them were released before botw or at the same time.There were definitely performance issues, especially when using ultrahand, but BOTW/TOTK were basically the first virtually bug free open world games ever made and that should be acknowledged.
But... but... that is how every game of that "type" should be.a game where i have to aim with super precision and with zero auto-aim
Astro Bot, Dragon Age, recent RE Remakes and that Sony game with the lesbian.
I was pointing that out because if you don't play on ultra hard, you have a bit of autoaim with horizon.But... but... that is how every game of that "type" should be.
Didn't they had to fix the 8 frames of lag on PlayStation version??Street Fighter 6
Strangely enough, i think selene was straight.Returnal?
Tell me you haven't played the game without telling me you haven't played the game.I kinda hope so considering its remaster of a 360 game with extra content
Many Nintendo Switch games have no patch years after initial release, already perfect on 1.0Super Mario Bros Wonder is probably the smootest game I've ever played, basically perfect from start to finish. Nintendo coocked well with this one.
DLC doesn't countTears of the Kingdom.
Which is incredible when you consider it’s basically running on a toaster.