funkystudent
Member
Naming it "Wii U"
Friend codes
The Virtual Boy
Friend codes
The Virtual Boy
Mario ran that fast on original hardware. Not that I think they should have gone with PAL games.
Not putting GBA games on 3DS Virtual Console and GameCube games on Wii U Virtual Console despite both systems supporting them natively.
Yeah. Why emulate it when you can run it perfectly on hardware?The standard 3DS hardware doesn't have the horsepower to emulate the GBA.
So then why were there Wii games on the Wii U Virtual Console? And the majority of GameCube games don't require analog triggers.I mean they supported them natively but that was just because of the architecture. Nintendo probably would have wanted them to be emulated in order to not lock down the system and prevent users from accessing Miiverse, the internet browser, controller/screen settings, etc. GameCube on the Wii U probably would have been pretty bad anyways, as there really isn't a good alternative to using analog triggers.
Their biggest mess up will forever be not using CDs on the N64. They literally lost all their third party support because of it and allowed the Playstation brand to thrive.
Tripping in Smash Bros. Brawl and Nintendo/Sakurai's stubborn insistence that it would be a party game no matter what most fans wanted
And then doing a 180 when it came to competitive Smash when 4 came out
GameCube on the Wii U probably would have been pretty bad anyways, as there really isn't a good alternative to using analog triggers.
Additionally, it'd take a bit of work to get proper GCN controller support in a hardware based emulation solution given that the Wii U doesn't have native support for GCN controllers.
No AC adapters for New 3DS's..
Weapon durability in BoTW.
So then why were there Wii games on the Wii U Virtual Console? And the majority of GameCube games don't require analog triggers.
This is exactly what makes it so weird. There was a GCN adapter for Wii U. It was only officially supported by Smash Bros., even though homebrew allows it to be used universally.
I can kind of maybe get the lack of GCN on eShop if they wanted to hold it back for Switch (since Wii U was pretty clearly past the point of no return by then) or ensure it had all the proper emulation features, but the adapter only working with Smash makes no sense. Would've been cool for TP HD, Wind Waker HD, or Mario Kart 8 to support it.
This is forgivable for me - what isn't is having to buy a hard drive enclosure because your USB ports can't power a laptop drive. Oh, but our previous console that can't even use them official can. :\The Wii U having only a maximum of 32 GB storage space.
I'm confused. Are you saying they didn't want to add GamePad support for games that used Wii Remote/Nunchuk?2. Nintendo didn't seem to like implementing non-native controllers for native emulation; just look at the Wii eShop releases.
Voice chat through a smartphone app. Fucking friend codes.
Yeah. Why emulate it when you can run it perfectly on hardware?
So then why were there Wii games on the Wii U Virtual Console? And the majority of GameCube games don't require analog triggers.
I'm confused. Are you saying they didn't want to add GamePad support for games that used Wii Remote/Nunchuk?
This one is pretty high on the list of inexplicable idiocy.
NOA eatablished a box art style like this:
Half a year later, NOE decided that the style doesn't quite work for their market. So they must create a new design system for Europe:
Scandinavian markets (and probably others) protested all the way through to launch, but the idiots at NOE wouldn't budge.
They made two versions. One that ran too slow and the other one is too fast. You might have played the first version. Haven't really compared them to see how the game speed actually is, I just thought it would be faster since the music is, and from what I remembered it was faster gameplay too.I'm fairly certain the music wasn't sped up like that on actual HW. I grew up on that game
Edit: Clearly my memory is complete shit lol. Looked at videos and it seems the game speed is right on real hardware, but the music is speedy. The actual game ran too fast on VC
Yeah. Why emulate it when you can run it perfectly on hardware?
what an enlightened and not at all western-centric viewpoint
nintendo's most baffling decision has to be not capitalizing on the mania for NES classic and really going all out to service that particular audience
my girlfriend who doesn't play games and got bored with snipperclips has asked me repeatedly about getting the NES classic because to her, those are the real video games.
The move from resistive touch screens to capactive touch screens on the Nintendo Switch.
I'm gonna miss the accuracy of a stylus. I can't imagine playing stuff like Kirby's Canvas Curse/Rainbow Curse, Ouendan/Elite Beat Agents, and Art Academy with my big stubby fingers instead of an elegant input device.
Here's my favorite: Nintendo's bizarre reluctance to support component cables.
So Nintendo makes the Gamecube support 480p video via component, and every Gamecube game they make during its life, minus one, supports that standard (many 3rd party games did not support 480p). But they only sell the component cable online, and in limited quantities.
A couple years later, they remove the connection port for the cable from newly manufactured Gamecubes, citing that "less that 5% of owners are using component cables".
A self-fulfilling prophecy!
That's another good one, especially considering how important of a development house Monolithsoft seems to be for them. Why leave your expensive first-party RPG in Japan?
Ouch! :[Nintendo Pocket Football Club never coming to the US.